Shadowcount Sial

Crylar Shun's page

3 posts. Alias of Adhanadel.


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JoshB wrote:

@Crylar: Interested in bringing the worship of an Osirion deity to Magnimar?

One day Crylar will build a monument in Magnimar worthy of Ra yes.


Appearance and Personality:

Similar to other Aasimars Crylar is taller than an average human at 6’2”. He clean shaven with a square jaw. He has long brown hair with deep golden eyes that give away his heavenly heritage. Not knowing his parents Crylar is convinced he could be a descendant of Ra himself. Crylar is kind to those that deserve it but can be cruel and hot tempered towards those that are not kind in return. He is a born leader and sees himself leading great armies in the name of Ra the sun god, vanquishing evils in the world. He is a positive influence on his companions often bolstering them in combat or healing the injured.

Background:
Crylar was born in the desert province of Osirion but was abandoned as a baby. He was taken in by a temple of Ra in the capital city of Sothis. The priests and priestesses there raised him along with other orphans taken in by the local temple. He would often lead groups of Orphans around Sothis stealing to survive and causing trouble with the local authorities. After being caught and punished several times Crylar eventually developed an appreciation for the law, understanding the need for law and order.

As Crylar got older he became fascinated with the largest and most intricate buildings in the capitol city. Eventually he befriended one of the cities architects, a human named Hagar Solti who took Crylar on as an apprentice. Crylar divided his studies between the teachings of the priests of Ra and his love of architecture.
One day Hagar told him of a city to the north, through the inner sea and along the Acadian Ocean. Hagar described the city as a city of wonders. Structures the likes of which they had never seen. He described great monuments that granted powers to those that paid them worship. Hagar told Crylar he intended to travel to this city called Magnimar. There he would study and build great things, he offered to take Crylar with him if he so desired. He told him it was very doubtful he would find any followers of his religion that far north. They believed in different Gods out there than his Sun God. Crylar debated for several days before agreeing to go with Hagar. He knew that Ra had no boundaries and would watch over him no matter where he was. It pained him to leave the templars that were like family to him but the opportunity was too great to pass up. At the age of 20, Crylar embarked on a months long ship journey that would forever change his life.

Crylar was immediately enamoured with the city of Magnimar. The city was like nothing he had ever seen and it seemed in a constant state of trying to outdo itself with every new structure that was erected. Eventually Crylar was able to branch out on his own and develop a decent reputation as a city architect. He continued to split his time between devotion to Ra and his love for structural design. He has been starting with small buildings for local citizens but hopes one day to be one of the cities greatest designers.

Crylar dedicated much if his free time to studying the great monuments throughout the city. Over the years the citizens of Magnimar had discovered that certain rituals would imbue them with beneficial magic for the day to help them in life. Crylar had been blessed several times by these boons and had studied them intently.

By the time Crylar was 30 he had ran into members of the Pathfinder society and had taken an interest in the lifestyle they led. Always searching for new discoveries and greater knowledge. Crylar now spends much of his time in Heidmarch Manor, a Pathfinder Lodge researching the discoveries the society has made and learning as much as he can from the other members. Soon he hopes to venture on his own on behalf of the Pathfinder society.

Character Sheet


Hola! I’m posting from Cuba! There’s limited internet access here ( they charge by the hour) Typed up my app on the plane hoping to join the game!

Appearance and Personality:
Similar to other Aasimars Crylar is taller than an average human at 6’2”. He clean shaven with a square jaw. He has long brown hair with deep golden eyes that give away his heavenly heritage. Not knowing his parents Crylar is convinced he could be a descendant of Ra himself. Crylar is kind to those that deserve it but can be cruel and hot tempered towards those that are not kind in return. He is a born leader and sees himself leading great armies in the name of Ra the sun god, vanquishing evils in the world. He is a positive influence on his companions often bolstering them in combat or healing the injured.

Background:
Crylar was born in the desert province of Osirion but was abandoned as a baby.  He was taken in by a temple of Ra in the capital city of Sothis.  The priests and priestesses there raised him along with other orphans taken in by the local temple. He would often lead groups of Orphans around Sothis stealing to survive and causing trouble with the local authorities.  After being caught and punished several times Crylar eventually developed an appreciation for the law, understanding the need for law and order.
 
As Crylar got older he became fascinated with the largest and most intricate buildings in the capitol city.  Eventually he befriended one of the cities architects, a human named Hagar Solti who took Crylar on as an apprentice. Crylar divided his studies between the teachings of the priests of Ra and his love of architecture.

