Flaying Wind Ghul

Ill_Made_Knight's page

Organized Play Member. 277 posts (693 including aliases). 9 reviews. No lists. No wishlists. 18 Organized Play characters. 7 aliases.


Silver Crusade 2/5

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Clustered Shot.

Silver Crusade

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Here is my Mr. Plugg, though it doesn't use ACG, it is far superior to the one in the book.

Mr. Plugg
Male human fighter (Lore Warden) 5
NE Medium humanoid (human)
Init +3; Senses Perception +3
DEFENSE
AC 18, touch 13, flat-footed 15 (+4 armor, +3 Dex, +1 natural)
hp 47 (5d10+15)
Fort +6, Ref +4, Will +3; +1 vs. fear
Defensive Abilities bravery +1
OFFENSE
Speed 30 ft.
Melee tidewater cutlass +8 (1d6+6/18–20) and mwk cat-o’- nine-tails +6 (1d4+1 nonlethal)/+11 Disarm or
tidewater cutlass +10 (1d6+6/18–20) or
mwk cat–o’–nine–tails* +8 (1d4+2 nonlethal)
Ranged light crossbow +8 (1d8/19–20)
Special Attacks weapon training (heavy blades +1)
STATISTICS
Str 14, Dex 16, Con 14, Int 13, Wis 10, Cha 8
Base Atk +5; CMB +9 (+13 disarm with cat-o’-nine-tails); CMD 22 (24 vs. disarm)
Feats Combat Expertise, Combat Reflexes, Improved Disarm, Intimidating Prowess, Iron Will, Two-Weapon Fighting, Weapon Focus (cutlass), Weapon Specialization (cutlass)
Skills Climb +7, Intimidate +9, Perception +8, Profession (sailor) +8, Sense Motive +8, Swim +7,
SQ Maneuver Master
Combat Gear potion of cure moderate wounds, screaming bolts (3); Other Gear tidewater cutlass (+1 cutlass; see page 59), +1 studded leather, light crossbow with 10 bolts, amulet of natural armor +1, shackles of compliance (see page 58), leather drinking cup, betting stash of 100 sp and 200 gp

Silver Crusade 2/5

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This thread makes me sad, since I love haunts and chases. I think they are cool and add flavor to the game.

Silver Crusade 2/5

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Jeez, the amount of 5 stars is getting scary, I mean they are the only ones who can kill my character.

Silver Crusade 2/5

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+1 to Trollbill. Walter is correct that the winds of change are moving towards more good aligned missions or meta narratives. PFS should incentives playing good, or at least some loyalty to the society. So far as shown in season 4, not so much.

Season 4 Spoilers abound:
I personally thought that at the end of season 4 if you had all those boons your soul should of been sucked out at the end and your character should of been retired from play because of their treachery against the society. Multiple people WILLFULLY compromised the entire society for their own personal gain. What negative effects do they have? Oh in the finale fight he can spend his precious action economy to make a minor negative effect. Please, the second you fight Krune all your bonuses should of just turned into auto penalties.

Silver Crusade

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Ok so I have been working through this since I am going to be hosting a party of six. I have the Wormwood Mutiny done.

So here it is

Ill_Made_Knight's GM Guide to Skulls and Shackles for Six Players .

Silver Crusade 2/5

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Hey Roy,

So you have three options here.

1. Let the person continue using the term and have the offended party feel alienated.
2. Stand up for the offended party and shame the person who is using derogatory term.
3. Talk to both parties in private and reconcile.

Trust me, 1 and 2 are easy but with 3 you gain the greatest reward and a better community. People are messy it is easy to shame and feel righteous about it. Your going to get nowhere in this society by creating more wounds.

Do you want alienation or transformation? That is why I disagree with your position.

Silver Crusade 2/5

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Start GMing.

Silver Crusade 2/5

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okay so I'm doing this from my phone so please bear with me I just met PainLord. Had a good discusion about the community of PFS and what it needs. I think he is one.of coolest people I have met.

Silver Crusade 2/5

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A Short Essay on Optamization, Power and Where our Hearts are at.

I know this has been said, but optimization is primarily subjective, but it has boundaries and you can look at most scenarios and judge what is effective but still has a chance of failure (I am saying rolling under 10) but again that is a subjective experience.

Optimization is primarily about one thing: Power. We often go to this game as a form of escape, which is what it is. We want to escape from the mundane of our lives to be something more. When a person builds a character that is optimized to the max and breaks the game, guess what they don't have in their life? Power. I will be the first to say that I go to this game as a source of enjoyment and yes I get a feeling of power from the game but they don't have drive us.

Power works itself out in multiple ways as we play this game, but the two main sources it shows itself in is how a player can take a loss and the willingness of the player to be in control.

We see a how a person deals with loss in two ways: Faction missions and the death of a character. Faction mission is where we see this the most. How many times have we seen people try to finagle every which way into completing their faction mission and then get upset, shut down, emotional and angry when they are not able to complete it. They fight tooth and nail to get that 1 prestige point while disrupting the entire table's flow. This directly assaults why they are coming to the game, the power of their character.

The second is character death. People that often optimize deal with this poorly. Now I am not saying that we can't get disappointed when our character dies, it sucks, however, we as a community to need to say "Hey, it is OK to die," rather than believing it is weakness in our character creation. We play a game with dice and sometimes they are not on our side and that is actually more like life. When we go up against a hard fight and get our butts handed to us, our first reaction shouldn't be “I need to build a better character.” But we see this all the time. This is probably the greatest blow to an optimized player's pursuit of power in the game. Their imaginary power is laid bare before them and it shows where they have placed their heart in this game. People view death as a mark of shame rather than a mark of the character's adventures. People that don't pursue power end up taking death a lot better than people who do.

