Kardswann

Creeper, Belinda's Eidolon's page

No posts. Alias of Pedwiddle.


Full Name

Creeper

Race

Outsider

Classes/Levels

Eidolon 1

Size

Small

Alignment

NG

Strength 12
Dexterity 14
Constitution 11
Intelligence 7
Wisdom 10
Charisma 11

About Creeper, Belinda's Eidolon

Crunch:

COMBAT
HD: 1 (6 HP)
Init: +2 (2 (Dex))
AC: 15 (Touch: 13, Flat-footed: 13) (+2 Dex, +2 Natural Armor, +1 Size)
Fort: +2, Ref: +2, Will: +2
BAB: +1
CMB: +1 (1 (BAB) + 1 (Str) - 1 (Size))
CMD: 13 (10 + 1 (BAB) + 1 (Str) + 2 (Dex) - 1 (Size))

ATTACKS
Claw x2 (+3 to Hit, 1d4+1 (B/S) Damage, x2 Crit)

SPECIAL ABILITIES
Darkvision (Ex): The eidolon has darkvision out to a range of 60 feet.
Link (Ex): A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner's connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

EVOLUTIONS (POOL: 3)
Claws (Free)
Limbs (Arms, Free)
Limbs (Legs, Free)
Skilled (Disable Device) (1)
Skilled (Perception) (1)
Skilled (Stealth) (1)

Feats and Skills:

FEATS
Alertness: You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

SKILLS
Acrobatics: 2 (0 + 2 (Dex)) (ACP)
Appraise: -2 (0 + -2 (Int))
Bluff*: 0 (0 + 0 (Cha))
Climb*: 1 (0 + 1 (Str)) (ACP)
Diplomacy: 0 (0 + 0 (Cha))
Disable Device*: 14 (1 + 3 (Class Skill) + 2 (Dex) + 8 (Skilled)) (ACP)
Disguise: 0 (0 + 0 (Cha))
Escape Artist: 2 (0 + 2 (Dex)) (ACP)
Fly: 4 (0 + 2 (Dex) + 2 (Size)) (ACP)
Heal: 0 (0 + 0 (Wis))
Intimidate: 0 (0 + 0 (Cha))
Knowledge (Planes)*: -2 (0 + -2 (Int))
Perception*: 14 (1 + 3 (Class Skill) + 0 (Wis) + 2 (Trait) + 8 (Skilled))
Ride: 2 (0 + 2 (Dex)) (ACP)
Sense Motive*: 6 (1 + 3 (Class Skill) + 0 (Wis) + 2 (Trait))
Spellcraft: -2 (0 + -2 (Int))
Stealth*: 18 (1 + 3 (Class Skill) + 2 (Dex) + 4 (Size) + 8 (Skilled)) (ACP)
Survival*: 0 (0 + 0 (Wis))
Swim: 1 (0 + 1 (Str)) (ACP)
Use Magic Device*: 0 (0 + 0 (Cha))

Appearance:

DESCRIPTION
"Creeper", as Belinda calls it, is built like a halfling - small frame, wiry build - but that's where the resemblance ends. With no hair or genitalia, angular features, a tendency to walk around completely naked, and skin that varies between shades of brown and black, there isn't a person on the whole of Golarion that would mistake it for anything other than what it is: an outsider. Of course, the glowing symbol on its forehead is a dead giveaway, marking him as somebody's eidolon. In addition, Creeper's skin also tends to shift colors when it experiences strong emotion; red streaks appear when it gets angry or frustrated, blue when it has been chastised, green when it's happy.

For months after summoning Creeper for the first time, Belinda was embarassed by Creeper's nakedness, and would force it to wear clothes. However, when her mentor explained that it might eventually grow extra limbs that would make wearing clothes impossible, she gave up and forced herself to deal with the awkwardness. The nakedness is, in part, why she began calling it "Creeper"; the other part is a nod to its ability to sneak around virtually unnoticed, not to mention its uncanny abilities to discern even the smallest details of the world around it and to get past almost any lock.