One day Hagar told him of a city to the north, through the inner sea and along the Acadian Ocean. Hagar described the city as a city of wonders. Structures the likes of which they had never seen. He described great monuments that granted powers to those that paid them worship. Hagar told Crylar he intended to travel to this city called Magnimar. There he would study and build great things, he offered to take Crylar with him if he so desired. He told him it was very doubtful he would find any followers of his religion that far north. They believed in different Gods out there than his Sun God. Crylar debated for several days before agreeing to go with Hagar. He knew that Ra had no boundaries and would watch over him no matter where he was. It pained him to leave the templars that were like family to him but the opportunity was too great to pass up. At the age of 20, Crylar embarked on a months long ship journey that would forever change his life.

Crylar was immediately enamoured with the city of Magnimar. The city was like nothing he had ever seen and it seemed in a constant state of trying to outdo itself with every new structure that was erected. Eventually Crylar was able to branch out on his own and develop a decent reputation as a city architect. He continued to split his time between devotion to Ra and his love for structural design. He has been starting with small buildings for local citizens but hopes one day to be one of the cities greatest designers.

Crylar dedicated much if his free time to studying the great monuments throughout the city. Over the years the citizens of Magnimar had discovered that certain rituals would imbue them with beneficial magic for the day to help them in life. Crylar had been blessed several times by these boons and had studied them intently.

By the time Crylar was 30 he had ran into members of the Pathfinder society and had taken an interest in the lifestyle they led. Always searching for new discoveries and greater knowledge. Crylar now spends much of his time in Heidmarch Manor, a Pathfinder Lodge researching the discoveries the society has made and learning as much as he can from the other members. Soon he hopes to venture on his own on behalf of the Pathfinder society.

Character Sheet

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Male Human Sorcerer (inactive)

Round 13

Fort: 1d20 + 9 ⇒ (13) + 9 = 22
Know (Arcana): 1d20 + 10 ⇒ (6) + 10 = 16

Juraan wrinkles his nose at the stench, but isn't overcome by it.
Although it's obviously magic, he's not quite sure what it is.

"Phah! We must be near the privy! he says out loud.

Now with poor visibility, he shoots at the two ants above him
(mostly because he can't see anything else):

First the one to one side (red):
Longthorn, shot 1 (to hit): 1d20 + 15 ⇒ (9) + 15 = 24
Longthorn, shot 1 (damage): 2d6 + 6 + 1d6 ⇒ (1, 3) + 6 + (1) = 11
20% Miss Chance, shot 1: 1d100 ⇒ 74

Next, the one right above him (green):
Longthorn, shot 2 (to hit): 1d20 + 10 ⇒ (8) + 10 = 18
Longthorn, shot 2 (damage): 2d6 + 6 + 1d6 ⇒ (2, 2) + 6 + (2) = 12
20% Miss Chance, shot 2: 1d100 ⇒ 41

buffs, etc:
• Long Thorn (+1 composite longbow, +1d6 acid damage)
• Gravity bow (base damage is 2d6)
• Point-Blank Shot (+1 to hit/damage)
• Arcane Strike (+3 damage)
• Kythel's Blessing of Fervor (+2 to hit)


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Male Human Sorcerer (inactive)

Round 12

"Allow Me", says Juraan, who shoots at the thug threatening Kikinnin (green):

header:
I know I'm risking attacks of opportunity, but I'm assuming JJ has things
in his corner under control and those ants are not (much) danger.

Longthorn, shot 1: 1d20 + 15 ⇒ (16) + 15 = 312d6 + 6 + 1d6 ⇒ (6, 3) + 6 + (5) = 20
Longthorn, shot 2: 1d20 + 10 ⇒ (5) + 10 = 152d6 + 6 + 1d6 ⇒ (3, 1) + 6 + (5) = 15

buffs, etc:
• Long Thorn (+1 composite longbow, +1d6 acid damage)
• Gravity bow (base damage is 2d6)
• Point-Blank Shot (+1 to hit/damage)
• Arcane Strike (+3 damage)
• Kythel's Blessing of Fervor (+2 to hit)


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Male Human Sorcerer (inactive)
Maxim Snaphånce wrote:
Had Maxim agreed to allow the Strider's telepathic scrutiny link into his head he'd have been aware of the Professor's chiding...

OOPSIES! Okay so I didn't read and absorb absolutely everything in those recent game play posts... *sigh*

Fitting and ironic both; since that Juraan whinging about Maxim's impatience! :D


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Male Human Sorcerer (inactive)

Thanks JJ!

Looks like I've got rather a lot of reading ahead of me to get caught up! Only 33 pages of game posts. Oh well, it's not like I have much else to keep busy with the way things are around the world now...


