Valeros

Crasius Leone's page

253 posts. Alias of Malinor..


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Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

That is a lot of commute. Hopefully, you love the new job.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

"What is your Master's name? I would love to be able to speak to him correctly once we meet. Crasius asks the man.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Agreed.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Crasius moves to peak in at the tracks and say, "Those tracks still might be pretty old, but we should definitely be wary in case they have the same attitude that those plants around here had."


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Crasius collects his arrows.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Crasius stops his chant and looks over the huge plants, "This garden apparently does have some surprises. It might be wise to tend to our wounds quickly and see what the structure has in store for us."


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

It is also important to note that the Lance is a reach weapon, so if he is adjacent to a medium foe he cannot use it in combat. This has the diagram for reach. He counts as Large (Long). There is a feat that allows you to use a reach weapon as a non-reach weapon, but he does not seem to have it.

The reality is, in the wide open like this he is amazing. In a narrow room with the party running around, furniture, etc., he will rarely get to charge. Being large will impede a lot of his ability to charge in the areas most commonly seen in modules. I have never played through this series though. If we are in all open wide plains from here on out, he will be amazing.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

I believe I have been lost from the initiative, but I should be up with everyone else.

"us of our goals that drive..." Crasius continues to drone on as he launches a barrage at the remaining plant and moves closer.

Round 2/14 for Inspire Courage. 5 ft step forward. I will be doing a Clustered Shot which means you add all of the damage together and apply DR once to the total damage. I will be targeting th remaining Moonflower.

I ignore cover from allies while shooting a bow as long as they are in the Inspire Courage affect.

+2 (GMW) Adaptive Composite Longbow Attack, Inspire Courage, Haste, Rapid Shot, Deadly Shot: 1d20 + 14 + 2 + 1 - 2 - 2 ⇒ (3) + 14 + 2 + 1 - 2 - 2 = 16

+2 (GMW) Adaptive Composite Longbow Damage, Inspire Courage, Deadly Shot, Gravity Bow: 2d6 + 7 + 2 + 4 ⇒ (6, 3) + 7 + 2 + 4 = 22

+2 (GMW) Adaptive Composite Longbow Attack, Inspire Courage, Haste, Rapid Shot, Deadly Shot: 1d20 + 14 + 2 + 1 - 2 - 2 ⇒ (1) + 14 + 2 + 1 - 2 - 2 = 14

+2 (GMW) Adaptive Composite Longbow Damage, Inspire Courage, Deadly Shot, Gravity Bow: 2d6 + 7 + 2 + 4 ⇒ (6, 6) + 7 + 2 + 4 = 25

+2 (GMW) Adaptive Composite Longbow Attack, Inspire Courage, Haste, Rapid Shot, Deadly Shot: 1d20 + 14 + 2 + 1 - 2 - 2 ⇒ (16) + 14 + 2 + 1 - 2 - 2 = 29

+2 (GMW) Adaptive Composite Longbow Damage, Inspire Courage, Deadly Shot, Gravity Bow: 2d6 + 7 + 2 + 4 ⇒ (1, 4) + 7 + 2 + 4 = 18

+2 (GMW) Adaptive Composite Longbow Attack, Inspire Courage, Haste, Rapid Shot, Deadly Shot: 1d20 + 9 + 2 + 1 - 2 - 2 ⇒ (14) + 9 + 2 + 1 - 2 - 2 = 22

+2 (GMW) Adaptive Composite Longbow Damage, Inspire Courage, Deadly Shot, Gravity Bow: 2d6 + 7 + 2 + 4 ⇒ (1, 1) + 7 + 2 + 4 = 15

Blah...I doubt the 16 hit, but if the 22 hits I do a combined 33 damage before DR is applied once.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

I replied in the game play, but I will post this here as well.

A few thoughts.

Was the plant doing a readied attack? Because Ride By Attack prevents the target of the attack from getting an attack of opportunity. I am not sure if this was a readied attack from one of the plants or an AoO. In the initial initiative Thorizmond is listed as before the plant creature, but later it looks like one may have acted before him. from your description I am not sure which one took the attack, but it sounds more like an AoO then a Readied action. In which case the attack should not have happened and the discussion is kind of moot for now. But it might come up again in the future.

