Chaleb Sazomal

Cynerik Salt's page

143 posts. Alias of KingHotTrash.


Race

Active conditions: None | HP: 12/12 | AC: 18 ( Tch 12, Fl 16) | CMB: +5; CMD: 16 | F: +5 R: +2 W: +3 | Init: +2 | Perc: +8/+6 SM: +6

About Cynerik Salt

Cynerik Salt
Male Human Swashbuckler 2 (Inspired Blade)
CN Medium Humanoid (Human)
Init: +2 Senses: Normal Perception: +7/+5
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Defense
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AC TAC FF:
HP 20/20 Fort +1 Ref +7 Will +0
Special Defenses:
Threatening Defender: Take one less point of penalties when using Combat Expertise
Charmed Life:
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Offense
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Melee

Ranged

Speed 30 ft.
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Statistics
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Str 12 (+1) Dex 18 (+4) Con 12 (+1) Int 14 (+2) Wis 10 (+0) Cha 14 (+2)
Base Atk +2 CMB +3 CMD 17
Feats Power Attack*, Combat Expertise*, Weapon Finesse*, Weapon Focus: Rapier*, Combat Stamina*, Fencing Grace, Cunning
Skills Acrobatics +9 (2), Climb +6 (2), Swim +6 (2), Diplomacy +7 (1), Deception +7 (1), Intimidate +8 (2), Perception +5 (2), Kn: Local +7 (2), Stealth +6 (2)
Background Skills Profession: Sailor +5 (2), Sleight of Hand +8 (1), Kn: Nobility +6 (1)
Languages: Common, Infernal, Halfling
SQ: Bonus Feat, Skilled
Traits Threatening Defender, Anatomist, One-Eyed Jack
Favored Class: Swashbuckler - +2 Hitpoint
Combat Gear:
Mundane Gear:
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Special Abilities
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Inspired Panache (Ex): Each day, an inspired blade gains a number of panache points equal to her Charisma modifier (minimum 1) plus her Intelligence modifier (minimum 1), instead of just her Charisma modifier. Unlike other swashbucklers, an inspired blade regains no panache from scoring a killing blow. She regains panache only from scoring a critical hit with a rapier.

Deeds: Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer-lasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed.
Derring-Do (Ex): At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).
Dodging Panache (Ex): At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn’t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.
Opportune Parry and Riposte (Ex): At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature’s result, the creature’s attack automatically misses. The swashbuckler must declare the use of this ability after the creature’s attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach. This deed’s cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs.

Inspired Finesse (Ex):At 1st level, an inspired blade gains the benefits of Weapon Finesse with the rapier (this ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites) and gains Weapon Focus (rapier) as a bonus feat.

Charmed Life (Ex): At 2nd level, the swashbuckler gains a knack for getting out of trouble. Three times per day as an immediate action before attempting a saving throw, she can add her Charisma modifier to the result of the save. She must choose to do this before the roll is made. At 6th level and every 4 levels thereafter, the number of times she can do this per day increases by one (to a maximum of 7 times per day at 18th level).
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History & Personality
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