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Male Human Sorcerer (inactive)

Hello, all! I'm back, or will be, soon I think, after a prolonged absence. It has been a long time, and I did miss it but I was caught up in a few real life problems. Not the least of which was my Mum passing away late last December; she was 90, and it was relatively quick.

The fact I somehow misplaced most of my links and RPG files (read: I just plain forgot where I saved them) didn't help either, but I located them this morning.

I'll try to get caught up, a bit, on the last sixteen months of posts. As best I can. I see everyone is now up to 13th level now. Well done, all. Any idea of how I should posit Juraan back into the campaign?

Maybe something to do with his penchant for pranks and/or Shensen. Provided she's still about and that her and Juraan are still an item...

@GM Ruseg: thanks for tracking me down via Facebook!

@Kikkinnin: Has your Paladin missed Juraan's occasional abrassive attempts at diplomacy? Such that they are... As for this real life stuff; I know what you mean about Cabin Fever! Now I know why dogs really their 'walkies'.

@Maxim: HI! Are you (the PC) still packing back the stogies? Had my own fun with online conference today; a strata council meeting on ZOOM that kept timing out on us. Lotsa fun (*sarcasm*)!

@JJ:: HI! I bet JJ's missed Juraan's larks, japes, and frolics!

@Marigold: HI! Still having those those horrid dreams (I'm talking about your PC, of course!)...

@Kythel: We've not been introduced as yet. Juraan is the sorcerer who is mostly a team player but doesn't cause hi-jinx much at all. Well, actually, he does tend to do that rather a lot, to be honest... But in a nice way (usually)... ;)


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Male Human Sorcerer (inactive)

OMG! I haven't yet posted all year! :D
(all 21 hours of it)

Happy New Year all!


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Male Human Bloodrager (inactive)

Struth!

That means we might not see you for the rest of the year! :D


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Male Half-Orc Magus (inactive)

After scarfing down a few pastries ...

In a typically blunt and tactless manner, Sorkesh will ask the servants tending to them, "Who owns this posh place? MUST be minted!"

Lack of tact:

1: How thick can he be? WIS check: 1d20 - 1 ⇒ (7) - 1 = 6 ...quite!
2: Can he charm is way out of it? diplomacy: 1d20 + 4 ⇒ (3) + 4 = 7 ... I doubt it

This is in keeping with Sorkesh's character. Despite his upbringing, he's neither wise nor well versed in the social graces.


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Male Human Sorcerer (inactive)

Also sorry to hear about your Gran, Maxim.

I too am sure she's left many fond memories behind.


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Male Human Sorcerer (inactive)

Round 1
Before Ryan enters the antechamber, Juraan casts a spell (to everyone's benefit): « יאָגעניש » . . "haste", in terran

Everyone gets +1 AC, +1 to hit, +1 reflex save and one extra attack per round for a full round action. That will last 8 rounds.

Round 2
HANG ON! I just remembered I have got TWO hero points!
Juraan (in a bit of heroic inspiration) casts two spells in rapid succession.

"Don't twitch, Kikinnin!" I will try dissolving that webbing. After protecting you first, of course.
First he touches Kikinnin with a spell: « მჟავის წინააღმდეგობა » . . "resist energy (acid)", in draconic
Kikinnin has acid resistance 20 for 80 minutes

Then tries to dissolve the webbing on Kikinnin with an acidic sphere:
"Don't get too close to Kikinnin for the moment!"
« მჟავა სფერო » . . "flaming sphere (acid damage)", in draconic

flaming sphere (acid damage): 3d6 + 3 ⇒ (1, 4, 4) + 3 = 12
(dc 16, reflex negates)

@ GM Rusteg: I hope I understand the webbing rules correctly and that the webbing can be damaged by energy spells.
I'm picking Acid damage because that's what Juraan is best at.
If Juraan risks getting stuck in the webbing casting the touch spell Resist energy, he'll use the Reach metamagic feat to use up a second level spell slot instead.


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Male Human Sorcerer (inactive)

Juraan tries to kill the drider with a good dose of "arrow poisoning":
(point-blank shot and arcane strike for both rounds)

Round 7

long thorn (+1 comp longbow), first shot: 1d20 + 10 ⇒ (10) + 10 = 20
damage: 1d8 + 5 ⇒ (7) + 5 = 12

long thorn (+1 comp longbow), second shot: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d8 + 5 ⇒ (7) + 5 = 12

Round 8

long thorn (+1 comp longbow), first shot: 1d20 + 10 ⇒ (7) + 10 = 17
damage: 1d8 + 5 ⇒ (8) + 5 = 13

long thorn (+1 comp longbow), second shot: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d8 + 5 ⇒ (1) + 5 = 6

"Need to practice on the range more" Juraan tells himself silently


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Male Half-Orc Magus (inactive)

"Shall we try that site near the well? Hope it's not a trap, though."