As an addendum since you had it attack right after, then the Sunder attempt was likely the AoO which would not have gone off due to the Ride by Attack.

As for the damage question, Spirited Charge is not a critical hit. If he did actually get a Critical Hit with a Lance it would normally do x5 damage with Spirited Charge. With a Broken Lance the Critical strike would instead do x4 instead of x5 because of the condition changing the maximum critical of a Broken weapon. Spirited Charge does a bunch of extra damage which is not dependant on the weapons critical bonus. A lance does more damage because it is specifically designed to do more damage with a charging mounted character. But if you were to use a Halberd which also has a x3 Critical Hit modifier, you would only get double damage from Spirited Charge.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Crasius begins to chant as he lines up the two creatures, "Two giant plants rise, to attack and deprieve..."

Round 1/14 on Inspire Courage. +2 to attack and damage.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

A few thoughts.

Was the plant doing a readied attack? Because Ride By Attack prevents the target of the attack from getting an attack of opportunity. I am not sure if this was a readied attack from one of the plants or an AoO. In the initial initiative Thorizmond is listed as before the plant creature, but later it looks like one may have acted before him. from your description I am not sure which one took the attack, but it sounds more like an AoO then a Readied action. In which case the attack should not have happened and the discussion is kind of moot for now. But it might come up again in the future.

As for the damage question, Spirited Charge is not a critical hit. If he did actually get a Critical Hit with a Lance it would normally do x5 damage with Spirited Charge. With a Broken Lance the Critical strike would instead do x4 instead of x5 because of the condition changing the maximum critical of a Broken weapon. Spirited Charge does a bunch of extra damage which is not dependant on the weapons critical bonus. A lance does more damage because it is specifically designed to do more damage with a charging mounted character. But if you were to use a Halberd which also has a x3 Critical Hit modifier, you would only get double damage from Spirited Charge.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

"Lead on, I prefer to stay back and use my bow." Crasius says as he casts a spell to enhance his bow and then to enhance himself.

I already had Greater Magic Weapon up. I now cast Gravity Bow with a 9 minute duration and Heroism with a 90 minute duration on myself.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

I am a normal player, so I say loot the world!


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Earlier

"I am reminded of the great poem by Eileen Mathias...

With their feet in the earth
And their heads in the sky
The tall trees watch
The clouds go by.

When the dusk sends quickly
The birds to rest,
The tall trees shelter them
Safe in a nest.

And then in the night
With the tall trees peeping,
The moon shines down
On a world that's sleeping."
Crasius tells the giant tree.

Later/

"I think we should try and see this structure. There might be something interesting in it." Crasius says.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Those DC's are beyond me.

"We are just passing through and we mean you no harm. Perhaps I could share a poem as payment for our passage." Crasius adds in with a flourish and a bow to the giant tree.

Diplomacy: 1d20 + 16 ⇒ (13) + 16 = 29

I thought about casting Heroism when we came out. Ah well. It might have come in handy.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

"Eh...we just finished a dangerous hag infested cave network. That does not mean this is a dangerous hag infested garden." Crasius says as he stops to smell a flower.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Should I just upgrade my gear to the new GP amount. I seem to be the only one who hasn't completed that.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Crasius enters the garden after Pemta, but instead of trying to hide he ambles along a path to view the various plants and see what he can identify. As he does he quotes a poem, "If words are seeds, let flowers grow from your mouth, not weeds. If heart are gardens, plant those flowers in the chest of the ones who exist around you... R.H. Swaney is such a great read on a restful afternoon."

Nature: 1d20 + 5 ⇒ (15) + 5 = 20


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

HP: 1d12 ⇒ 8

Dragon Disciple 5
Gained Toughness Feat, Blindsense 30 ft
+1 Fortitude, Reflex, Will
+1 to Acrobatics, Diplomacy, Linguistics, Perception. +2 to Sense Motive

I am set for level 10.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Crasius nods and says, "That sounds good. I could use a drink." He will go with the others to find a place to talk.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Bracer's of Archery are always nice. Are we supposed to come up with a purchase list to get us to 62K? I just sent some general items I would be interested in, but did not do a break down based on gp.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

"We do intend to carry on. Something dangerous is coming as dark forces array against each other." Crasius nods. "I am Crasius. If you have heard the calling, then any aid will certainly be helpful."


