Aegis of recovery (1 uses) +2 resist bonus to recover from effects, heals wearer below 0 hp and crumbles.
Aldori Dueling Mastery Gain combat benefits when using Aldori dueling swords
Arcane Pool +2 (8/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Blind-Fight Re-roll misses because of concealment, other benefits.
Blinkback belt (empty) Light/1-handed melee weapons drawn and thrown within 1 rd teleport back to belt.
Canny Defense +4 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Aldori dueling sword) Kensai abilities only function when wielding a weapon of this type.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Magical Knack (Magus [Kensai]) +2 CL for a specific class, to a max of your HD.
Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier.
Pool Strike (2d6 energy damage) (Su) 1 Arcane pool: As a standard action, melee touch att deals energy dam (can be used with spellstrike).
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Roof Running (Ex) Can move across rooftops at full speed and without penalties.
Sneak Attack (Unchained) +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellguard bracers (3/day) +2 to cast defensively. Activate to roll twice and take better roll.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Tumbling Descent (Ex) Rapidly descend from great heights with a successful Acrobatics check.
Winged boots (3/day) Fly as spell for up to 5 minutes. +4 to fly checks.