Thousand Bones

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Scarab Sages

hah, just found it at obsidian portal after more searching...well, I'll leave this post up just in case anyone happens to have the same question. good gaming.

Scarab Sages

Regrettably, I'm not entirely sure what "type" of site I'm looking for (if not I'd likely have more easily located it by now...)

I'm starting up a campaign and looking for a website that will allow me to host information on it in a way rather similar to that of 'Google Groups'. As a matter of fact I know I came across the very site a few years back -was a site for DnD GMs, that supported running campaigns for free, and was NOT for txt based mudding...

but alas, twas saved on my old comp's bookmarks...

Thanks in advance to anyone who might know what in the world I'm talking about.

Scarab Sages

Just drew up this fighter and played him the other night and everyone at the table went into a rules debate frenzy. Interested to see what I hear here...

Magmar Ironfist (lv7 dwarven warrior)-

feats: greater trip, lunge, combat reflexes
wep: Falchion
Enhancements: Enlarge Person (made permanent for 2500gp by the spell)

Questions:
1. Can I make trip attempts with a non-trip weapon? Read the description in the equipment chapter on trip (p145) and see if that isn't a bit ambiguous...
2. On permanency (p318) it describes being dispelled by a caster of higher lv than when the permanency was cast...is this dispel permanent? I had a GM friend describe that it was only temp, for 1d4 rounds...this is based off (p272) dispelling magic item properties. I'm of the feeling it's a spell tho, and it is removed permanently.
3. Isn't greater trip broken??? My warrior has been powergamed a fair bit, but as far as I see I'm inside the rules (we were able to buy equip for a lv8 char, high fantasy point buy)...I'm able to reach (and threaten) all squares around me out to 10ft (I'm considered a large creature) and during my turn I can reach out to 15ft (lunge). I trip the mob and not only do I get a free opp attack but all other threatening friends of mine do as well (greater trip), not to mention I make this check at +17...I get three of these attacks of opportunity from tripping during one round (combat expertise). My falchion hits at a +11 and for +17dmg and is keen (15-20 x2).
4. Can I use attacks of opp to make trip attempts? Since the rules on 199 say "in place of melee attack" I imagine I can.

Thanks! to all who take the time to look this over and share your wealth of knowledge.

Scarab Sages

I just wanted to put in a plug for more of these minis, as many as humanly possible! They're wonderful fun and would be a huge boon to future Paizo adventure paths as far as I'm concerned!

Scarab Sages

Thanks for the info guys!

Scarab Sages

...there are several references to the PH throughout the guide, but they never make it all that clear. It's rather upsetting that they'd have a ruleset they've taken all this time to develop but not have people testing it out in league play. Not to mention, I much prefer pathfinder rules. Sigh...

Scarab Sages

I'm just putting together a Society game and one of my players has informed me he's under the impression we use the ruleset from 3.5 for character creation. These rules are rather different than those of pathfinder's and I was under the impression we were to use those rules.

So in a nutshell, do we use 3.5 or pathfinder rules for Society play?

Scarab Sages

Are the ethnic types of Azlanti, Chelaxians, Garundi, Keleshite and so on, permissible in Society play? I wanted to be sure they were as the 'guide to organized play' only states "all of the options in the PH are available to you". They are all 'fluff' barring the Low Azlanti, or gillmen, who have some stat changes.

Also, I'd love to know if prestige classes are permissible. And if they are which ones? There are four (five if you count the lawful evil aligned Red Mantis Assassin, which I'd assume is not permissible in Society play due to evil alignment) in the 'Campaign Setting' guide and there is the free prestige class enhancement in the 'my downloads' section of this site.

There is no reference to prestige classes or these 'ethnicities' in the society organized play guide, so I'd really appreciate an official ruling on this, as they could enhance my players game tremendously if applicable. Thanks!

**I posted this first in the GM section of this forum, but as this thread seems to get a fair more number of reads and I need the question answered sooner rather than later I posted it here as well. Not trying to flood the forums or anything, just want to get the answer to my players so we can get started as soon as possible.**

Scarab Sages

Yes the human ethnic types of Azlanti, Chelaxians, Garundi, Keleshite and so on, those are whom I'm referring to. I wanted to be sure they were permissible as the 'guide to organized play' only states "all of the options in the PH are available to you". And yes, they are all 'fluff' barring the Low Azlanti, or gillmen, who have some stat changes.

Also, I'd love to know if prestige classes are permissible. And if they are which ones? There are four (five if you count the lawful evil aligned Red Mantis Assassin, which I'd assume is not permissible in Society play due to evil alignment) in the 'Campaign Setting' guide and there is the free prestige class enhancement in the 'my downloads' section of this site.

There is no reference to prestige classes or these 'ethnicities' in the society organized play guide, so I'd really appreciate an official ruling on this, as they could enhance my players game tremendously if applicable. Thanks!

Scarab Sages

Are the 11 variants on humans listed in Pathfinder Chronicles - Campaign Setting permissible in society play?

