I am currently leveling a Goblin Sorcerer (elemental - Fire Bloodline - (Primal)
I am looking for how the following interact -
Goblin Ancestry: Burn It! (BI!) : p48
Sorcerer Feat lvl 1: Dangerous Sorcery (DS) p198
Elemental (BM): p197
Staves (592)
Wands (597)
Things I know and Suspect:
() (BI!) and (DS) are both status bonuses, so you would only take the highest bonus for a given qualifying condition ;
()(BI!) specifies all spells and alchemical items (not other items such as staves), so it should apply to cantrips as well - whereas (DS) specifies spell slots. Burn It is fire damage only, while (DS) is all non duration elements.
() Since (BI!) is 1/2 spell level, but (DS) is full spell level; Where (DS) applies, it will be a better status bonus than (BI!).
()Elemental (BM) only applies to the spells you receive from the bloodline, but that includes the cantrip produce flame - since it is marked as a part of the asterisk, as well as burning hands, fireball, etc
Since it specifies either a self buff or a single target to take damage, I suspect its a separate (non status bonus) effect. ex. Produce Flame strikes a target, and I could apply Elemental (BM) to affect a separate target or the same target.
p592 Entry on staves seem to suggest the staff is almost a focus, and that the character casts the spell (makes sense as you already have to know the spell) - but also says it "can be affected by any modifications you can normally make while casting spells, such as meta magic feats". The Section on wands makes no such specifics to modifications, but does say "because you are the one casting the spell, use your attack roll and spell DC."
This suggests that things you could do should still apply to these spells, if all conditions are met. This suggests that (BI!) and (BM) may still apply to staves and wands, but since (DS) is linked to actually expelling a spell slot, it would not apply to staves and wands. It would then follow, that expending a spell slot and using charge(s) of the staff would fulfill the conditions of applying (DS) since you have spent the spell slot.
(Note: it seems really redundant for spontaneous spellcasters to expend spell slots of spells they could already cast and charges from a staff, but I understand the application of higher level non-signature spells being able to be 'heightened' by this method appropriately)
Example Assumptions: Lvl 3 goblin sorcerer - with Burn It ancestry, (DS) feat, Elemental Primal Fire bloodline, Just got his new Staff of Fire lvl 3. CHA 18 - +4 Mod Spell AR +9 ; DC 19 Cantrip lvl 2;
Bloodline Spells include Produce Flame and Burning Hands, the same as provided by the staff.
1st question: If (DS) and (BI!) both apply to a cast spell, (DS) has a bigger bonus and can/should be used, but could you also apply (BI!) to the +1 persistent Damage to that spell?
(I believe this question is entirely theoretical, as (DS) requires spell slots to be used, but there are no spell slot spells that deal persistent fire damage (Cantrips only), and wand of fireball does have persistent fire damage but doesn't qualify for (DS) for not burning a spell slot)
2nd question: Is casting 'from the staff' v casting originally considered:
(BM)? (suspect Yes)
(BI!) (suspect Yes)
(DS) (suspect No, unless spell slot expended)
3rd question: is casting 'from a wand' v casting originally considered:
(BM)? (maybe? if you have to supply components? but I don't think so)
(BI!) (suspect maybe, since its still 'your spell')
(DS) (No - No spell slot spent)
4th question: does (BI!) apply bonus damage to wands? would this include the persistent damage on the wand of smoldering fireballs?
Current Understanding:
Above lvl 3 sorcerer casts Burning Hands from his spell Slot:
Deals 2d6 fire damage plus 1 status bonus (as lvl 1 spell, (BI!) and (DS) both are +1) ; ((BM) Trips, allowing him to gain either +1 Intimidation or single target to take 1 fire dmg)
Above lvl 3 Sorcerer casts Burning Hands (H+1) from his spell slot, as signature spell:
Deals 4d6 fire damage, plus 2 (DS) > (BI!), (BM) Trips.
Casts burning hands with a staff charge:
2d6 +1 fire damage (BI!)
Casts burning hands with a staff charge and 2nd spell slot:
4d6 +2 fire damage (DS)