I have been running the Shackled City Adventure Path for my group online using Virtual Table Top software since the beginning of 2007, and because we are getting close to the campaign, I gave them a bit of information about the other Paizo Adventure Paths released since Shackled City and allowed the to vote to determine which campaign we would be playing next.
I thought I would share the results along with some of the general thoughts about each from the group. I'm interested to see if anyone else has done anything similar with their groups, and if so, what the results were.
I also wanted to post the information here so the people at Paizo could see it. I know 6 players and 1 GM is not really a statistically significant sample size, but a lot of the feedback I've seen on these boards are from GMs who have read the entire adventure path and seen their strengths and weaknesses. These opinions are very much "first impressions" from my players with access to only a general synopsis, level range, etc, so it feels to me like it represents more "what sounds cool" than the merits and weaknesses of the adventures themselves.
Each of my six players was instructed to select their top three choices from a list consisting of both the Pathfinder and the old Dungeon Magazine adventure paths along with a paragraph or two synopsis of each. Their top choice was worth 3 points, the second worth 2, and the third worth one point. The adventure path with the most votes would be what we selected.
Here is how the results turned out:
1) Kingmaker - 12 points (3 1st, 1 2nd, 1 3rd): All but one of my players was intrigued by the idea of creating and running a kingdom. There was interest expressed in seeing how the mechanics of running a kingdom would work, as well as interest in some political action. My group really enjoyed the chance to help to elect a new Lord Mayor in Foundation of Flame, and it seems to have whet their appetite for more political fare. One player also mentioned that a friend of his had played in a Kingmaker campaign and had been raving about it.
2) Savage Tide - 7 points (2 1st, 1 3rd): Savage Tide was popular with several of my players for three reasons - for the swashbuckling style of the campaign, the starting setting near Cauldron, and for the fact that it, unlike the Pathfinder adventure paths thus far, is designed to go to level 20.
3) Legacy of Fire - 6 points (1 1st, 1 2nd, 1 3rd): The support for Legacy of Fire came exclusively from the fact that it was a desert campaign. One of my players indicated they had been wanting to play in a desert setting for a while, another indicated it was an interesting change from the standard D&D setting, and the last picked it because he really likes Dark Sun, and it seemed somewhat similar to him in setting if not in theme.
4(TIE)) Serpent's Skull - 3 points (1 2nd, 1 3rd): The players who voted for Serpent's Skull cited interest in its premise of the exploration of a jungle city along with the shipwrecked start as reasons for selecting it. Swashbuckling seems to be very popular with a group. The expected level range of 1-18 also probably helped.
4(TIE)) Age of Worms - 3 points (1 2nd, 1 3rd): Support for Age of Worms came mainly because it offered a full level 1-20 progression. Several people in the group mentioned that they were dissappointed that the Pathfinder adventure paths didn't reach 20th level. The people who mentioned that said that the lower level range felt less "epic" to them.
6(TIE)) Second Darkness - 2 points (1 2nd): Only one person picked Second Darkness, and he didn't pick it because the idea of a Drow war sounded exciting to him. Instead, he chose it because he liked the sound of Riddleport as a background for a campaign. He indicated that the idea of adventuring in a "wretched hive of scum and villainy" sounded really cool.
6(TIE)) Curse of the Crimson Throne - 2 points (1 2nd): The person who voted for Crimson Throne really enjoys political stuff, so this campaign seemed like a good fit for him. I think Crimson Throne might have done better if it did not have so much in common with Shackled City themewise (struggling against a corrupt government, etc). Kingmaker probably also drew a lot of support away from people who liked that kind of campaign with its promise of letting the players run their own country.
8) Rise of the Runelords - 1 point (1 3rd): Only one person voted for Runelords, and the reason they provided for selecting it was actually that they had previously played part of the first module with another DM who had not done a good job, so they wanted to give it another chance with a different DM to see how badly it was butchered. Other than that, there wasn't much interest.
9) Council of Thieves - 0 points (No votes): Nobody was interested in Council of Thieves for several reasons. The most common reason cited was the low level range (1-13) compared to all the others. Several players were dissappointed that most of the choices did not get to 20th level, and they felt that this simply didn't get far enough to feel worthwhile. Another player indicated that the setting sounded really grim and depressing, and that the idea of working hard in the hopes of just maybe making a city in an Evil Empire a bit less crappy to live in just didn't seem like fun.
Eric "Critic of the Dawn"