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Male Half-Orc Magus (inactive)

Trifling details! :D


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Male Human Sorcerer (inactive)

Juraan will mostly follow Marigold's lead; although he'll be every bit as informal as ever...

"I am Juraan Uthlatch. Like the others, I'm here to help save our home, Cauldron."
Then he seems to think on that for a moment, as he often does when speaking...

Inner Thoughts (Who am I?):
"Well, that is to say I'm not completely sure who I should be.
"Apart from knowing where my Earth and Dragon magics must have come from,
"I know very little about my parents, or my past."

"I too love Cauldron and her people.
"Including all my friends here, who are all like family.
"Although it might not seem so with my fondness for hilarious pranks."

Inner Thoughts (Who do I love?):
"Oh, yes, I definitely love the beautiful Shensen, the dark-skinned half elf.
"And my twin sister, Essodydd, of course. Haven't seen her for ages, though.
"And my pranks are never dangerous, by the way."

"What do I hate? That's easy! I hate feeling incapable!
"I know I can't do everything, but I hate not being able to do my bit."

Inner Thoughts (What do I hate?):
"Especially when my friends and I are in a tight spot.
"Seems to happen to us rather a lot, actually."

GM Rusteg:
Juraan will assume Lady Guardinal's spell is nigh on impossible for him to resist. So he won't even try to.


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Male Human Sorcerer (inactive)

Who needs one of those 'brain' things anyway?
Mine got knocked loose years ago with boxing... :D


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Male Human Sorcerer (inactive)

ten thousand, here we come! :o


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Male Human Sorcerer (inactive)

Sorry for being tardy!
Had to go to Vancouver for the long weekend.
Mum's birthday. And a wake as well.


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Male Undine Rogue (inactive)

Round 1
Bhookaaj will draw 'chop-chop' (his +1 machete) and wait to see what attack can preset itself.
i.e. hold action

Captain Collateral Damage:
Is the interior of this room we're in devoid of obstacles that Bhookaaj can make use of?
Sound like it doesn't have obstacles like that.
Just wanted to know if I have a chance to make use of either of his archetype abilties of Swinging Reposition or Scout's Charge.
Preferably both, of couse!


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Male Undine Rogue (inactive)

I ought not complain too much. I'm not spending cash to use this site.

Although, this down time gave me a bit more time to review ancient Greek and Latin grammar before classes resume on the fifth.

And I had even more time to enjoy getting another root canal!
Although the word "enjoy" isn't accurate. At all. *sigh*


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Male Human Sorcerer (inactive)

I hope the site stays stable too...

Oh well, at least it gave me a chance to review ancient Greek and Latin grammar a bit more the last couple of weeks (like, big whoop, eh?)

AND I even got to hang out in the dentist's office for another root canal!

Oh joy, oh rapture! :P


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Male Human Sorcerer (inactive)

After listening to the lively exchanges, Juraan finally says something.
"This is hardly the first time we've strayed far from the beaten path to save Cauldron.
"Ironically, the greater the danger to Cauldron, the further we have to travel to save our city.
"This is the furthest we've been from Cauldron to date.
"So, I'd hazard a guess that the dangers have never been greater.
"To either Cauldron or ourselves from the sounds of it."

Then after pause, "Not that knowing that is much help against the fates.
"Indulge me, if you could, Kaurophon. This test of the smoking eye you speak of...
"... does it have to be one champion or can it be a group of champions in concert?"


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Male Human Sorcerer (inactive)

linguistics: 1d20 + 8 ⇒ (12) + 8 = 20
knowledge (geography): 1d20 + 7 ⇒ (20) + 7 = 27
TWO good skill rolls at once!
Be still my beating heart! :o

"Interesting stuff these runes.
"Related to e spell weavers' language.
"And has some similarity to ancient Osiriani too.
"Funny thing too is that this long dead fellow with the pick was Osiriani.
"Does this mean we're near or in Osirian somehow?"


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Male Human Sorcerer (inactive)

@ JJ: done!

@ Kikinnin: I've assigned one potion of Cure Moderate Wounds on the loot sheet to you.
Like JJ, you're quite likely to need a quick fix in the front line.

@ Maxim, Ryan, and Marigold: we have four potions of Cure Moderate Wounds.
Should we divvy them up so Maxim, Ryan, Marigold and Juraan have one each?
Healing will doubtless be needed while we're still in this complex.


