Thousand Bones

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Organized Play Member. 19 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



Scarab Sages

hah, just found it at obsidian portal after more searching...well, I'll leave this post up just in case anyone happens to have the same question. good gaming.

Scarab Sages

Just drew up this fighter and played him the other night and everyone at the table went into a rules debate frenzy. Interested to see what I hear here...

Magmar Ironfist (lv7 dwarven warrior)-

feats: greater trip, lunge, combat reflexes
wep: Falchion
Enhancements: Enlarge Person (made permanent for 2500gp by the spell)

Questions:
1. Can I make trip attempts with a non-trip weapon? Read the description in the equipment chapter on trip (p145) and see if that isn't a bit ambiguous...
2. On permanency (p318) it describes being dispelled by a caster of higher lv than when the permanency was cast...is this dispel permanent? I had a GM friend describe that it was only temp, for 1d4 rounds...this is based off (p272) dispelling magic item properties. I'm of the feeling it's a spell tho, and it is removed permanently.
3. Isn't greater trip broken??? My warrior has been powergamed a fair bit, but as far as I see I'm inside the rules (we were able to buy equip for a lv8 char, high fantasy point buy)...I'm able to reach (and threaten) all squares around me out to 10ft (I'm considered a large creature) and during my turn I can reach out to 15ft (lunge). I trip the mob and not only do I get a free opp attack but all other threatening friends of mine do as well (greater trip), not to mention I make this check at +17...I get three of these attacks of opportunity from tripping during one round (combat expertise). My falchion hits at a +11 and for +17dmg and is keen (15-20 x2).
4. Can I use attacks of opp to make trip attempts? Since the rules on 199 say "in place of melee attack" I imagine I can.

Thanks! to all who take the time to look this over and share your wealth of knowledge.

Scarab Sages

I'm just putting together a Society game and one of my players has informed me he's under the impression we use the ruleset from 3.5 for character creation. These rules are rather different than those of pathfinder's and I was under the impression we were to use those rules.

So in a nutshell, do we use 3.5 or pathfinder rules for Society play?

Scarab Sages

Are the ethnic types of Azlanti, Chelaxians, Garundi, Keleshite and so on, permissible in Society play? I wanted to be sure they were as the 'guide to organized play' only states "all of the options in the PH are available to you". They are all 'fluff' barring the Low Azlanti, or gillmen, who have some stat changes.

Also, I'd love to know if prestige classes are permissible. And if they are which ones? There are four (five if you count the lawful evil aligned Red Mantis Assassin, which I'd assume is not permissible in Society play due to evil alignment) in the 'Campaign Setting' guide and there is the free prestige class enhancement in the 'my downloads' section of this site.

There is no reference to prestige classes or these 'ethnicities' in the society organized play guide, so I'd really appreciate an official ruling on this, as they could enhance my players game tremendously if applicable. Thanks!

**I posted this first in the GM section of this forum, but as this thread seems to get a fair more number of reads and I need the question answered sooner rather than later I posted it here as well. Not trying to flood the forums or anything, just want to get the answer to my players so we can get started as soon as possible.**

Scarab Sages

Are the 11 variants on humans listed in Pathfinder Chronicles - Campaign Setting permissible in society play?

Scarab Sages

Looking through my 'monsters revisited' and noticed they each have a Grp score listed next to their base attack score. Can't find it described anywhere on the forums...can someone explain what it means and how the # is derived?

ex. Goblin (p21 of Monsters Revisited): Base Atk +1, Grp -3

Thanks!