Cryov's page

Organized Play Member. 51 posts. No reviews. No lists. No wishlists.



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I see a lot of post calling them un-flavorful among other things.
I have to say, I completely and 100% disagree with all of you.
I have my own disagreements with some paizo content like how necromancers are nerfed when it comes to raise dead so this isn't just fan boy praise.

Arcanist: Honestly this is always what I've imagined casters being like.
I don't see it as a hybrid vs what a wizard should have been from the start.

Bloodrager: Great fluff potential and awesome abilities. I love how it works.

Brawler: Finally! A good unarmed class that doesn't require you to be lawful. TY PAIZO.

Hunter: Reminds me more of the WoW hunter. Your animal companion now does some nifty things.

Investigator: Thank you for this... I really didn't want to multi-class just so I could make poisons worthwhile with concentrate poison. Great fluff as well.

Shaman: Exactly what a shaman should be like. I never liked the dr00d shaman archetypes. This is a definite better fit.

Skald: My absolute favorite of the lot. I can now have my heavy metal bard who starts mosh pits! Going to have so much fun with this guy.

Slayer: What every ranged rogue dreams of being.

Swashbuckler: My least favorite of the lot but has potential for lots of flavor. Reminds me of Cary Elwes (the man in black) from the Princess Bride.

Warpriest: Divine version of magus? Yes plz, I'll take that. Better buffs and all the goodies of a cleric.

Now, I don't see why so many people are so negative about it all.
Are you all a bunch of optimized min/maxers where a class has to be 5/5 to get your seal of approval?
Were you expecting all tier 1 classes?
I like it and you should be happy more classes were added. Its only been out a day, give it time and you may come to love them.


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I am curious why this class would bother with a medium armor proficiency.
Sure, the ranger gets it, but the slayer is all about range, sneak attacks, stealth, and all the other rogue like goodies.

Just a personal nitpick, I just think it goes against the fluff of the class that a sneaky sniper type would be wearing something like breastplate.


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Oh and I forgot to mention, we decided to just limit it to one trap on the rope, not 3.
http://www.d20pfsrd.com/gamemastering/traps-hazards-and-special-terrains/tr aps
That also explains how to increase the dc and the cost of traps


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After looking over this feat chain for a two-handed fighter I am working on..I have some issues believing its worthwhile for them.
Correct me if I am wrong but...
Vital strike is solely good for just moving and getting 1 attack in?
Vital strike isn't worth it if you are going for two handed crit/sunder/cleave build?

Is it really worth it for 2 handed weapon fighters? I am doing a crit/sunder build on mine but...
If so, why?


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I blame druids for all the weird crap in the pathfinder world. Especially bored/rich high level druids...

ie:
You and your party are walking down a path and see a camel with a pack full of gear standing there with no apparent owner around.
Groups thief beckons the sorcerer to use detect magic to see if he has anything good. Finds magic everywhere on the camel.
After some debate the group decides to look for the camels owner.
As they walk away they get hit by a fireball. They turn around to see only the camel staring at them.
Sorcerer uses detect invisibility...nothing.
Group gets hit with another fireball that appears to come from the camel.
Group gets confused and figures why not..attack the camel.
Camel proceeds to cast more spells..

Lesson learned..druids that randomly awaken things are dicks. Also so are camels.