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Male Human Sorcerer (inactive)

@ JJ: right!

I updated the sheet to put your Ring of Protection +1 into the current loot as a swap.

And marked the last Hags' Ring of Protection +2 as claimed by you.

The +1 Light Mace probably is best with you, as a DEX-based fighter. So, I'll put that as claimed by yourself too.

I think the two potions of Cure Serious Wounds would probably be best to go with JJ and Kikinnin.
One each, since they usually take the most lumps and bumps in combat.


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Male Human Sorcerer (inactive)

Like most the world over I'm a neutral, since Canada's not in the World Cup. As usual.

I did enjoy the 5-0 win of Russia over the Saudis. Russia was pretty pumped over that win, of course.

Despite being an own goal by Morocco in added time, Iran's 1-0 win was fun to watch.

France would probably be my first choice. Even though they didn't look all that good beating Australia.

Anyway, still lots of interesting group stage games to go!


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Male Half-Orc Sorcerer (inactive)

Hi, All!

Just a heads up in case my posts are a bit tardy the next 4-5 weeks. It's FIFA world cup time.

Therefore, I'll be watching lots of ([u]real[/u]) football on telly until it's over.


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Male Human Sorcerer (inactive)

Good thing I invested in that See Invisibility spell!

Juraan takes one of the hags' rings of protection (if that's okay with the others):
"This will come in handy, I'm sure. These hags won't be needing them any more!"

Looking at the strange arrangement with the liquid pool, Juraan tries to analyse it: « דיטעקט מאַגיש » . . "detect magic", in terran
spellcraft: 1d20 + 11 ⇒ (16) + 11 = 27


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Male Half-Orc Magus (inactive)

Right! I actually read through the gameplay posts.

Not absolutely all of it. But enough to get the jist of what's been happening up to meeting the encampment of lepers.


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Male Human Sorcerer (inactive)

Here's to hoping to another 7,000!


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Male Undine Rogue (inactive)

Bhookaaj tries talking to the constructs in a reasonable tone:
« কোন অনুমোদিত কর্মী নেই! »
« যারা এই জায়গা সম্পর্কে জানেন তারা সবাই হাজার হাজার বছর আগে মারা গেছেন! »

Azlanti:
"There are no authorized personel!"
"Everybody who knew about this place died thousands of years ago!"

diplomacy: 1d20 ⇒ 19
I used Bengali from Google Translate for Azlanti, just because I could


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Male Undine Rogue (inactive)

"It says something about research and 'Authorized Personnel Only'.
"All long dead, along with everyone else all those ages ago...
"I better check to see if anyone, like goblins, have put traps here...

Bhookaaj then checks the entry for signs of traps: perception: 1d20 + 5 ⇒ (20) + 5 = 25
That's promising, I hope...


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Male Undine Rogue (inactive)

"Oh, yes. Before we check the information the celedons about location near one we were going to check,
"does anyone here know anything about Eliza, who was part of the original settlement?
"Her name keeps coming up, but I just realized we know nothing about her, except her name."


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Male Human Sorcerer (inactive)

I concur! You're doing fine.


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Male Human Sorcerer (inactive)

"Sorry, Marigold, you're right."
"JJ wasn't the only one to take some knocks on the head."
"Anyway, we should check on the Lucky Monkey sometime."
"I'd hate to think it's fallen to wrack and ruin."
"Or worse, fallen into the hands of bandits again."

That's what I get for posting without having coffee first!
It was an honest typo, at least. Funny, though.


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Male Human Sorcerer (inactive)

Once he's clear of the crowd, Juraan stays out of the crowd and winds his way to Maavu's warehouse.
Along the way he patches himself up with one of his wands of Cure Light Wounds.

UMD and CLW rolls:

Using up two of the last four charges of my original wand of Cure Light Wounds.
Going through the motions since a roll of 1 on UMD means I can't try again on that one item for another 24 hours.

UMD attempt # 1: 1d20 + 14 ⇒ (1) + 14 = 15no! have to switch to the new one I bought from Skie
UMD attempt # 2: 1d20 + 14 ⇒ (11) + 14 = 25yes
UMD attempt # 3: 1d20 + 14 ⇒ (3) + 14 = 17no
UMD attempt # 4: 1d20 + 14 ⇒ (16) + 14 = 30yes

cure light wounds (wand) x 2: 2d8 + 2 ⇒ (7, 5) + 2 = 14

That should leave me at 41/44 HP, with the non-lethal all cured up.
At least that's what's showing on Hero Labs for me.
-----< end of spoiler >-----

By time he gets to Maavu's warehouse, Juraan himself looks to be in reasonable shape.
But his clothes and gear are covered with dirt, grim and his own blood.

