Seltyiel

Curumir's page

269 posts. Alias of Daedeloth.


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AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

I thought I still had a shot (at least good for 1 more round) with clones up and a fair amount of hit points.

I’m good, let’s take a break at least.


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Curumir is defeated by the great GB.
-47


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

-29

w: 1d20 + 9 ⇒ (18) + 9 = 27
w: 1d20 + 9 ⇒ (2) + 9 = 11confirm crit
dam: 1d6 + 5 ⇒ (4) + 5 = 9

w: 1d20 + 9 ⇒ (13) + 9 = 22
dam: 1d6 + 5 ⇒ (4) + 5 = 9


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Fourth ki point for extra attack.

w: 1d20 + 9 ⇒ (1) + 9 = 10

w: 1d20 + 9 ⇒ (16) + 9 = 25
dam: 1d6 + 5 ⇒ (5) + 5 = 10


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Use third ki point to make some shadow clones.

clones: 1d4 + 1 ⇒ (4) + 1 = 5


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Try to murder another GB.

w: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
dam: 1d6 + 5 + 2d6 ⇒ (2) + 5 + (2, 3) = 12

w: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
dam: 1d6 + 5 + 2d6 ⇒ (4) + 5 + (5, 4) = 18


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Ki point for extra attack, target wounded GB first.

w: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
dam: 1d6 + 5 + 2d6 ⇒ (5) + 5 + (5, 4) = 19

w: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
dam: 1d6 + 5 + 2d6 ⇒ (5) + 5 + (4, 6) = 20


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Sneak up on the pair of GB’s.

stealth: 1d20 + 14 ⇒ (16) + 14 = 30

stealth: 1d20 + 14 ⇒ (12) + 14 = 26

stealth: 1d20 + 14 ⇒ (14) + 14 = 28


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Still not sure how far GBs are from Curu? Also not sure if Curu can continue forward to engage GBs or if he would have to exit and come in the entry guarded by the big GB?


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

How far are the GBs from Curumir?

Trying to take down 3 at once doesn’t seem very realistic.

percpetion: 1d20 + 12 ⇒ (8) + 12 = 20
Not moving, just looking around from current spot. Does Curumir see anything that might be useful against the GBs?
stealth: 1d20 + 14 ⇒ (4) + 14 = 18


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Move through as stealthily as possible (I did take fast stealth as a talent to be able to be stealthy at full speed).

perception: 1d20 + 12 ⇒ (3) + 12 = 15
stealth: 1d20 + 14 ⇒ (5) + 14 = 19

To get through constricted area if necessary.
acrobatics: 1d20 + 11 ⇒ (13) + 11 = 24
escape artist: 1d20 + 8 ⇒ (8) + 8 = 16


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Check it out.

perception: 1d20 + 12 ⇒ (19) + 12 = 31
stealth: 1d20 + 14 ⇒ (18) + 14 = 32


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Need to finish the job.

Return to the ruins of the village.

Perception: 1d20 + 12 ⇒ (20) + 12 = 32
Stealth: 1d20 + 14 ⇒ (16) + 14 = 30


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Rest for the night.

perception: 1d20 + 12 ⇒ (13) + 12 = 25


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Rest for a bit and heal.

cl: 1d8 + 5 ⇒ (7) + 5 = 12
cl: 1d8 + 5 ⇒ (7) + 5 = 12

-3


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Keep running.

Trying to think of something that might discourage further pursuit.

know local : 1d20 + 9 ⇒ (7) + 9 = 16
know nature: 1d20 + 7 ⇒ (19) + 7 = 26


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Try to use a natural obstacle to slow them while using acrobatics to get through quickly.

acro: 1d20 + 11 ⇒ (18) + 11 = 29


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

-27

Run away!

This is becoming a habit.


