Abra Lopati

Borodin Loginov's page

189 posts. Alias of Cromlich.


Full Name

Borodin Loginov

Race

Human Magus (Kensai) 5/Rogue UN (Roof Runner) 3: AC 22/18/14 / HP 70 / F +10 R +9 W +8 / Init. +5 / Perc. +12 / Sense Motive +8

Gender

Male

About Borodin Loginov

CG Medium Humanoid (human)
Age: 27 Birthday: Neth 8th, 4708 A.R.
Init +5; Senses Perception +12
Arcane Pool: 8
Hero Points: 2

Bonus Progressions:

Weapon 2, Natural Armor 2, Resistance 2, INT 1, DEX 1

--------------------
Defense
--------------------
AC 22, touch 18, flat-footed 14 (+3 Dex, +5 dodge, +2 natural, +2 shield)
hp 70 (8d8+24)
Fort +10, Ref +9, Will +8;
Defensive Abilities canny defense, evasion
--------------------
Offense
--------------------
Speed 30 ft., roof running, tumbling descent
Melee Augur +11 (1d8+5/17-20) or
. . mwk dagger +10 (1d4+3/19-20)
Special Attacks arcane pool (8 points), magus arcana (pool strike), sneak attack (unchained) +2d6, spell combat, spellstrike
Magus (Kensai) Spells Prepared (CL 7th; concentration +11)
. . 2nd—Mirror Image, Scorching Ray
. . 1st—Expeditious Retreat, Magic Missile, Shocking Grasp, Vanish (DC 15)
. . 0 (at will)—dancing lights, mage hand, spark (DC 14)
--------------------
Statistics
--------------------
Str 12, Dex 16, Con 16, Int 19, Wis 12, Cha 12
Base Atk +5; CMB +6; CMD 24
Feats Aldori Dueling Mastery[ISWG], Arcane Strike, Blind-fight, Combat Casting, Dodge, Extra Arcane Pool[UM], Quick Draw, Weapon Finesse, Weapon Focus (aldori dueling sword)
Traits magical knack, poverty-stricken
Skills Acrobatics +12, Appraise +8, Bluff +9, Climb +8, Craft (armor) +6, Craft (weapons) +6, Diplomacy +5, Disable Device +12, Disguise +5, Escape Artist +7, Fly +10, Handle Animal +2, Intimidate +7, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +8, Knowledge (nature) +5, Knowledge (nobility) +5, Knowledge (planes) +8, Knowledge (religion) +5, Linguistics +8, Perception +12, Profession (engineer) +5, Profession (soldier) +5, Ride +9, Sense Motive +8, Sleight of Hand +7 (+9 to oppose the Perception check of someone observing or frisking you regarding items in the sheath), Spellcraft +8, Stealth +12, Survival +11, Swim +8
Languages Common, Draconic, Elven, Goblin, Sylvan
SQ chosen weapon, perfect strike, rogue talent (combat trick)

Personal Gear Worn:

Combat Gear pearl of power (1st level), pearl of power (2nd level), potion of cure moderate wounds, silversheen, spellguard bracers, acid (2),

alchemist's fire (2); Other Gear augur, mwk dagger (2), aegis of recovery, blinkback belt, cloak of enduring elements, handy haversack, winged

boots, bedroll, belt pouch, belt pouch, belt pouch, blanket, flint and steel, ink, black (2), masterwork thieves' tools, mess kit, mirror, mug/tankard (2), parchment (10), scroll case,

sealing wax, silk rope (50 ft.), soap (2), spell component pouch, spellbook, traveler's outfit, waterskin (2), whetstone, wrist sheath, 1,056 gp

Special Abilities:

Aegis of recovery (1 uses) +2 resist bonus to recover from effects, heals wearer below 0 hp and crumbles.
Aldori Dueling Mastery Gain combat benefits when using Aldori dueling swords
Arcane Pool +2 (8/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Blind-Fight Re-roll misses because of concealment, other benefits.
Blinkback belt (empty) Light/1-handed melee weapons drawn and thrown within 1 rd teleport back to belt.
Canny Defense +4 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Aldori dueling sword) Kensai abilities only function when wielding a weapon of this type.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Magical Knack (Magus [Kensai]) +2 CL for a specific class, to a max of your HD.
Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier.
Pool Strike (2d6 energy damage) (Su) 1 Arcane pool: As a standard action, melee touch att deals energy dam (can be used with spellstrike).
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Roof Running (Ex) Can move across rooftops at full speed and without penalties.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellguard bracers (3/day) +2 to cast defensively. Activate to roll twice and take better roll.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Tumbling Descent (Ex) Rapidly descend from great heights with a successful Acrobatics check.
Winged boots (3/day) Fly as spell for up to 5 minutes. +4 to fly checks.

Spell Book:

Cantrips (DC 14) Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark
1st) (DC 15) Burning Hands, Color Spray, Corrosive Touch, Expeditious Retreat, Grease, Hydraulic Push, Magic Missile, Shield, Shocking Grasp, Vanish
2nd) (DC 16) Mirror Image, Scorching Ray, Spider Climb, Web

Horse:

"Yuri" Heavy Combat Trained Horse 300gp (HP 19, AC 17, Fort +8, Ref +7, Will +3)
Leather Barding 40gp (+2 Horse AC)
Military Saddle 60gp (+2 Ride Check)
Saddlebags 4gp
Saddle Blanket 5sp
Bit & Bridle 2gp
Small Tent 10gp
50' Silk Rope 10gp
1x Grappling Hook 1gp
Hammer 5sp
Iron Pot 8sp
Fishing Kit 5sp