Hellknight

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102 posts (851 including aliases). No reviews. No lists. 1 wishlist. 6 aliases.



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Human (Risuri) Oracle/Gunslinger/Investigator AC 16/12/14 / HP 30 / F+5, R+7, W+6 / Init. +6 / Perc. +4 / Sense Motive +4 / Max Grit/Luck Pts 8

Factory Alley Encounter – Factory Aflame
Round 4, Initiative 20, Location: AK57

HP 28/30

Opportunistic Evasion -1 Grit
Focused Aim -1 Grit
Deadeye on Valando -2 Grit (2/8)

SwA: Focused Aim
FrA: Chamber next Round(s) in Pepperbox
FRA: Fire on Eberardo and Valando

Pistol vs. Eberardo AC9T: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18Hit!
damage: 1d8 + 5 ⇒ (5) + 5 = 10
Pistol vs. Valando AC13T: 1d20 + 3 + 1 - 4 ⇒ (20) + 3 + 1 - 4 = 20
Pistol Confirm Crit vs. Valando AC13T: 1d20 + 3 + 1 - 4 ⇒ (17) + 3 + 1 - 4 = 17Crit!
damage: 1d8 + 5 ⇒ (8) + 5 = 13
damage: 1d8 + 5 ⇒ (8) + 5 = 13
damage: 1d8 + 5 ⇒ (6) + 5 = 11
damage: 1d8 + 5 ⇒ (7) + 5 = 12
Total Damage 49hp

Critical Hit +1 Grit
Killing Blow +1 Grit
Killing Blow +1 Grit
Total Grit (5/8)

Emerson could tell these next few seconds could well see his death. Just as he did in the war, he concentrates on each minute action forcing all his emotion from his mind. Everything is in slow motion now.

He advances the barrel of his Pepperbox, pulls the hammer back, aims at the crazed Lizard, and pulls the trigger. Boom! The bullet strikes the big berserk in the chest and it goes down. He repeats this process again and raises the Pepperbox once more. He takes a deep breath, slowly releases it, and fires at the other Dragonborn. Boom! This bullet hits the soft tissue of the Lizard’s throat and a burst of crimson splatters on the wall of the factory. It grabs at the wound, then pulls back its hands and looks quizzically at the group before it slumps down on the still burning wagon.


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Human (Risuri) Oracle/Gunslinger/Investigator AC 16/12/14 / HP 30 / F+5, R+7, W+6 / Init. +6 / Perc. +4 / Sense Motive +4 / Max Grit/Luck Pts 8

Cauldron Encounter - Ring of Blood
================================
Round 2, Initiative 15, Location: P15

hp 23/30; AC 18/14T/16FF; CMD 15; +5F/+7R/+6W
Effects/Conditions: Bless / Shield of Faith (3 minutes duration)

Point Blank Shot
5’ Step to P14

Searing Light Wand Attack on Vestige of Death (L14) AC15T: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 6d6 + 1 ⇒ (2, 4, 4, 1, 4, 6) + 1 = 22

Coming to, Emerson shakes his head and looks around to get his bearings. He instinctively takes a step away from the Shade Lion and now has a direct line of sight on the floating Vestige with its menacing scythe. He takes careful aim and wills another beam of light out of the wand. The light strikes the creature dead center and engulfs it in a bright searing halo which consumes it from both the inside and outside.


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Human (Risuri) Oracle/Gunslinger/Investigator AC 16/12/14 / HP 30 / F+5, R+7, W+6 / Init. +6 / Perc. +4 / Sense Motive +4 / Max Grit/Luck Pts 8

Pine Island Encounter – The Two Fronts
Round 7, Initiative 8


Conditions: Eye of the Skyseer
HP: 15/20
Grit: 2/4
FRA: Move to AJ23 and kick down door.

STR check DC13: 1d20 ⇒ 20
Bull Rush CMB12: 1d20 + 1 ⇒ (20) + 1 = 21
”Excuse me ladies.” Emerson shouts as he makes his way across the small room. He kicks the door adjacent to the knob as hard as he can. The door frame around the latch shatters and the door slams wide open, knocking the guard behind backwards. ”After you two.” he manages with one of his typical smiles.

Vord. As Emerson and Fethryth cannot occupy the same space, please feel free to adjudicate Emerson’s final square at the end of his action.

Edit. I realize I'm jumping ahead of one of the attackers but I won't be able to post for the next few nights and didn't want to hold up the action.