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

-21

w: 1d20 + 9 ⇒ (2) + 9 = 11


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Last ki point for extra attack.

w: 1d20 + 9 ⇒ (16) + 9 = 25
dam: 1d6 + 5 ⇒ (4) + 5 = 9

w: 1d20 + 9 ⇒ (10) + 9 = 19
dam: 1d6 + 5 ⇒ (1) + 5 = 6


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Ki point for extra attack.

w: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
w: 1d6 + 5 + 2d6 ⇒ (3) + 5 + (1, 4) = 13

w: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
w: 1d6 + 5 + 2d6 ⇒ (3) + 5 + (4, 4) = 16

5 clones


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

perception: 1d20 + 12 ⇒ (4) + 12 = 16
stealth: 1d20 + 14 ⇒ (17) + 14 = 31

Try to sneak within melee range, avoid the route previously used that they are tracking.


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Can Curumir attack? Or does he still need to sneak closer?


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Use a ki point to create shadow clones.
clones: 1d4 + 1 ⇒ (4) + 1 = 5

stealth: 1d20 + 14 ⇒ (8) + 14 = 22
Attempt to stay stealthy while doing so.


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

channel: 3d6 ⇒ (3, 3, 6) = 12

perception: 1d20 + 12 ⇒ (12) + 12 = 24
stealth: 1d20 + 14 ⇒ (8) + 14 = 22

Curu heals and then tries to hide while keeping the suspected den in sight.


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Ki point for extra attack.

w: 1d20 + 9 ⇒ (13) + 9 = 22
dam: 1d6 + 5 ⇒ (5) + 5 = 10

w: 1d20 + 9 ⇒ (15) + 9 = 24
dam: 1d6 + 5 ⇒ (6) + 5 = 11

-11


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Ki point for extra attack.

w: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
dam: 1d6 + 5 + 2d6 ⇒ (2) + 5 + (5, 5) = 17

w: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
dam: 1d6 + 5 + 2d6 ⇒ (2) + 5 + (1, 2) = 10


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Try to sneak up on it.

perception: 1d20 + 12 ⇒ (6) + 12 = 18
stealth: 1d20 + 14 ⇒ (8) + 14 = 22


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

That went better than expected, hopefully the rest of this goes that well.

Set up a bit closer to the trees and see if another will wander by.
perception: 1d20 + 12 ⇒ (17) + 12 = 29
stealth: 1d20 + 14 ⇒ (6) + 14 = 20


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Use ki point for extra attack.

w: 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
dam: 1d6 + 5 + 2d6 ⇒ (6) + 5 + (3, 3) = 17

w: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
dam: 1d6 + 5 + 2d6 ⇒ (5) + 5 + (6, 4) = 20

This is the +2 to hit, if it doesn’t apply then disregard.
Dispatchment (Ex)
At 4th level, whenever a ninja attacks an opponent that would be denied a Dexterity bonus to AC or when she flanks her target, she gains a +2 bonus on her attack roll. At 9th level and every 5 levels thereafter, this bonus increases by +1 (to a total maximum of +5).


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Attack a gorilla-bear next time one moves about alone, and away from the trees growing close together. If possible use ki point to create shadow clones before the attack.

perception: 1d20 + 12 ⇒ (4) + 12 = 16
stealth: 1d20 + 14 ⇒ (19) + 14 = 33


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

perception: 1d20 + 12 ⇒ (20) + 12 = 32
stealth: 1d20 + 14 ⇒ (1) + 14 = 15
stealth: 1d20 + 14 ⇒ (15) + 14 = 29use inspired trait to reroll

Head to the ruined village.


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

stealth: 1d20 + 14 ⇒ (19) + 14 = 33

Try to make a stealth camp for the night.


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

survival: 1d20 + 10 ⇒ (9) + 10 = 19

Is there a spot where Curumir can camp for the night out here that is relatively safe? Or does he think that is foolhardy and that he should return to the fort?

He wants to be at full ki points if possible if he has to confront a bunch of gorilla-bears at the ruins of the village.


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

kn nat: 1d20 + 7 ⇒ (20) + 7 = 27

Cut open the stomach and skin the shark.
surv: 1d20 + 10 ⇒ (8) + 10 = 18


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Does Curumir think the skin or any other parts of the shark have any value?