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Welcome to the group.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Welcome to the game. I think we missed that those were both you. Of the two Pyrrhus is probably more needed.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

I am taking a small family trip for Spring Break. We leave Sunday and return sometime on Tuesday. I am not sure how much free time I will have to post, so please feel free to bot me as needed.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

I will take a few rolls

Fort + Greater Heroism: 1d20 + 6 + 4 ⇒ (17) + 6 + 4 = 27

Will + Greater Heroism+1 vs evil Caster as a guess: 1d20 + 6 + 4 + 1 ⇒ (8) + 6 + 4 + 1 = 19

Fort + Greater Heroism: 1d20 + 6 + 4 ⇒ (3) + 6 + 4 = 13

Will + Greater Heroism+1 vs evil Caster as a guess: 1d20 + 6 + 4 + 1 ⇒ (3) + 6 + 4 + 1 = 14

Fort + Greater Heroism: 1d20 + 6 + 4 ⇒ (5) + 6 + 4 = 15

Will + Greater Heroism+1 vs evil Caster as a guess: 1d20 + 6 + 4 + 1 ⇒ (8) + 6 + 4 + 1 = 19

Yep, that would have not been awesome.

Do you want the wish list for treasure items here or in a PM?


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

"Travel swiftly. This place will not be kind if you take too long." Crasius says.

I will cast a normal Heroism on Seke as well. It doesn't stack with the Greater Heroism, but on the off handed chance something starts tossing Dispels around it might help."


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

I think it is worth listening to the GM. Sometimes strong GM hints are worth just going with. I prefer a player do it for story reasons, but losing a character on a bad roll is probably not worth it since that would also mess with the story pretty badly.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

I will be happy to cast Heroism on Rurik if he is willing to try his hand at getting the key.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

I don't know that I am anywhere close to the best, but I would be willing to go. I have Heroism to help with saves, and I think I have Hero Points I would be willing to spend.

If someone else wants to then I will cast Heroism on them. But I think a PC should do it.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

I think we are up since all the monsters just went. If not this will be when I go again.

Crasius moves to get a better view of the room as he continues his chant, "The massive chamber holds great danger..." and then sends an arrow at the Svathurim.

Continue IC, move and shoot one arrow.

+1 Adaptive Composite Longbow Attack, Good Hope, Inspire Courage, Haste, Deadly Shot: 1d20 + 11 + 2 + 2 + 1 - 2 ⇒ (2) + 11 + 2 + 2 + 1 - 2 = 16

+1 Adaptive Composite Longbow Damage, Inspire Courage, Good Hope: 1d8 + 5 + 2 + 2 + 4 ⇒ (6) + 5 + 2 + 2 + 4 = 19


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

I will be on vacation from Thursday through next Monday. I am not sure how much I will be able to post in that time. Feel free to bot me as needed.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

I started IC in round two. I did not want to do it until I saw what we are facing.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

"This is a Svathurim. Avoid cold and hit it with Fire if you have it!" Crasius says as his chant continues to inspire.

I do not think I have started my IC yet, so I will do that now.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

I would wait so I could identify whatever I know about what the Owl saw. That and Crasius is not our front line.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Nature+Tears: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 I would want information on defenses.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Crasius will call upon his inner power to enchant his bow further.

I will spend the round to cast Gravity Bow. It will last a minute per level.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Crasius collects his arrows as he lets his chant fade and then says, "We should note down the writings. They may be important later. For now, which door should we go through?" He pulls out a crowbar as he looks over the doors.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)
Rurik Voralius wrote:
Note that since both bless and good hope are morale bonuses, only the strongest applies.

True, so I would hit AC 30, 30 and 22.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

"Though the massive creatures cannot see us, still they pose a massive risk..." Crasius considers his chant as he sends a barrage at the closer giant.