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Human (Risuri) Oracle/Gunslinger/Investigator AC 16/12/14 / HP 30 / F+5, R+7, W+6 / Init. +6 / Perc. +4 / Sense Motive +4 / Max Grit/Luck Pts 8

Emerson Hill
Hold the Lighthouse! – Round 9.0
Initiative 6
HP 9/20; AC18/12T/16F; +4F/+4R/+3W; Hero Points 0; Grit Points 3/6
Conditions: Dazzled 1rds
Point-Blank Shot
SwA:Focused Aim x2
FrA: Draw Pepper Box & Pistol

Attack vs Dragon AC14: 1d20 + 2 - 1 ⇒ (20) + 2 - 1 = 21
Attack vs Sorkana AC13: 1d20 + 2 - 1 ⇒ (20) + 2 - 1 = 21
Attack vs Dragon AC14: 1d20 + 2 - 1 ⇒ (5) + 2 - 1 = 6 Crit Confirmation fail
Attack vs Sorkana AC13: 1d20 + 2 - 1 ⇒ (5) + 2 - 1 = 6 Crit Confirmation fail
Damage: 1d8 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

Dragon is at 4hp
Sorkana is at -2

Emerson is amazed that the eladrin sorcerer can evade both Gemma and his elemental. But he is furious that he is subjected to another flaming blast from the witch. ”How about this!?”

He draws both his hand guns in the blink of an eye and fires. He doesn’t necessarily aim, but uses the tops of the barrels as if he’s pointing both index fingers at his targets. Both bullets are true to his aim and simultaneous screams can be heard above the twin rapports of his pistols.

The dragon is still flapping its wings although it is bleeding from a large rent in its scaly hide. Sorkana however is not as lucky. The bullet from Emerson’s pepperbox stuck her in the right clavicle area, shattering the bone and causing proliferous bleeding. She lies on the ground amongst the dead Risuri rebels, her lifeblood mingling with theirs.


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Human (Risuri) Oracle/Gunslinger/Investigator AC 16/12/14 / HP 30 / F+5, R+7, W+6 / Init. +6 / Perc. +4 / Sense Motive +4 / Max Grit/Luck Pts 8

I say shoot the invisible guy in front of you....cause you know....it's probably Ilton the assassin.


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Human (Risuri) Oracle/Gunslinger/Investigator AC 16/12/14 / HP 30 / F+5, R+7, W+6 / Init. +6 / Perc. +4 / Sense Motive +4 / Max Grit/Luck Pts 8

Hold the Lighthouse! – Round 8.8
Initiative 6
HP 20/20; AC18/12T/16F; +4F/+4R/+3W; Hero Points 0; Grit Points 5/6
FrA: Drop Baton
MA: Draw Musket
SwA: Focused Aim (Grit Point)
SA: Shoot at Mellora the Sprite

Attack Mellora AC17: 1d20 + 4 - 2 ⇒ (16) + 4 - 2 = 18
Damage: 1d12 + 1 + 4 ⇒ (2) + 1 + 4 = 7
Damage: 1d12 + 1 + 4 ⇒ (10) + 1 + 4 = 15 Hero Point reroll
Sprite is at -6 HP

Emerson looks up at the sound of breaking glass and can tell that something is wrong. A second later his feelings are confirmed when he hears Sorkana of all people, yelling at someone on the top floor of the lighthouse. ’If Johnathan’s up there alone, he’s in big trouble’

As soon as those thoughts echo in his mind another diminutive voice yells at Johnathan. He sees the multi-colored blast of light from her spell, but luckily is not affected by it. Between the ambient light of the beacon and the brief arcane blast, Hill pinpoints the flying figure easily.

He drops his baton and in practiced motion draws his carbine. Time slows down for him as he looks through his sights at the creature. He holds his breath, then slowly releases it as he squeezes the trigger.
BOOM!!! There is a shriek of pain as the bullet rips through the fey creature and for a second Emerson thinks he just grazed her. But then he sees her tiny form fall past the seawall and splash into the water below.


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Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Borodin wasted no time leaving the Founder’s meeting. He wanted to put quill to parchment while he had the chance and before his other duties pulled him away from the castle. He scribed a couple of short notes using a block cipher to both Elsir and Verik.

Cipher:
’Since we can’t discuss tactics in the open. I had a couple of thoughts regarding the lich. If we inadvertently release him from our explorations of Candlemere and Ghorraneaux’s ruins, what is to say part of the answer to locking him up again wouldn’t lie there as well.
In addition, do either of you have ideas of what the artifact that could help destroy Vordekai would resemble or where we could start looking? We would use our network of informants to keep an eye or ear open for ‘strange’ news or items without necessarily telling them what to look for.
Borodin

