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![]() Gallant Armor wrote:
Is this thread not an intentionally lampoon or joke of that thread? ![]()
![]() rainzax wrote:
1st level wand cost = 750 Wand charges = 50750 / 50 = 1st level wand cost per charge = 15 1st level potion cost = 50 1st level wand cost per charge / 1st level potion cost = 0.3 Therefore, wand cost per charge is 30% that of a potion. ![]()
![]() Instead of offering a staight buff to those races, you could just give them the option of removing one of their +2s (their choice which) to remove their -2. So a dwarf could have +2 con, +0 wis, +0 cha instead of +2/+2/-2, likewise an elf who wanted to be more martial could be +0 con, +2 dex, +0 int, etc. ![]()
![]() @pauljathome You don't multiply multiples. Core Rulebook, Combat, page 179 wrote: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage. So if you are asked to double the damage twice, the end result is three times the normal damage. pauljathome wrote: paraphrasing 1.5x str bonus stuff from you I am unsure if you get 1.5x str with a lance while wielding it in one hand. Appropriate rules... Core Rulebook, Combat, page 179 wrote: When you deal damage with a weapon that you are wielding two-handed, you add 1-1/2 times your Strength bonus Core Rulebook, Equipment, page 141 wrote: Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon ¯\_(ツ)_/¯ |