Ratfolk Caravan Guard

Cree Absalom's page

59 posts. Alias of HedwickTheWorldly.


Race

KAC 15; EAC 14 ; stamina 4/7; hp 8/8; resolve 4/4; Fort +3, Ref +5, Will +0; Combat Tracking Target: Bouncer | Status: Prone | "The Business": 3/6 Rds

About Cree Absalom

Creepicheep (called "Cree" by any that know him) stands only 3 feet tall. His ivory-colored leather vest contrasts with the black skinsuit beneath it, and the rich, chestnut fur of his face. His clothing and fur are kept meticulously smooth and clean, though his right hand and tail are perpetually caked with engine grease and seared with more than their share of small electrical burn-marks.

His left arm is made of burnished metal, up to the shoulder blade, with cables and metal tendons visible beneath the outer plating, connecting the joints at the shoulder, elbow, wrist, and fingers. He carries a vintage rifle slung over one shoulder, and a pack beneath it. His eyebrows and whiskers, constantly in motion, often belie his emotional state, despite his best efforts to keep a straight face.

Born in Absalom Station to a young family of colonists, Cree took to life in space easily. He was raised to be the best, the brightest, and the hardest-working of his friends, so that he wouldn't grow to become some ignoble laborer, like his father had been, scrubbing dishes and cleaning toilets aboard ships to put food on his family's table. He took quickly to academic learning, and especially loved the intricacies of networking and programming. Even more fascinating was the intersection between computer programming and genetic programming. This was an academic study with enough variables and complexity to satisfy his constantly-racing mind.

As a young man, he worked hard to find a job that he could turn into a career. He aspired to make money enough to start a family, and provide for his parents in their retirement. Still, after graduating with honors from technical college, and interning with Absalom's Station Technical/Repair crew, he was barely earning enough to pay his own bills. So it was that Cree, ever the pioneer spirit, took to a life of crime.

The gambling machines were easy enough to rig at first - he had access by virtue of his job, and worked quickly enough to squeeze in a couple of side projects. The income he earned was meager, but steady. Still, it was a success, and Cree learned all too well the intoxicating feeling of outsmarting the system, and winning.

Shortly after his passive income stream was established, the young Ysoki took to keeping books. The probabilities were easy enough to calculate, and he kept his margins tight - just a thin sliver tighter than the organized bookies of the Station's seedy underculture. That, it turns out, was a mistake.

They came in the night. A bag over the head, a sharp thump at the base of the skull, and the next thing he knew, Cree was strapped down, staring at the sterile fluorescent light of a surgical table. The doctor who took his arm was precise. There was no muscle damage, no tearing, no bone fracture. Just the loss of his good, strong, nimble arm. The message was clear - he was an infant in a land of giants.

It took nearly a month to recover and rebuild his arm. He was a genius, but genius can't hold an arc welder. He made it as close to perfect as he could manage. When he was done, he found himself in the worst of all possible situations - penniless, jobless, and hopeless. The Starfinder Society was something he'd used to scoff at - a place for those who couldn't make it in the real world. But now, they just might be the salvation he needed to get back on his feet.

Cree Absalom
Ysoki Scholar Mechanic 1
CG Small Humanoid (Ysoki)
Init +3; Senses Darkvision 60', Perception +0

Defense
EAC 14 KAC 15
HP 8 SP 7 RP 4
Fort +3, Ref +5, Will +0

Offense
Speed 30 ft.
Melee
Ranged Hunting Rifle +4 (+5 w/Combat Tracking) (1d8 P, Analog, 6 rounds/clip, 90' range) or
Pulsecaster Pistol +3 (+4 w/Combat Tracking) (1d4 E Nonlethal, 30' range)

Statistics
Str 9, Dex 16, Con 12, Int 16, Wis 10, Cha 10

Base Atk +0

Feats Light Armor Proficiency, Heavy Armor Proficiency, Basic Melee Weapons, Grenades, Small Arms, Longarms, Skill Focus (Engineering), Weapon Focus (Longarms)

Skills (7 ranks)
Computers +7 (1 rank +3 class +3 Int)
Engineering +12 (1 rank +3 class +3 Int +2 Race +3 Skill Focus)
Life Science (Bioengineering) +7 (1 rank +3 class +3 Int)
Medicine +7 (1 rank +3 class +3 Int)
Profession (Bookie) +7 (1 rank +3 class +3 Int)
Physical Science +7 (1 rank +3 class +3 Int)
Piloting +7 (1 rank +3 class +3 Dex)

Special Qualities

Moxie Stand as swift, when off-kilter, no penalties to attacks/flat-footed. Get +5 Acrobatics when tumbling through opponent 1 size larger

Cheek Pouches Store up to 1 cubic foot, up to 1 bulk. Transfer a single object into hand as a swift action, or empty contents in adjacent square as move.

Scrounger +2 Engineering, Stealth, Survival

Custom Rig Cybernetic implant (Left arm). Always count as having the right tools for Computers or Engineering, also counts as a Mk 1 Comm Unit

Combat Tracking Move action - target an enemy. As long as they remain in sight, attack as if BAB = Level

Memory Module 1/day, reroll a failed Knowledge check. Free Skill Focus feat, can change at every level.

Gear
Credits: 185
Hunting Rifle (46 rounds)
Second Skin
Pulsecaster Pistol (20 charges)
Computer (Mk 1)