Message completed, the spymaster places the missives in a pre-arranged dead drop for later disbursement and strolls over to the Scales to have an impromptu meeting with Jabber. The little fellow was very happy to lend as many of his fellows to help in ferreting out potential plots from the Mivonese or Pitaxians while they were in Newhaven. Not wanting to take too much of his time away from Evie, Borodin excused himself and made his way towards the War Academy. Uncharacteristically, he passes his Aldori Fighting School grounds and the Home Guard Bar, nodding to many of the Wardens and Key Sworn he bumps into along the way.
He finds his destination a block later at the Nymph’s Fruit. Striding into the main bar he can see many Calistiran acolytes lounging alluringly amongst the patrons.
While Borodin was not prudish by any means, he did not take easily to lying with almost strangers. His heart had been broken, and he thought about his true love daily. ’Did she really exist? Or is she now just a figment of my imagination?’ ”Katarina.” He whispers her name, even as he stares at a young woman, seductively staring back at him, while exposing enough of her cleavage to pique his interest.
The Magus was looking for one person though, and her laughter at the end of the bar alerted him to her presence. He saunters up to Evelyn Dinarda, leader of the Calistrians of Dragonswatch. ”Rumor has it that you’re looking for a real warrior to bed. I think up til now, you’ve been looking in the wrong place.” His bold and not to subtle statement draws a few giggles from the closer revelers.
Evelyn smiles impishly at him as he steps in closely. He embraces her and kisses her passionately. His bravado is mostly for show, as he can’t think of anything else to get close to her without drawing undue attention. Surprisingly, she turns him around, his back against the bar and presses herself against him all the while prolonging their kiss. He breaks free of her lips, afraid for himself if he maintains the kiss much longer. ”Keep an eye on our guests for me. Anything alarming, send a message to Barrister at the castle.” he whispers in her ear while pretending to nibble on it.
”Sir!” A soldier calls out from the open doorway. ”You’re needed in the castle. There’s been a murder!”
Borodin sighs and looks from the soldier, then back to Evelyn’s divine face. ”Duty calls my darling. You know where to find me if you want to continue our conversation.” She slaps him on the backside as he walks away evoking laughter not just from her acolytes but the Spymaster as well.


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Male Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

1st of Desnus
Borodin had eaten far too much. At first he paced himself, for he knew it would be bad to gorge everything he saw, like a wolf that hadn’t eaten in a month. He did a good job at first but wanted to try a little of everything brought out. Before he knew it he was feeling ill.

Excusing himself, he decided to explore a little bit of the town. He had been cooped up all day in the library going over events in the darkest future with Elsir, Willas, and Verik. Anya was amazing. He couldn’t believe she transcribed everything spoken so quickly and accurately without stopping.

Stepping outside in the evening breeze brought him out of the events of today. The weather was still cool as the sun sets, although the last few weeks of Spring were waning. Walking down the main boulevard, he took in the sights and sounds of a town at peace. He noticed that the town was only but one third the size it had been when he first arrived in 4727. He could make out the groundwork of the city’s infrastructure, comparing it in his mind’s eye to the city that greeted him so long ago.

He passed close to a mill on his walk down towards the farms that spread out to the southwest of the castle. There were a half dozen or so children, playing hunter hunts. It was nice seeing younglings laughing and playing without care.

He drew some stares from the children as he got closer. It was obvious to them he was a newcomer to Newhaven. He waved to them and was about to continue his stroll when it hit him. He recognized some of the children, although not as they were now. Looking back, he made eye contact with one of the older boys on the periphery of the group. Borodin could tell by his physique that he was the miller’s son. Hard work, even at that young age, had made him lean and wiry. But those eyes he had seen before.

They were the eyes of the miller, from that hell hole he called home for so long. As Borodin turns and continues on, he is struck with a vision of the past-future.

He and a few others in the resistance took three bags of grain from the miller’s stores to supplement their supplies. Nikolai had the miller killed the next day for the crime.

He suddenly felt sick. Reliving things in his mind was making him dizzy. A wave of anger flowed over Borodin at the memory. Then grief, followed by regret. He looked away and saw another familiar structure, and was immediately struck with another horrible memory. He turned right down the next street trying to flee the area, as if that would make the memories subside.

At the next intersection another familiar place sparked another vision. Borodin now at a run, tried to rid himself of the memories as fast as he put distance between himself and the triggering location.

After what seemed like hours, Borodin finds himself at the edge of the Tuskwater. Exhausted and out of breath, he drops his pack, strips down to his loin cloth, and wades out into the water. It is quite cold and takes his breath away as he jumps in. As the cold water numbs his body, the pain and nausea subside.

After a few minutes, he trudges back to shore and pulls a clean towel from his pack. Dressing himself in the darkness was not too difficult but Borodin realizes it would probably not be a good idea to stroll back to the castle at night. Cursing his stupidity he walks a hundred yards away from the shore and starts to make a small camp for himself. He laughs. Luckily, I have everything I need right here. He pulls a small two man tent from his pack and gets to work.