When Maavu's said his piece, Juraan sweetly and calmly says, "I'm ever so glad to hear you're feeling guilty and that you're not mad."

And then abruptly becomes livid, "But you are an … IDIOT!" he shouts briefly, before carrying on:
"I myself was damn near killed that group storming city hall."
"And here you are trying to do a runner; [u]again[/u]!
"First that umberhulk you ran away from just [u]before[/u] it appeared."
"And then you outdo yourself in grand style by starting this deadly riot."
"Now, before I lose my cheery frame of mind, I want you to tell us what you've been up to all this time."
"And I want to know about all your antics; NOW!"

intimidate: 1d20 + 8 ⇒ (20) + 8 = 28

Juraan is not in a good mood at all after almost being killed by a mob he couldn't retaliate against.
Appropriate timing for that Intimidate roll too! :D


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Male Human Sorcerer (inactive)

GM Rusteg, Marigold, and JJ:
At the academy library

"This is getting better by the minute!"
"I'd forgotten about that incident Kikinnin saw."
"So, how do we go about finding a weretiger and a giant?"
"And get that book back?"

GM Rusteg, and the rest of the Cauldron Watchers:
Over a Pint or Six at the Tipped Tankard

"Well, I've been doing a bit of research on those two dragons, Gotrrod and Dhorlot."
"First of all, Gotrrod... Seems he's one of the offspring of a pair of dragons: Hookface and Taliraxia."
"Those two terrorised this region about one hundred to two hundred years ago."
"But about a hundred years ago, they went into a cavern deep below Cauldron."
"They're probably still alive. And, as such a potential threat to Cauldron."
"Occasionally, some of their offspring make an appearance on the surface."

"Dhorlot is a bit more problematic. And not just because I'm tied to him whether I like it or not"
"He first made an appearance here about fifty years ago."
"Seems to have been with some minotaurs in the Jungle north of here."
"Probably leading them like he was with the Kuo-Toa."
"He was, and probably still is, obsessed with increasing his progeny."
"Unfortunately, he took to shape-shifting and bedding unsuspecting women in Cauldron."
"At least two cases documented, but many more suspected."
"Which means that Dhorlot could well be one of my natural grandfathers."
"Or Father."
"Or both."
Juraan says with a shudder.

"It's a guess on my part, but Dhorlot may have done that to more than just human women as well."
Juraan will try to nonchalantly gauge Kikinnin's reaction to that one.
perception: 1d20 + 11 ⇒ (12) + 11 = 23

"Anyway, Skie and her late adventuring friends drove Dhorlot out of Cauldron about twenty years ago."
"I want to talk to her about that, and see if she can add anything else to what I've found out."

"Oh, yes, I also took the liberty of researching the Darklands in general."
"As well as the dos and don'ts of spelunking."
"Mostly because I figure there's an excellent chance we'll have to go back there."

"Marigold, JJ, and I also found out that the book that was stolen some time back by that weretigre and giant was the same book we've been looking for about this Smoking Eye business."
"Anyone else find out anything interesting?"

GM Rusteg:
Juraan will share all he knows with Shensen as well.
He'll try to seek her input on style, and information, on what to put in his journal.

He also wants to talk to Skie sometime about what she remembers about Dhorlot.
And taking notes of anything she is willing to share with Juraan on this topic.
If needed to keep her talking, Juraan will buy some useful stuff in her shop.


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Male Human Sorcerer (inactive)

Okay, then. I've updated the loot sheet again.


  • We get 4,849 suns (a.k.a. gold pieces) - each!
  • The Commons gets 4,852.25 suns
  • The Commons (sort of our joint account) is now at 9,633.40 suns; about double what it was before


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Male Half-Orc Sorcerer (inactive)

Okay, okay ... so maths and attention to detail aren't my strong suites!
But at least Gruk is handy with fire spells, if nothing else.


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Male Human Sorcerer (inactive)

"It's not from a game, no, Terram."
"I just thought you might have seen it before."
"I do have arrows, but I can't bring them in here; Gretchyn would scold me something fierce."
"I'd rather wrestle an orc than have Gretchyn scold me!"
Juraan concludes with a mischievous wink at Terram.

"But maybe, if Gretchyn will allow it, I can take you to practice with a bow."
"And if you could remember anything else about what happened before my friends rescued you, that would be very helpful indeed."
"Even if it doesn't seem important to you, it could help us."


