Almah Rovshki

Valeska Talanova's page

1,194 posts. Alias of Hassan Ahmed.


Full Name

Valeska Talanova

Race

Human

Classes/Levels

Sw/Ro/Su 1/2/3 HP 47/47 AC 18 | T 12 | FF 16 | CMD 17 | F +1 | R +8 | W +6 | Init +2 | Per +8

Gender

Female

Size

M

Age

18

Alignment

NG

Location

Brevoy

Languages

Common, Gnome, Hallit, Kelish, Orc, Sylvan, Undercommon, Varisian

Strength 10
Dexterity 14
Constitution 10
Intelligence 13
Wisdom 14
Charisma 18

About Valeska Talanova

Female human (Varisian)
Rogue (knife master) 2
Summoner (first worlder) 3
Swashbuckler (flying blade) 1

CG Medium humanoid (human)
Init +2; Senses Perception +8

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Defense
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AC 18, touch 12, flat-footed 16 (+5 armor, +2 Dex, +1 shield)
hp 47 (6 HD; 5d8+1d10+3)
Fort +1, Ref +8, Will +6
Defensive Abilities evasion

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Offense
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Speed 30 ft.

Melee light mace +5 (1d6) or
. . mwk starknife +8 (1d4+4/×3) or
. . starknife +7 (1d4+4/×3)

Ranged light crossbow +6 (1d8/19-20)

Special Attacks deeds (derring-do, opportune parry and riposte), panache (4), sneak attack +1d4 (+1d8 with dagger)

Summoner Spell-Like Abilities (CL 3rd; concentration +7)
. . 7/day—summon nature's ally

Summoner (First Worlder) Spells Known (CL 5th; concentration +9)
. . 1st (4/day)—identify, life conduit[UC], protection from evil, lesser rejuvenate eidolon[APG]
. . 0 (at will)—arcane mark, detect magic, mage hand, mending, message, read magic

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Statistics
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Str 10, Dex 14, Con 10, Int 13, Wis 14, Cha 18

Base Atk +4; CMB +6; CMD 16

Feats Additional Traits, Agile Maneuvers, Combat Expertise, Deadly Aim, Divine Fighting Technique (desna's Shooting Star), Power Attack, Precise Shot, Skill Focus (Diplomacy)

Traits bastard, honest, magical knack, strong arm, supple wrist

Skills Acrobatics +9, Bluff +9, Diplomacy +17 (+17 to influence friendly or helpful creatures), Disguise +8, Intimidate +9, Knowledge (geography) +6, Knowledge (nobility) +6, Linguistics +9, Perception +8, Perform (dance) +9, Profession (merchant) +10, Ride +5, Sense Motive +10, Sleight of Hand +9 (+10 to conceal a light blade), Spellcraft +5, Stealth +5, Survival +3, Swim +3, Use Magic Device +9;

Racial Modifiers bastard

Languages Common, Gnome, Hallit, Kelish, Orc, Sylvan, Undercommon, Varisian

SQ bond senses (3 rounds/day), eidolon (named Sasha), fey summons, finesse weapon attack attribute, hidden blade, life link, rogue talent (castling), swashbuckler finesse

Combat Gear feather token (tree); Other Gear +1 mithral chain shirt, buckler, light crossbow, light mace, +1 keen starknife, starknife, daredevil boots[ARG], muleback cords[APG], traveler's any-tool[UE], 457 gp

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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Bond Senses (3 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Castling (Ex) Treat soft cover granted by creatures your size or larger as though it were cover instead
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds
Divine Fighting Technique (Desna's Shooting Star) Starknife att/dam is Charisma based. Advanced: full-rd thrown starknife deals 1d4 hits.
Eidolon Can summon a powerful aspect of an outsider.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fey Summons (Su) At 3rd level, a first worlder adds the following creatures to the lists of what he can summon with his summon nature’s ally spell-like ability:
Summon nature’s ally II: gremlin (jinkin, pugwampi, or vexgit, see Bestiary 2).
Summon nat
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Hidden Blade +1 +1 bonus on Sleight of Hand checks to conceal a light blade.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sneak Attack +1d4/+1d8 +1d8 damage with a dagger-like weapon if you flank your target or your target is flat-footed.
Summon Nature's Ally II (7/day) (Sp) Use summon nature's ally spells as spell-like abilities, with durations measured in minutes instead of rounds.
Swashbuckler Finesse Use Dex for att with light/1-hand pierce wep. Use Cha instead of Int for combat feat pre-reqs.

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Sasha CR –
Quadruped
CG Medium outsider (extraplanar)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +6
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Defense
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AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 15 (3d6+3)
Fort +4, Ref +5, Will +1
Defensive Abilities evasion
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Offense
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Speed 40 ft., climb 40 ft.
Melee bite +5 (1d6+2), 2 claws +5 (1d4+2)
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Statistics
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Str 15, Dex 15, Con 13, Int 7, Wis 10, Cha 11
Base Atk +3; CMB +5; CMD 17
Feats Combat Expertise, Combat Reflexes, Deadly Aim, Death From Above[UC], Power Attack
Skills Acrobatics +13 (+17 to jump), Climb +12, Perception +6, Sense Motive +4, Stealth +16; Racial Modifiers +8 Acrobatics, +8 Stealth
Languages Common
SQ finesse weapon attack attribute
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Special Abilities
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Climb (40 feet) You have a Climb speed.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Death from Above Gain +5 bonus on attack rolls when charging from higher ground or flying
Evasion (Ex) No damage on successful reflex save.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

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Background:
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Valeska is the illegitimate daughter of a boutique wine merchant of some repute. But, over the last few years business has been declining although the family's managed to save face with some creative finance. But, it can't last long...

To save Valeska from any possible hardship or danger, her father had sent her to stay with relatives for a couple of years, but she's older now and wishes to return home. The years away were not wasted, as her allowance afforded her the ability to study.

She, much to many peoples' surprise chose swordsmanship... her supple wrist and animal grace served her well. Little did she know that her true potential would flourish whilst wielding starknives.

But, even that would not prepare her for the moment she first summoned her eidolon... Besieged and beleaguered, all alone she had reached rock bottom. She thought she would die in that alley way.

As if from inside the, the creature formed and stood between Valeska and the rogues, its iridescent black scales glistening in the moonlight as it ROARED!!! Get companion forever. Their paths, their souls destined to cross.

Home, and smart enough to understand the business now, she's realized that the vineyards aren't yielding a good crop. That was the root cause.

Whether it is sabotage, mis-management or simple bad luck... the fields aren't producing, and the only way to save the family business and perhaps the family itself... is to acquire acre upon acre of fresh verdant fields capable of supporting vineyards. Although she is not sure what exactly that means...

This expedition could help. Of that, she's certain!