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Chess Pwn wrote:

if something is "not at all optimal" you're not going to see much talk about it and it's probably not a "good idea". Just saying.

Vindicator is kinda all about channeling, and the warpriest doesn't like to channel as it burns it's fervor really quickly and it's not as strong as a cleric's.

So you're getting Full BAB and maybe some AC from the sacred shield for having a lower caster level, not progressing you sacred weapon enhancements, not getting greater blessings, not getting fighter-full-bab bonus feats, and less fervor.

Can it work? Yeah, not the worst idea. But it's seeming to be worse than just a normal warpriest.

I guess you're right. I do think the first 5 levels are a lot stronger than the last 5 though. I'm debating a 5-level dip. I love the theme of it, but I'm struggling to make it feel worth while.

I guess I just wanted help trying to justify myself. Was hoping it could be somewhat decent, but in the end I'm really not sold it's a good idea.


I've been trying to find advice on the idea of a Warpriest/Holy Vindicator build, but no one seems to mention the two in combination at all. Maybe I'm naive, but it seems they fit together pretty well, though the loss of Fervor progression and Bonus Feats would admittedly be painful.

Not at all optimal, but do you think that sort of thing would be a good idea?

Thanks in advance


I guess I'm trying to turn my Inquisitor into a pseudo battlefield control/support via excessive use of AoOs, threat area and teamwork feats.

So far I have:

Human Sanctified Slayer Inquisitor

(20PB)
Str 13
Dex 16(+2)
Con 10
Int 10
Wis 15
Cha 10

H Point Blank Shot
1 Precise Shot
3 Rapid Shot
3 (Teamwork Feat) Coordinated Shot
5 Weapon Focus (Longbow)
6 (Teamwork Feat) Enfilading Fire
7 Deadly Aim (retraining to Combat Reflexes at 9)
8 (Slayer Talent) (Ranger Style Mastery) Point Blank Master
9 Snap Shot
9 (Teamwork Feat) Paired Opportunist
11 Deadly Aim
12 (Teamwork Feat) Seize the Moment
13 Improved Snap Shot
15 Manyshot
15 (Teamwork Feat) Escape Route
16 (Slayer Talent)
17
17 (Slayer Talent)
18 (Teamwork Feat) Target of Opportunity
19
20 (Slayer Talent)


I've decided that I'm going to play a kind of battlefield control/support wizard. Focusing about buffing, debuffing and creating havoc for the enemy.

If it's at all relevant or helpful I'm a Tiefling Wizard, Conjuration Specialist. And I've taken Improved Familiar to get an Imp.

But I don't really know how best to use it. I've heard people suggest wands or thrown alchemical weapons, but I've never touched the things before. I have no idea what's worth buying for my fiendish companion to be spending his turns on.