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Male Human Sorcerer (inactive)

There's nothing wrong with [u]my[/u] eyes!

I mean! I'm only 35!
For the 23rd year in a row, mind!
(*sigh*)


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Male Human Sorcerer (inactive)

Ryan: I see that, thanks.

I also put down my name for claiming the +1 Returning Short spear from Hlanamm's workshop, as well as the scroll of Wall of Fire from Dhorlot's stash.

Here are the current items claimed by party members:

  • +1 Returning Shortspear (Hlanamm, the weaponsmith); Juraan
  • +1 heavy dwarven steel shield (Zenith); Ryan
  • gauntlets of Ogre Power +2 (Zenith); Kikinnin
  • belt of Mighty Constitution +2 (Zenith); Marigold
  • scroll of wall of fire (Dhorlot's stash); Juraan

That still leaves us a bit shy of 40,000 GP/Suns of loot to sell off.
Unless anyone claims any more of the magic goodies.
Which will leave us all with a 5,680 pay packet; EACH!
And would leave the commons/kitty/pot for our party at over 10,000 GP.

Another haul or two and we can buy our own hall (or something like that).


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Male Undine Rogue (inactive)

Round 4
Bhookaaj tries to attack the grindilow with his short-sword as it tries to escape:
short sword (AoO): 1d20 + 4 ⇒ (20) + 4 = 24
to confirm: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 2d6 ⇒ (3, 4) = 7

Good timing for a critical!


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Male Human Sorcerer (inactive)

Oi! Lots of posting today while I was out and about all day... :o

... backing up with a smidge of rubber time:

"No, I have never seen that mark before today, Kikinnin."
"I'd forgotten JJ had seen it once, but it's the first time I've set eyes on it."
"I think it's a worrisome coincidence that Zenith has the same thing as Marigold."

... after Dolgrin's last bit:

"That seems to fit with the odd dream that's woken Marigold on occasion."
"So maybe that mark in itself isn't dangerous."
"Probably marks out someone as able to see things past and present."
"I also agree with JJ here about leaving it to Kikinnin."
"Much as I like doing things on a whim, blunting a dwarven axe with my body is definitely not one of those things!"


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Male Human Sorcerer (inactive)

"You're right, Marigold is healthy."
"And we all want her to stay that way, thankyouverymuch!"
"The thing is, her and Zenith share this same invisible mark on their foreheads."
, Juraan says, showing his diagram to Kikinnin,
"I just want to be sure this smoking eye business, whatever it is, poses no danger to her. Ever."
"I don't really give a toss about what you do to either Zenith or Dolgrin, to be perfectly honest."
"Not after all the larks we've been through lately."
"Just don't lose track of your friends' well-being, that's all I can ask."

"I'm sure we'll argue later. We always do, it seems.", Juraan thinks...
"It would be boring if we did NOT get under each other's skin, I suppose."


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Male Undine Rogue (inactive)

Round 6 (I think...)
Seeing the new group of Grindilow come up, Bhookaaj moves back into the fray:
short sword: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 ... including Lorelei's Bless
to confirm: 1d20 + 4 + 1 ⇒ (20) + 4 + 1 = 25 ... time to buy a lottery ticket!!
damage: 2d6 + 1 ⇒ (6, 3) + 1 = 10 ... also including the bless


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Male Human Sorcerer (inactive)

Round 2
Cursing under his breath that the new threat evaded his spell, Juraan tries his bow instead:
long thorn (+1 comp longbow, using gravity bow), point blank: 1d20 + 8 ⇒ (20) + 8 = 28
to confirm: 1d20 + 8 ⇒ (20) + 8 = 28 ... Holy s$$$! I better go buy a lottery ticket!
damage: 4d6 + 3 ⇒ (6, 3, 1, 4) + 3 = 17

Finally did something decent with that gravity bow spell!

@ GM Rusteg:
With everything I have in play, including Marigold's touch of faith spell, I think my AC is 20 or 21.
Does that sound about right?


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Male Human Sorcerer (inactive)

While the dwarves do their work, Juraan talks to Marigold:
"Dragons can be a capricious and unpredictable lot."
"But they also have colossal egos."
"I was just lucky I was able to appeal to Dhorlot's"
"Now that I think about it, this is probably Dhorlot's Lair."
"The one Gotrod was on about when we found Jared."
"With a great stroke of luck maybe we could find Gotrod's loot on the way out."

After that, he ponders his conversation with Dhorlot:
"Strange that Dhorlot was interested in Kikinnin as well as me."
"Some black dragon taint in his family history?"
"Maybe something he's not even aware of. Curious."
"I don't think I'll ask him about that. Yet."
"I'll probably need to fill him with some particularly potent grog first."
"And ask him from a safe distance at that!"


