Horus

Cris Kyle's page

No posts. Organized Play character for DoubleGold.


Full Name

Chris Kyle

Race

Strix

Classes/Levels

Arcane Soldier 1: Spd:20, Fly:30, Init:4, EAC:14, KAC:14, SP:8/8, HP:13/13, Fort:1, Ref:4, Will:0, Perc:0, Darkvision

Gender

M

Size

M

Age

15

Special Abilities

Mercenary

Alignment

N

Deity

Pharasma

Location

Castrovel: The Wild

Languages

Common, Castrovelian, Draconic, Strix

Strength 13
Dexterity 18
Constitution 12
Intelligence 12
Wisdom 10
Charisma 8

About Cris Kyle

Racials
Ability Modifiers +2 Dex, +2 Int, -2 Cha
Hit Points 6
Size and Type
Strix are Medium humanoids with the strix subtype.
Darkvision
Strix can see up to 60 feet in the dark.
Nightborn
Strix gain a +2 racial bonus to Perception and Stealth checks in dim light or darkness.
Strix Mobility
Strix have a land speed of 20 feet and an extraordinary fly speed of 30 feet with average maneuverability.
Suspicious
Strix receive a +2 racial bonus to saving throws against illusion spells and effects.
Tinkerer
Strix have a natural eye for technology and can craft such items at incredible speed. It takes a strix a base time of 2 hours to craft a technological item.
Class and Theme
1. Rune of the Eldritch Knight: You can imbue a weapon with a magic sigil, the rune of the eldritch knight, allowing the weapon to act as a magic weapon for the purposes of bypassing DR and affecting incorporeal creatures. This takes 10 minutes, and you can imbue only a single weapon at a time. If you imbue a new weapon with the rune of the eldritch knight, any previously imbued weapon loses this benefit. When calculating the Hit Points and hardness of a weapon imbued with the rune of the eldritch knight, treat its item level as 5 higher.
2. You are knowledgeable about the military, from rival mercenary groups to standard military procedures to planetary armed forces, and you can draw upon this fount of information to aid your adventurous pursuits. Reduce the DC of Culture checks and Profession (mercenary) checks to recall knowledge about hierarchies, practices, personnel, and so on in the military by 5. Athletics is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Athletics checks. In addition, you gain an ability adjustment of +1 to Strength at character creation.

Feats
Level 1: Skill Focus Acrobatics

Skills
The Soldier's class skills are Acrobatics (Dex), Athletics (Str), Engineering (Int), Intimidate (Cha), Medicine (Int), Piloting (Dex), Profession (Cha, Int, or Wis), Survival (Wis).
Skill Points at each Level: 4 + Int modifier.
1. Acrobatics: 1 rank, 4 dex, 3 trained, 3 skill focus: 11
2. Athletics: 1 rank, 1 str, 3 trained, 1 theme: 6
3. Medicine: 1 rank, 1 int, 3 trained: 5
4. Profession Architect: 1 rank, 1 int, 3 trained, 5 tools: 10
5. Piloting: 1 rank, 4 dex, 3 trained: 8

Equipment
1. Industrial Backpack: 25 credits
2. Hunting Rifle: 240 credits
3. Artillery Laser, Azimuth: 425 Credits (3 of 10 used used)
4. Cold Climates Clothing: 10 Credits
5. Hammock: 20 Credits
6. Professional clothing and tools: 25 Credits
7. 3 r2e rations and 2 canteens: 5 credits
8. 25 longarm rounds: 75 credits
9. Knife: 95 credits
10. Credstick: 280 Credits

XP:0.25