AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 “Hello Baron, the truth is others bested death on my behalf. It is dangerous out there even for trained warriors, let alone settlers and merchants. I came by to see if you had any questions for me about what happened out there but it seems you’ve had a full report. Any additional tasks you want me to do beyond the wall?”
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 “Keep up the hard work Marshap and I’m sure you will be destined for great things. I suppose I should track down the Baron to report and see if he has any use for me.” perception: 1d20 + 12 ⇒ (17) + 12 = 29
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 Level up: 4th level of ninja, +6hp, +1BAB, +1 ref save, +9 skill points, ninja trick shadow clone (mirror image), feat=extra ninja trick=fast stealth, dispatchment, uncanny dodge Buy cat burglar boots 2000 gp = 20%
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 “Looks like you’re moving up in the world Marshap, what’s next for you?” Go see the paymaster. Is there 2 payments, one from Baron’s mission and one for the Major’s?
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 “Thank you.” I don’t understand humans, or at least him Ride back to the fortress.
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 “Major, I was able to track the relief column of orcs back to a group of low hills that were well guarded by the orcs. I was unable to discover their numbers or anything else as they spotted me and began to track and follow me so I had little choice but to return to camp.” Explain location to the Major.
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 “Guess I will go with you then and expect to see the Major during the trip back.” perception: 1d20 + 11 ⇒ (11) + 11 = 22
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 “Well met LT Yarsh, I’ll gladly take a ride but I need to see the Major, do you know where he is?”
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 Spend the evening with this group and offer to take a shift on the watch. perception: 1d20 + 11 ⇒ (14) + 11 = 25
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 Curumir gets in the middle of the wounded and channels healing energy in a 30’ radius. “Gather all the wounded close to me, maybe I can get some of them back on their feet.” Wait until he thinks all are close enough. channel: 2d6 ⇒ (6, 6) = 12 Looking for any orcs.
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 Drop orc disguise. Approach the 20 troopers. How many wounded are they guarding? “Where is the Major and the rest of the forces? Be ready to fight, there may be orcs following me.” Did the Major mention anything to Curimir about leaving the area? Does Curumir believe the Major was just trying to send Curumir out hoping to get him captured/killed?
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 Guess I’m going to have to try to outrun them. Run! Head back to human camp.
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 Use wand to remove scent and head back towards human camp but don’t follow the same route. perception: 1d20 + 11 ⇒ (11) + 11 = 22
FYSA
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 Move from current location, try to find a good area to hide and continue to observe.
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 Stay put for a bit, 20-30 minutes, and observe the area. How far to the hill tops with the humanoid figures? Any sign of a trail or trails going up? Anyone moving about? Use hat of disguise to appear as an orc. perception: 1d20 + 11 ⇒ (18) + 11 = 29
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 That was close, three giant hyenas would be a handful. Now where do these orc tracks go? survival/track: 1d20 + 7 + 2 + 1 ⇒ (5) + 7 + 2 + 1 = 15
Use inspired trait to reroll skill check.
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 perception: 1d20 + 11 ⇒ (11) + 11 = 22
Continue to try to avoid the hyenas.
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 Use negate scent wand in case they can track via scent, try to avoid the giant hyenas. perception: 1d20 + 11 ⇒ (20) + 11 = 31
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 Investigate the laughter. perc: 1d20 + 11 ⇒ (13) + 11 = 24
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 “I’ll see what I can find out.” Set out to find the source of the relief column.
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 “Don’t think there is any reason for me to hurry back.” Curumir will stay and see what happens. perception: 1d20 + 11 ⇒ (17) + 11 = 28
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 “When do we return to the fortress and are we marching or using the sloop? Anything you need me for in the meantime?”
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 Thinking of retconning Curumir to use a one handed weapon with a shield, an AC boost might make him more survivable. Though if you roll 20’s all the time it might not matter.
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 “Thanks Ibrel, that does not surprise me, the worgs are deadly. You did well to keep any alive. Is the Baron around?” Heals:
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 -8 Attack worgs before orcs. Use ki point for extra attack. ecb: 1d20 + 8 ⇒ (17) + 8 = 25
ecb: 1d20 + 8 ⇒ (7) + 8 = 15
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 Try to shoot worgs. bow: 1d20 + 7 ⇒ (10) + 7 = 17
bow: 1d20 + 7 ⇒ (15) + 7 = 22
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 “I can stay with the middle.” perception: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
Stay with Ibrel.
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 Quietly: “Well done.” perception: 1d20 + 11 ⇒ (17) + 11 = 28 What can Curumir see from this vantage? After a quick look go back down the hill and join the rest of the group.
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 aoo: 1d20 + 8 + 2 + 1 ⇒ (8) + 8 + 2 + 1 = 19
If AOO takes out the worg orc, then move on to orc fighting weaponless trooper. Use ki point for additional 20’ movement if necessary. ecb: 1d20 + 8 + 2 + 1 ⇒ (17) + 8 + 2 + 1 = 28
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 Attack the warg if possible (can use swift action ki point to increase speed by 20’ if necessary). Otherwise attack orc on the left. ecb: 1d20 + 8 ⇒ (14) + 8 = 22
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 “We can only see two up there but could be others so keep your eyes open. I’ll take the one on the left you guys take any others, when we strike be quick and as quiet as possible.” percpetion: 1d20 + 11 + 2 ⇒ (12) + 11 + 2 = 25
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 “I suppose a few of you could try to sneak up there with me and we can try to silence them the old fashioned way, with blades, but that’s likely to make some noise. Unless you have another idea?”
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 Curumir points out the orcs. Then he whispers to Ibrel, “Can any of the mages cast a sleep spell or something else that would take these orcs out without a commotion?”
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 Would cast CLW using wand on injured mage to prevent slowing down. Go around the hill. perc: 1d20 + 11 ⇒ (10) + 11 = 21
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 “Guess we should get closer, try to be stealthy.” perc: 1d20 + 11 ⇒ (19) + 11 = 30
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 “How close do we need to get Ibrel? Do we know if the Baron’s force is in position and if he has started to draw the orc fighters towards him yet? It will be easier to get closer if their attention is elsewhere.”
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 Go back and take center path, have the group follow. “The other ways we will have to fight scorpions or ants to get through so let’s try this way.” perception: 1d20 + 11 ⇒ (11) + 11 = 22
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 Go back and try the left path. perception: 1d20 + 11 ⇒ (15) + 11 = 26
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 “I don’t know, there are many paths, the wrong one could get us ambushed. Do the wizards have any spells that might help or familiars that could be used as scouts?” If no additional information try the right. perception: 1d20 + 11 ⇒ (8) + 11 = 19
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 Go back and warn the group of the area and tell them to wait there until I find a safe way through. perception: 1d20 + 11 ⇒ (17) + 11 = 28
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 “That seems quite handy, do we have an extra I could use to communicate with you?” Don’t want to leave markings if it can be avoided. perception: 1d20 + 11 ⇒ (6) + 11 = 17+2 vs orcs
AC:22/FF18/T15 HP:41 Init:+4 Ki:6 Waki: +9/1d6+5(18-20) [+2d6sneak] Longbow: +8/1d8
Skills: Disable:+11+2(tools); Perception:+12(+2find traps); Stealth:+14 Saves: Fort+5/Ref+11/Will+7 spells: Detect Magicx3 heals:
CLWx3,CMWx2,CSWx1;3d6x3 perception: 1d20 + 11 ⇒ (17) + 11 = 28
Look for orcs, orc tracks and best path inland. |