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Male Human Sorcerer (inactive)

Happy New Year, Everyone.

Here's to many more adventurous japes, larks and frolics for 2018!


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Male Human Sorcerer (inactive)

Windbag Alert! :o

Juraan stiffens and sniffs briefly with indignation.

"Thank you for talking sense, Marigold."
"I never claimed to be a professor, Kikinnin."
"You're welcome, by the way, for me talking our way out of [u]another[/u] fight with a dragon..."
"But I'm no dotard who sees nothing, thankyouverymuch!"
"It's [u]never[/u] occurred to me to question your resolve, tenacity, or fighting prowess."
"So here's what I did notice, since you seem unsure of my soundness of mind:"
"We came here to rescue Zenith, and we're almost there."
"I was standing alone in front of a dragon who could have killed me in a heartbeat."
"Dharlot was also just as interested in you as me. Why, I don't know. Maybe someone else noticed that."
"I was more interested in keeping us all alive than in gossiping with Dharlot about her interest in a Dwarf."
"Dharlot had more time to heal from her wounds than Gotrod did."
"As it is, we can almost walk away with Zenith. Hale and Hearty."
"Much less likely to be thrown in chains, again, while battered and exhausted."
"And all the more likely for all of us to make it back to Cauldron in one piece."

As soon as he's said his piece, Juraan shrugs with resignation.
"But if the rest of you want to debate what to do next, feel free."
"It's clear where I stand."
"I also know that none of us can survive alone down here for long either."
"Just let me know what you decide".

Juraan just sits after saying his piece...

Sorry for being a windbag these past few posts, Everyone.
Just making up for a bit of lost time when I was a bit slow in posting anything at all.


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Male Human Sorcerer (inactive)

Juraan pats Marigold on the shoulder, and with a nervous smile, whispers at her:
« Fà chì puderemu evitari una lotta cun parolle malavita. »

Halfling:
"Perhaps we can avoid a fight with honeyed words."

He then walks past the others, and stands closer to the door and bows very deeply.
He then addresses the dragon; with a mixture of reverence, respect, flattery, and fear:

« სეტყვა, ო! ჩემი სახელია ჟურაანი და ეს ჩემი მეგობრები არიან. »
« ეს არის დიდი პატივი, რომ შევხვედროდი იმდენად მძლავრი და რეგალური. »
« ბედისწერის წყალობით, მე მაქვს შავი დრაკმა სისხლი ჩემს ვენებში. »
« სამწუხაროდ, არ ვიცი, ვინ იყო ჩემი პატივცემული მრევლი წინაპარი. »
« მას შემდეგ, რაც ჩვენ მყიფეა ადამიანები ცხოვრობენ და მოგონებები ყველაზე მოკლე. »
« ჩვენ არ ვართ მეგობრების თევზაობა, თუმცა. »
« მათ კლავენ ჩვენთან, მაგრამ ჩვენ დიდი ძალისხმევა გამოვიჩინე მათი ძალისხმევა. »
« ისინი ცდილობდნენ მკვლელობა. განმეორებით. და ჩვენ დავტოვეთ ისინი ღრმად იმედგაცრუებული. »
« ჩვენ, რა თქმა უნდა, არ გვსურს ერთმანეთთან გამკლავება. »
« ჩვენ უბრალოდ ეძებენ პატიმრის გათავისუფლებას, შემდეგ კი ჩვენ მხიარულ გზას ვიქნებით. »

Draconic:
"Hail, O Great One! My name is Juraan, and these are my companions."
"It is a great honour to meet one so stalwart and regal."
"By the grace of the fates, I myself have Black Drake blood in my veins."
"Sadly, I don't know who my my esteemed drake ancestor was."
"Since we fragile mortals are with lives and memories most brief. "
"We ourselves are no friends of the fish-men, though."
"They have tried killing us. Repeatedly. And we have left them profoundly disappointed."
"We most certainly do not wish to fight with one so distinguished."
"We merely seek to release a prisoner of theirs, and then we'll be on our merry way."

GM Rusteg:
I know I'm laying it on a bit thick here.
In no small part simply because it is a black dragon.
I'm hoping to talk our way out of a (tough!) fight we might be able to avoid.
And also to see if I can flatter the dragon into giving us helpful information.

diplomacy: 1d20 + 3 ⇒ (15) + 3 = 18

Oh, Phew! That's got to be the single longest dialogues in the campaign so far. Certainly from me, anyway.

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