Scarab Sages

well, a roll of 13 isn't all that terrible considering after I disarm him I'll use my move action to pick up his wep. Or have a friend do it b4 he gets a chance...seems like a solid way to take care of an ogre!

thanks to all that helped with this info!

Scarab Sages

ok, so I look at the Grp as CMB, thus my combat maneuver check against an ogre will be DC15 +12 = 27.

I want to disarm that killer greatclub from said ogre...

When rolling do I add JUST my CMB bonus (+9) to the d20, or does the CMB stack onto my attack roll? and what if it's a magic whip and I have wep focus with it?

If I'm just adding my CMB a d20 +9 (+2 from whip) will disarm only on a roll of 16 or greater...considering the ogre is CR3 that seems a little unbalanced as I'm talking about a lv6 fighter here.

If I add the CMB to the attack roll with the whip it'll be +9 CMB, and +13 whip atk (6 BAB +3 str +2 whip bonus +1 wep focus +1 magical) for a total of +21. So now all I need to roll is a 6. This also seems a bit unbalanced, just in my favor instead of the ogre's.

...which example is how it should be played? And am I missing any #s or doing fuzzy math anywhere?

Scarab Sages

I've been playing in an adventure path for a few mo now and we are using the rules from the Beta, and I suppose the DM has been using 3.5 monsters. Doesn't that cause some # jumbling, as I've added up my dwarf's grapple attempt #s based on CMB/beta rules and the goblin I'm attempting to grapple is using size mods and grapple rules based off of 3.5?

Scarab Sages

ahhhh...ok thanks for the clarification! i was adding +8 for large instead of +4, my bad! ...i just got into PF so wasn't aware there would still be some 3.5 rules running around...i wonder if any more recently printed versions of mobs (like in modules and adventure paths) have their #s adjusted to the PF CMB ruleset...can anyone tell me?

also, someone posted the wrong #s for 3.5 size mods (just like i did earlier, lol)- so here is the list from pg156 of the 3.5 PH, once and for all...

Fine -16
Diminutive -12
Tiny -8
Small -4
Medium +0
Large +4
Huge +8
Gargantuan +12
Colossal +16

Scarab Sages

According to the math you're claiming, yes, the BAB +1 with -4 from size would work out to be a -3 Grp. So it 'works' for the goblin, but...

..how about the Ogre they have listed on pg.51 of monsters revisited? It's BAB is +3 and its Grp is +12.
Since it's a large creature, according to the 3.5 rules it'd gain +8. So 3 +8 = 11...and then its 21 Str gives it +5...so a total of +16 if we are using your math...

Not to mention, why would a Pathfinder book rely on size modifiers from 3.5? I understand Pathfinder is based on 3.5, but pg 150 of the PH states diff size modifiers for CMB checks, and CMB checks are strictly a pathfinder rule. The place I'm getting these mobs from is 'Monsters Revisited', a Pathfinder book. Jumping in and out of rulesets like that would be incredibly confusing and nonsensical.

Scarab Sages

Thanks guys! thing is, the #'s don't seem to add up...

Goblin Warrior 1 (CR 1/3): BAB (+1), Str 11 (+0), Size Sml (-1)

...how does that add up to a Grp of -3? Wouldn't the total be +0?

And for argument's sake let's say they were giving the 'total' score for a goblin grapple attempt (instead of just the CMB score which is what you guys have proposed)..

..which would be...

Melee attack: BAB (+1) Str 11 (+0) *and I'm not sure but would you add (+1) here for their size mod for being sml?*
+ CMB: BAB (+1), Str 11 (+0), Size Sml (-1)

...so a total of +1 (or +2 if you consider their size mod for the basic atk)...how in the world did they come up with a Grp -3?

Scarab Sages

Looking through my 'monsters revisited' and noticed they each have a Grp score listed next to their base attack score. Can't find it described anywhere on the forums...can someone explain what it means and how the # is derived?

ex. Goblin (p21 of Monsters Revisited): Base Atk +1, Grp -3

Thanks!

Scarab Sages

Abraham spalding wrote:


Lilith wrote:
Abraham spalding wrote:
3.5/Pathfinder: TangleFoot bag.

My thoughts as well. Web spell maybe too?

The big problem with the web spell is the need for anchor points otherwise the spell fails...
Probably a good idea to introduce a new spell (maybe a level higher) that's just a plain "net" spell without need for anchor points.

how about a plain, crustacean encrusted, seaside smelling net? prepared action for when they come in range...

..and if they won't come in range there are about 100 ways to gain complete cover from their attacks, such as a tower shield or a wall or something of the like. make them come to the salty net of doom!

Scarab Sages

How bout surround yourself or a specific area where they'll have to walk with caltrops?

beta- One 2-pound bag of caltrops covers an area 5 feet square. pg 111

Hardly as good as hitting them with something that marks them, but certainly a deterrent from invis melee mobs.