I would also like call attention to how an optimizer hunger for control. This is the "Metagamer." Dice and unknowns are the things they wish to defeat and when they can't predict them or deal with them, that sense of power crumbles. These are the ones that get frustrated when they can't identify a monster because they don't have skill ranks or they try to presume an ambush or betrayal. The whole Spindle argument goes into this category by negating challenges that would crush a person's sense of power in the game. Ironically, trying to negate the unknown robs the character of the narrative experience he is involved in. Rather than being submissive to the story the character steal power from the story for his own personal power.

Most of this thread focuses on the symptom, namely the uber optimized character, however the disease which is the pursuit of power at the expense of the narrative is a harder discussion but one we need to star having if we wish to be a healthier community. Hopefully this will be a paradigm shift in the community.

Silver Crusade 2/5

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I am running this next Sat, and I put up a Haiku for the sword on the PFS drive. Also Nathan King wrote an awesome letter that you have to use, I don't know where he gets the time to do these things. I am prepping this one, should have the spells later tonight too.

Silver Crusade 2/5

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It is my honor to announce that over the weekend, Nathan King got his 4th star. This is a huge milestone for the man who started playing PFS in APRIL (That's right, he did it in 9 months). Nathan is a great GM and player and I am humbled by the fact that he has put so much effort into building our community here in Saint Louis. His dedication and fortitude is unmatched. It is a pleasure to know you good sir.

Silver Crusade 2/5

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I would choose death over Infernal Healing any day of the week.

A Paladin's Code does not yield to pragmatism.

Silver Crusade 2/5

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Kyle, great job.

May I also suggest that an edited example be put there. To give clarification of the "Can I Upgrade a Named Magic Item"

Q: Can I work my way towards a named magical item of the weapon or armor category? Such as Celestial Armor?

Yes. So, for example I have a Mithrial Chainmail which I bought for 4150. Over time I add my +3 bonus for an extra 9000. This puts me at a +3 Mithrial Chainmail which cost a total of 13,150. I now wish to upgrade to Celestial Armor for the difference in price 13,150-22,400= 9250. I will still need the fame score of 36 to purchase this item.

If this is too confusing or wordy feel free to clean this up.

Silver Crusade

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Note that the morale will bonus from the rage does not stack with superstition.

Silver Crusade 2/5

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So the number one thing that I like about this is the disease part, they actually matter...Now

Silver Crusade 2/5

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You know who else likes to use the word "soon"? Blizzard, they make you wait so long you're ready to sell your first born...Mark is taking one from their playbook

Silver Crusade

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Psh,

Halfling Paladin/Fighter (Dragoon) Archtype for sure.

PFS Play, 20 point buy.

Str 13 (7)
Dex 16 (5)
Con 14 (5)
Int 10 (0)
Wis 8 (+2)
Cha 16

1 Paladin- Fey Foundling
2 Fighter (dragoon)- Mounted Combat, Skill Focus Ride,
3 Paladin- Ride By Attack
4 Paladin- Lay on Hands heals for 1d6+3, Bump Str to 14, buy Belt of str+2 for a total of 16.
5 Paladin- Wheeling Charge (Lay on Hands 2d6+6)!
6 Paladin- Mount Time, Give him Improved Unarmed Strike and Dragon Style, Now you can charge in difficult terrain and through allies! On a smite your lance charge is 2d6+16 and that is with a master worked lance! Buy Belt of Cha +2!
7 Paladin- Indomitable mount feat you are now healing for 3d6+9.
8 Paladin
9 Paladin Spirited Charge! Assuming a +2 lance, Smite charge for 3d6+36 as a HALFLING WITH NO POWER ATTACK, with a +20 to attack. GG almost anything, and since you ride by attack him, he will get no AOO. Oh and you heal for 4d6+12 as a swift action 8 times a day. Bonkers!

Silver Crusade

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So if FOB works like two weapon fighting, how would it interact with a reach weapon using the sohei class feature of Weapon Training?

Silver Crusade

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So, You wish to Try Sandman, which I am well skilled in. The steal spell is pretty good, but where you bread and butter will come from is the bonus to DC you get for your opponent being flat footed. Your going to want Spring Attack because you will want to get the heck out of range of whoever your stealing their spells from.

Here is my build

Human Bard (Sandman) 12

Pathfinder Society 20 Point Buy

10 STR (0)
14 DEX (5)
14 CON (5)
14 INT (5)
8 WIS (-2)
17 CHA (7) (+2 Racial)

Feats

Level 1 - Weapon Finesse, Dodge, 0-- Daze, Detect Magic, Light, Resistance, 1-- Grease, Saving Finale
Level 2 - 1st-Charm Person
Level 3 - Mobility, Ear- Peircing Scream
Level 4 - Bump (Charisma +1 plus headband for 20), 1st-Vanish 2-- Glitterdust, Cacophonous Call
Level 5 - Spring Attack
Level 6 - By now you should have an agile weapon, and a belt of DEX so +4 damage on your rapier, when you have to...
Level 7 - Harmonic Spell
Level 8 -
Level 9 - SF (Enchantment)
Level 10 - By this level your enchant spells will be a DC of 18 plus spell level while flat footed and if you have the intensify rod it will be a DC of 22 for your cough spell, which is sick, against anything.
Level 11 - GSF (Enchantment)
Level 12 -

Trait: Vagabond Child (gives you disable device as a class skill), Reactionary (you want to go first)