5 Ft step SW to get closer. Cluster Shot all of the shots into Giant 1. Ignore cover from allies who benefit from my Inspire Courage abilites.

+2 Adaptive Composite Longbow Attack, PBS, Good Hope, Inspire Courage, Haste, Bless, Rapid Shot, Deadly Shot: 1d20 + 12 + 1 + 2 + 2 + 1 + 1 - 2 - 2 ⇒ (16) + 12 + 1 + 2 + 2 + 1 + 1 - 2 - 2 = 31

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Good Hope: 1d8 + 6 + 1 + 2 + 2 + 4 ⇒ (2) + 6 + 1 + 2 + 2 + 4 = 17

+2 Adaptive Composite Longbow Attack, PBS, Good Hope, Inspire Courage, Haste, Bless, Rapid Shot, Deadly Shot: 1d20 + 12 + 1 + 2 + 2 + 1 + 1 - 2 - 2 ⇒ (16) + 12 + 1 + 2 + 2 + 1 + 1 - 2 - 2 = 31

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Good Hope: 1d8 + 6 + 1 + 2 + 2 + 4 ⇒ (8) + 6 + 1 + 2 + 2 + 4 = 23

+2 Adaptive Composite Longbow Attack, PBS, Good Hope, Inspire Courage, Haste, Bless, Rapid Shot, Deadly Shot: 1d20 + 7 + 1 + 2 + 2 + 1 + 1 - 2 - 2 ⇒ (12) + 7 + 1 + 2 + 2 + 1 + 1 - 2 - 2 = 22

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Good Hope: 1d8 + 6 + 1 + 2 + 2 + 4 ⇒ (4) + 6 + 1 + 2 + 2 + 4 = 19


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

"Two giants loom ahead, trying to impede the path we must tread.." Crasius begins his chant as he moves forward with his bow ready.

Move and Inspire Courage!


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Sounds like a plan.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Sounds good. I am ready when everyone else is.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Initiative: 1d20 + 7 ⇒ (13) + 7 = 20

I have Greater Magic Weapon on my bow making it a +2 weapon and I have Heroism up.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Level 4 of Dragon Disciple
+1 HD: 1d12 + 2 ⇒ (2) + 2 = 4 So 7+2 for 9 instead.
+1 BAB

+1 Natural Armor
+2 Strength

Gain Cluster Shot Feat

+1 Acrobatics
+1 Diplomacy
+1 Linguistics (learn Giant unless someone has a suggestion for this.)
+1 Perception
+1 Sense Motive

+1 Caster Level
+1 1st level spell slot
+1 3rd level spell slot

Gain 1 3rd level spell known. Blink

Sadly, I cannot take Endure Elements.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

I just have Cold Weather Gear. I do not have survival, so hopefully Ingrit can offer some advice to keep me warm. I do keep Heroism up as much as possible.

If we do not have the ability to survive here, rushing forward seems like a really bad idea.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

"It has not been long since we rested, but are we ready to enter the Boneyard? It might be prudent to rest again and for those of you who change spells to focus on what we will likely find in such a place." Crasius says.

Do we have any knowledge of either Eon Pit or Boneyard?


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Crasius starts speaking, "Could it be true...might the woman have tried to lure the party to it's death.."

Inspre Courage +2.


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Local+Heroism: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24

I will take Spell Like Abilities and Weaknesses.

"Why do you care what their fate is?" Crasius asks as he wonders where this new hag came from.

Diplomacy+Heroism: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19


Spells: 1st (5/6), 2nd (4/5), 3rd (3/4)
Skill M-Z:
Oratory +11, Perception +15, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Acrobatics +18 (17), Diplomacy +16, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +6, Religion +5, Linguistics +15,
Human Male Bard [Arrowsong Minstrel]/Dragon Disciple [Brass] 9; 95/95 HPs; Init +7; AC 20 (21 Haste), T 15 (16 Haste), FF 16; Armor Check Penalty -1; Fort +6, Ref +10, Will +6, [+1 vs Evil Casters]; 12/14 BS ; HP 3; Perception +15 (30 ft Blindsense)

Crasius watches silently and waits to see what the circle does.