Crypt thing's page

2 posts. No reviews. No lists. No wishlists.


RSS


Ryan Dancey wrote:
One of the design goals for Pathfinder Online is that characters should have a viable lifespan of at least five real-time years, so we need a system that has the potential to give players interesting things to do when developing their characters over a very long time, not just a few weeks

With the real-time training of skills, and the anticipated long-term lifespan of characters etc., it would seem like a character's 'age' might become an interesting vital statistic (as it can be in the table top game). It could make the choosing of your character's race an even more meaningful decision, and seeing your character age could enhance the visual reward of its evolution, and the persistence of the world. Aging effects could introduce a compelling challenge for seasoned players with powerful characters. When a venerable character is retired, or dies, then its name/likeness could be recorded in the world (a tombstone somewhere, a statue, literature to be found etc.), giving that character's achievements gratifying permanence.


1 person marked this as a favorite.

Apologies, but the game concept leaves me feeling rather cold.

Personally, I would like Pathfinder Online to allow me to play Pathfinder... Online. By this, I mean I would like to:

> take part in official Pathfinder Adventure Paths (either alone, or with friends), which are regularly expanded as part of an on-going campaign/s.
> create my own custom Pathfinder Modules to share with friends.
> GM my own Pathfinder Adventures for others, playing the NPCs, monsters, and so on.

Visually it would need to look at least as good as Torchlight 2, nothing much fancier than that.

Further innovation outside of the above (which are really just the best features of the 10 year-old Neverwinter Nights) would be welcome. The game as described on Goblinworks.com doesn't appear to offer much in the way of exciting new gameplay hooks, or technical implementations. The prospect of exploring a digital Golarion remains the one redeeming feature.

Please try to make an online Pathfinder game that can be closer to the majesty of the P&P version, allowing for all the user creativity, input and participation which help to make table-top RPGs superior to rigidly designed computer games in many ways.

If it’s just to be a Pathfinder-flavoured version of the fantasy MMOs which have come before (Age of Conan seemingly the nearest analog, with the city building and mass combat etc.), then I can’t see how the game can be that compelling, no matter how audacious the plans behind the scenes.