Ikrimah

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Hey, just a quick and simple question today.

Within Golarion lore, who is the primary god to do with forests? Particularly early on with like the birth and growth of forests back during the ancient years?

Because i know there are a few affiliated with nature. Erastil, Gozreh, the Green Faith, the Green Mother...
But who (if any) was originally affiliated with forests.

Thank you.


Hey, i was wondering how other players/GMs handle making characters who aren't typically any of the normal races (which i will refer to as 'mutts', as with dog breeds they've got mixes of all sorts in there that can come in any combination really).

For example, a half orc and half elf hook up, that makes their child:
quarter orc
quarter elf
half human
(obviously they would take the standard +2 ability bonus that the half elf and half orc get, but the other racial abilities, how would you go about deciding what they get?)

or what if say a halfling and gnome hooked up?
half halfling
half gnome
(with the +2 dex/char and -2 str of the halflings plus the +2 con/char and -2 str of the gnome, that would make a -4 str, +2 dex, +2 con, +4 cha. That wouldn't work quite so easily so how would you go about sorting that one?)

Finally, lets say the half gnome/halfling hooked up with the quarter orc...their kid would be:
quarter halfling
quarter gnome
quarter human
eighth orc
eighth elf

So how would one go about creating such a character in regards to their racial stats and abilities. Because it is more than plausable that mutts exist, particularly with the first generation ones like the quarter orc and half gnome.

Thanks for reading, i look forwards to some insight on this.


Hey it's me again with another question, this one obviously is about Teamwork feats.

I am building an encounter for my players of 4 enemies whom all have the 'Tactician' Class Feature but different Teamwork Feats. The opening round of combat involves them all using the standard action to activate tactician and grant each ally their Teamwork feat.
I have been looking through the Teamwork feats list and noticed something.

The 'Paired Opportunists' feat allows you to get an attack of opp whenever an ally gets one, lets assume we have 'Combat Reflexes' as well with a dex which gives each of them 5 Attacks of Opp per round, does this mean that if combined with the other Teamwork feats such as 'Outflank', 'Seize the Moment' and 'Broken Wing Gambit', you can set your team up to get potentially all 5 attacks of opp off each in one move assuming a crit or two are achieved?

For example.
'Broken Wing Gambit' an opponent. They attack you which causes the other 3 to gain an attack of opportunity. Then 'Paired Opportunists' kicks in granting the one being attacked an attack of opp as well....
or, does it start a cycle so that:
player 1 uses broken wing and gets attacked
player 2,3 & 4 get an attack
'paired opportunist' kicks in for the group granting them all an additiona attack of opp.
One of them scores a crit during these 7 attacks that then causes 'sieze the moment' as well as 'outflank' to activate allowing the other 3 to get a new attack of opp for each feat moving the total attacks up to 13 attacks of opp for just 1 action the enemy took.

Now if that is just for 1 attack made and assuming the group get only 1 crit off during that time, it could potentially spirel and be incredibly exploitable. Am i understanding this right or am I perhaps wrong in some way?

Sorry if i phrased this poorly, it is rather complicated.


Hey, this is a bit of a weird question, but i am looking for rules to make duplicates of an enemy much like how you could make a duplicate of yourself with the clone or simulacrum spell.

I know the disguise skill when scored high enough on can make everyone think the person is a duplicate or even the original, but is it actually possible to make copies of your opponents to have them fight with themselves. (preferably have it so that the copy is NOT an illusion or summon as i may need it to enter the mana wastes)

I suppose a construct could work if sculpted perfectly to match the person you're after. And a clockwork one can function in the manawastes no problem. But even with that it's still only as strong as the construct, not the actual enemie it's built to look like.


Howdy one and all.

As you can see from my Subject matter, i have a question regarding characters who are Atheist (as in they do not believe in the gods existing).
A player in my game believes that it is possible to play such a person, but I believe that in a world such as Golarion where the gods have proven without any shadow of a doubt that they exist, to claim they don't is like claiming humans don't exist when you're playing one. It is just moronic and doesn't work.
I argue that Atheism exists in the real world because there is no irrifuteable proof of any god/gods existing, but in a game world where there are many gods who take an active role in the world, you CANNOT deny their existance, particularly as one of the more spiteful gods will likly strike you down the first time you try uttering that they do not exist.

I would like some thought on the matter. How could one seriously believe the gods don't exist without being completely insane or being struck down by one of the gods you're denying?

Lol, such a stupid topic i know, but the player is a stubborn jackass and so any thoughts on it would help. Thank you.


Good day lords and ladies,
I am working on one of three characters who may become the final boss of my campaign (that outcome will be decided by the players actions in game), in this case it is a Necromancer. I cannot go into details of her build as i may run the risk of my player's seeing this thread and finding stuff out that they do not yet know. Therefore general suggestions regarding necromancy as a whole, for either a cleric necromancer build or a wizard necromancer build will be required as to keep it vague enough for them yet useful enough for me.

I have everything done now besides equipment, i do not know what magic items to give her. As a level 15-20 final boss or prelude to the final boss her money limit is not really an issue. But with such a vast choice avalible deciding is difficult.

I am deffinately going to be taking the 'Necromancer's Athame' if going for a wizard build, and i may or may not go for one of the ability score boosting headbands. It is likly i will try take the quicken spell metamagic rod as well, depending upon how much money is left will depend upon what version of it i take.

So yeah...mainly just suggestions and ideas for magic items would be highly appriciated. Sorry for being difficult, i am just being cautious as at least half my group use these forums.

Thank you and good day.


Hi, in the game i'm running the players have recently come into the possession of a large, delapidated wearhouse which they wish to renovate and turn into a tavern/ fight club.
They are in Cheliax so pit fights are legal and I am more than happy to allow them to do this, however they have to of course set things up properly.

First they need to hire an architect to have the wearhouse repaired and renovated. That will also cost in material and workers wage. Once the building it now 'safe' they need to get it converted into a tavern, again spending more on materials and workers as well as decor and furnishings and will probebly require an interior designer.
After all those costs of having the building made is done they will have to pay licensing fee for the tavern and licensing fee for the pit fights. They need to also pay the union/buisness guild enterence fee and the cost of all the drinks and food they wish to serve.
It is not going to be easy and they know that, but my question is this.
How much do you think that would cost roughly?
There are so many expenses and there are absolutely no guidelines on this, so any suggestions will be helpful.