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Use a Ki point for extra attack.

w: 1d20 + 9 ⇒ (5) + 9 = 14
dam: 1d6 + 5 ⇒ (2) + 5 = 7

w: 1d20 + 9 ⇒ (11) + 9 = 20
dam: 1d6 + 5 ⇒ (6) + 5 = 11


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Ki point for extra attack.

w: 1d20 + 9 ⇒ (13) + 9 = 22
dam: 1d6 + 5 ⇒ (3) + 5 = 8

w: 1d20 + 9 ⇒ (1) + 9 = 10
dam: 1d6 + 5 ⇒ (6) + 5 = 11


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Ki point for extra attack.

w: 1d20 + 9 ⇒ (18) + 9 = 27
w: 1d20 + 9 ⇒ (2) + 9 = 11confirm
dam: 1d6 + 5 ⇒ (5) + 5 = 10

w: 1d20 + 9 ⇒ (15) + 9 = 24
dam: 1d6 + 5 ⇒ (5) + 5 = 10


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Use ki point to create shadow clones.
clones: 1d4 + 1 ⇒ (4) + 1 = 5


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

perception: 1d20 + 12 ⇒ (2) + 12 = 14
stealth: 1d20 + 14 ⇒ (5) + 14 = 19

Let’s try this again


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

Head back to fortress for the night, will try for the ruins again the following day.

clw: 1d8 + 5 ⇒ (7) + 5 = 12

percepetion: 1d20 + 12 ⇒ (19) + 12 = 31
stealth: 1d20 + 14 ⇒ (7) + 14 = 21


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

fort: 1d20 + 5 ⇒ (6) + 5 = 11
Slowed
-18

Use ki point for additional 20’ movement and run away.


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

fort: 1d20 + 5 ⇒ (20) + 5 = 25

Use ki point to create shadow clones.
clone: 1d4 + 1 ⇒ (2) + 1 = 3

-14


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

fort: 1d20 + 5 ⇒ (20) + 5 = 25

Ki point for extra attack.

w: 1d20 + 9 ⇒ (5) + 9 = 14
w: 1d6 + 5 ⇒ (1) + 5 = 6

w: 1d20 + 9 ⇒ (9) + 9 = 18
w: 1d6 + 5 ⇒ (5) + 5 = 10


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

What the?
w: 1d20 + 9 ⇒ (18) + 9 = 27
w: 1d20 + 9 ⇒ (10) + 9 = 19 confirm crit
dam: 1d6 + 5 ⇒ (3) + 5 = 8
dam: 1d6 + 5 ⇒ (1) + 5 = 6 if crit add this dam too


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

“Maybe I will try the village again but those gorilla bears are dangerous so I’ll have to be careful.”

———

Head out towards the village if there is enough daylight left otherwise wait until the following morning.

perception: 1d20 + 12 ⇒ (14) + 12 = 26
stealth: 1d20 + 14 ⇒ (3) + 14 = 17


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

“Yes to work and yes to secrets Baron. I’m still trying to discover what I can about this land and the former settlements of my people here, it seems to me I can do that while helping you out at the same time. Any information or resources you come by and could share with me regarding my goals would also be appreciated.”


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

“Not a lot to tell as I didn’t find out much. I tracked the orc relief column back to a group of low hills but they had multiple sentries out watching and they spotted me despite my trying to be stealthy. I hid but they were dogged in their tracking of me and it was either flee or face them, so I fled.”


AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills:
Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14
Saves:
Fort+5/Ref+11/Will+7
spells:
Detect Magicx3
heals:
CLWx3,CMWx2,CSWx1;3d6x3

“Hello Baron, the truth is others bested death on my behalf. It is dangerous out there even for trained warriors, let alone settlers and merchants. I came by to see if you had any questions for me about what happened out there but it seems you’ve had a full report. Any additional tasks you want me to do beyond the wall?”

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