Greetings,
My first reaction to the 4E announcement was total excitement. There were a lot of things that needed updating in v3.5, IMHO. I thought about SW Saga and thought, "well, something along that lines would be really nice". I actually like the Saga ruleset.
Then I heard "no Bard, no Druid" and it was like "WTF?!" - these are the staple classes of each and every 3E D&D group I've played with so far. There is always a bard or a druid - or both. I knew by then I couldn't get my players to switch to 4E, no matter how cool it turns out to be. So, OK, they are supposed to be released with a later addition to the new PHB, but still...
It's a clever move, though: Almost anyone would possibly buy this book to get a complete D&D again. This felt wrong, somehow - of course, they want and need to make money with this game, but this seemed to be a little *too* obvious for my taste.
And the new classes? They put in the Warlock and Warlord - I can already tell what kind of phonetic confusion that will create among newbies. And to be honest, the Warlord is AFAIK just an inflated version of the Marshal (way cooler sounding name, btw). This is what we get for losing Bards and Druids? Huh.
And don't get me started about the FR update - Helm is dead? :( That was like a punch in the face.
Yet still I held the 4E banner up and hoped for the best. But with the previews and the fate of the Tiefling and Eladrin, it dawned to me, that this game won't be a new edition, it is a whole new game. It may use some labels from D&D, but it is actually something completely different.
That's not necessarily bad, but not the D&D my players and I have enjoyed over so many years. The WoW-style* Fluff killed my excitement with 4E, even more than the glimpses of the new rules did later on. I agree that 3.5 needs serious repairs, but that's what houserules are for - 4E is like razing a really nice but neglected building, where a new paintjob and some plumbing would have sufficed, and building a mall in its place.
(*btw, I do like the WoW d20 RPG)
I'm totally for simpler rules and easy character generation, but, for me at least, they overdid it. I already get nervous twitches when someone ingame says "attack of opportunity!" or "5-foot step" so I sure as hell don't want to hear every range described in squares.
"Have you seen this shady fellow, 8 squares over there?"
"Yes, I was able to get a good look when he passed by within a square, a moment ago."
Say what you want, but this'll happen. Sooner or later gamers will get too lazy to calculate any real distance into squares and back.
So, my players and I are sticking with 3.5 and, recently, Pathfinder. The 4E may be a cool game in its own right, but I think it is not really going to be "D&D". Maybe there will be a more mature, later version of this new D&D that will catch my fancy but by now I seriously doubt that it will replace the game we'll get with Pathfinder.