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![]() Regrettably, I'm not entirely sure what "type" of site I'm looking for (if not I'd likely have more easily located it by now...) I'm starting up a campaign and looking for a website that will allow me to host information on it in a way rather similar to that of 'Google Groups'. As a matter of fact I know I came across the very site a few years back -was a site for DnD GMs, that supported running campaigns for free, and was NOT for txt based mudding... but alas, twas saved on my old comp's bookmarks... Thanks in advance to anyone who might know what in the world I'm talking about. ![]()
![]() Just drew up this fighter and played him the other night and everyone at the table went into a rules debate frenzy. Interested to see what I hear here... Magmar Ironfist (lv7 dwarven warrior)- feats: greater trip, lunge, combat reflexes
Questions:
Thanks! to all who take the time to look this over and share your wealth of knowledge. ![]()
![]() I'm just putting together a Society game and one of my players has informed me he's under the impression we use the ruleset from 3.5 for character creation. These rules are rather different than those of pathfinder's and I was under the impression we were to use those rules. So in a nutshell, do we use 3.5 or pathfinder rules for Society play? ![]()
![]() Are the ethnic types of Azlanti, Chelaxians, Garundi, Keleshite and so on, permissible in Society play? I wanted to be sure they were as the 'guide to organized play' only states "all of the options in the PH are available to you". They are all 'fluff' barring the Low Azlanti, or gillmen, who have some stat changes. Also, I'd love to know if prestige classes are permissible. And if they are which ones? There are four (five if you count the lawful evil aligned Red Mantis Assassin, which I'd assume is not permissible in Society play due to evil alignment) in the 'Campaign Setting' guide and there is the free prestige class enhancement in the 'my downloads' section of this site. There is no reference to prestige classes or these 'ethnicities' in the society organized play guide, so I'd really appreciate an official ruling on this, as they could enhance my players game tremendously if applicable. Thanks! **I posted this first in the GM section of this forum, but as this thread seems to get a fair more number of reads and I need the question answered sooner rather than later I posted it here as well. Not trying to flood the forums or anything, just want to get the answer to my players so we can get started as soon as possible.** ![]()
![]() Yes the human ethnic types of Azlanti, Chelaxians, Garundi, Keleshite and so on, those are whom I'm referring to. I wanted to be sure they were permissible as the 'guide to organized play' only states "all of the options in the PH are available to you". And yes, they are all 'fluff' barring the Low Azlanti, or gillmen, who have some stat changes. Also, I'd love to know if prestige classes are permissible. And if they are which ones? There are four (five if you count the lawful evil aligned Red Mantis Assassin, which I'd assume is not permissible in Society play due to evil alignment) in the 'Campaign Setting' guide and there is the free prestige class enhancement in the 'my downloads' section of this site. There is no reference to prestige classes or these 'ethnicities' in the society organized play guide, so I'd really appreciate an official ruling on this, as they could enhance my players game tremendously if applicable. Thanks! ![]()
![]() ok, so I look at the Grp as CMB, thus my combat maneuver check against an ogre will be DC15 +12 = 27. I want to disarm that killer greatclub from said ogre... When rolling do I add JUST my CMB bonus (+9) to the d20, or does the CMB stack onto my attack roll? and what if it's a magic whip and I have wep focus with it? If I'm just adding my CMB a d20 +9 (+2 from whip) will disarm only on a roll of 16 or greater...considering the ogre is CR3 that seems a little unbalanced as I'm talking about a lv6 fighter here. If I add the CMB to the attack roll with the whip it'll be +9 CMB, and +13 whip atk (6 BAB +3 str +2 whip bonus +1 wep focus +1 magical) for a total of +21. So now all I need to roll is a 6. This also seems a bit unbalanced, just in my favor instead of the ogre's. ...which example is how it should be played? And am I missing any #s or doing fuzzy math anywhere? ![]()
![]() I've been playing in an adventure path for a few mo now and we are using the rules from the Beta, and I suppose the DM has been using 3.5 monsters. Doesn't that cause some # jumbling, as I've added up my dwarf's grapple attempt #s based on CMB/beta rules and the goblin I'm attempting to grapple is using size mods and grapple rules based off of 3.5? ![]()
![]() ahhhh...ok thanks for the clarification! i was adding +8 for large instead of +4, my bad! ...i just got into PF so wasn't aware there would still be some 3.5 rules running around...i wonder if any more recently printed versions of mobs (like in modules and adventure paths) have their #s adjusted to the PF CMB ruleset...can anyone tell me? also, someone posted the wrong #s for 3.5 size mods (just like i did earlier, lol)- so here is the list from pg156 of the 3.5 PH, once and for all... Fine -16
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![]() According to the math you're claiming, yes, the BAB +1 with -4 from size would work out to be a -3 Grp. So it 'works' for the goblin, but... ..how about the Ogre they have listed on pg.51 of monsters revisited? It's BAB is +3 and its Grp is +12.
Not to mention, why would a Pathfinder book rely on size modifiers from 3.5? I understand Pathfinder is based on 3.5, but pg 150 of the PH states diff size modifiers for CMB checks, and CMB checks are strictly a pathfinder rule. The place I'm getting these mobs from is 'Monsters Revisited', a Pathfinder book. Jumping in and out of rulesets like that would be incredibly confusing and nonsensical. ![]()
![]() Thanks guys! thing is, the #'s don't seem to add up... Goblin Warrior 1 (CR 1/3): BAB (+1), Str 11 (+0), Size Sml (-1) ...how does that add up to a Grp of -3? Wouldn't the total be +0? And for argument's sake let's say they were giving the 'total' score for a goblin grapple attempt (instead of just the CMB score which is what you guys have proposed).. ..which would be... Melee attack: BAB (+1) Str 11 (+0) *and I'm not sure but would you add (+1) here for their size mod for being sml?*
...so a total of +1 (or +2 if you consider their size mod for the basic atk)...how in the world did they come up with a Grp -3? ![]()
![]() Abraham spalding wrote:
how about a plain, crustacean encrusted, seaside smelling net? prepared action for when they come in range... ..and if they won't come in range there are about 100 ways to gain complete cover from their attacks, such as a tower shield or a wall or something of the like. make them come to the salty net of doom! |