Valeros

Crasius Leone's page

407 posts. Alias of Malinor..


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Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

"We can always try. I doubt many came to visit that creature. If we rested in his room, we would likely be left alone for a time." Crasius says.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

I have never played this AP before. There are some super cool things for Draconic-themed characters. Very awesome!

With that being said, I already have a dragon amulet I am wearing and a breath weapon. So someone else may want to wear this new amulet. The statuette would be fun for Crasius to carry, but if someone else wants it as a possible mount he would not argue.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Spellcraft: 1d20 + 11 ⇒ (8) + 11 = 19

Crasius' Perception: 1d20 + 17 ⇒ (8) + 17 = 25

Talsune's Perception: 1d20 + 18 ⇒ (6) + 18 = 24

Crasius spots something beneath a rug and points it out to Talsune. She reaches down and flips it over to reveal a miniature toy dragon that glows with Magic as Crasius casts Detect Magic and scans the room.

Spellcraft: 1d20 + 11 ⇒ (19) + 11 = 30

"I am not sure what that Amulet does, but this statuette turns into a large dragon sized creature that will fight for you. It would probably be large enough to ride as well." Crasius tells the others. He looks around and says, "My throat is getting a bit worn. Do we wish to rest here or push on?"


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Is the fog gone? It looks gone on the map but it matters for my action.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Hopefully, he joins back in.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Do you want someone to roll for Ingrit?

I will be on a road trip vacation from 6/14 to 6/23. I will try and post each day, but if I am unable to, please feel free to bot me as needed.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius has Talsune move into the fog and uses his heightened senses to detect the creature. He then points Talsune in the correct direction, "...There lies the monstrous being to slay!" he calls out as he sends a barrage of arrows and Talsune breath a gout of

Automatically Guide Talsune with my knees. Keep up my bard song for a second round in this fight. Move forward and then use my 30 ft Blindsense to find the creature. I will be closing my eyes to avoid the gaze attack and firing blind as I have the miss chance regardless, but I can pinpoint the location. I will have Talsune use the breath in the same direction as long as I do not think it will hit an ally.

Primary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 - 2 ⇒ (10) + 14 + 1 + 2 + 2 - 2 - 2 = 25

Miss Chance- Low misses: 1d100 ⇒ 100

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 2 + 4 ⇒ (4) + 8 + 1 + 2 + 2 + 4 = 21

Rapid Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 - 2 ⇒ (6) + 14 + 1 + 2 + 2 - 2 - 2 = 21

Miss Chance- Low misses: 1d100 ⇒ 46

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 2 + 4 ⇒ (6) + 8 + 1 + 2 + 2 + 4 = 23

Secondary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 9 + 1 + 2 + 2 - 2 - 2 ⇒ (11) + 9 + 1 + 2 + 2 - 2 - 2 = 21

Miss Chance- Low misses: 1d100 ⇒ 80

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 2 + 4 ⇒ (2) + 8 + 1 + 2 + 2 + 4 = 19

Talsune's 60 ft Acid Line; DC 20 Reflex for Half Damage: 9d6 ⇒ (6, 5, 3, 4, 3, 4, 6, 6, 3) = 40

Recharge: 1d4 ⇒ 2


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

"Beware the forlorn gaze of the kokogiak, and its blisteringly cold breath...." Crasius begins to chant as he warns his allies of some of the abilities of the fearsome creature.

Spend a round of Bard Song to start this off.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Have a fun time at the Con. I have not gone to an RPG con in years.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius nods and prepares to face whatever lies inside.

Init: 1d20 + 8 ⇒ (9) + 8 = 17


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius says, "I suggest we continue down this path. There seems to be a door to both sides. We should check them both as we pass."

Continue along to the SW, since I think we are at the top of the map and check the doors in order as we go.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Religion: 1d20 + 5 ⇒ (18) + 5 = 23 This one totally makes sense for Crasius to know.

Crasius looks around at the dark decor and says, "This room is a dark place dedicated to Dahak, the Endless Destruction, evil god of the chromatic dragons. A leader who puts this much into such a terrible shrine is definitely someone who must be brought low."


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

"We should turn right to go due north of here and check where that leads." Crasius says.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

"It is strange that you would think to use the bones of long dead creatures to make a new monster. We should just continue northwest as far as we can go." Crasius says.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

"Let us start with the North Western path, and then we can work our way around as we go." Crasius suggests.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius nods pleasantly to the creature as Talsune brings them past the creature.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

"This is a half-dragon, half-dastrachan. Such a mix would surely create a powerful predator. This one seems to have the draconic ability to breathe a cone of cold damage or to use a destructive harmoncis that sends a much larger cone of sound that can hurt or subdue a foe." Crasius whispers to his allies and then looks at the creature and calls out in Draconic to it, "We need to pass by. Let us through and we will not harm you or any kills that you have."

Diplomacy, Heroism: 1d20 + 20 + 2 ⇒ (1) + 20 + 2 = 23

It doesn't autofail, but I am not sure I convinced it to be my buddy.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius is not as skilled at lying but would support your tale.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius is very diplomatic and has handled talks for the group in the past.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

I am glad to hear it is healing well!


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

I will have traveling from Friday March 6th, until Saturday March 21st. I will try and keep up posting, but please feel free to bot me as needed.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius is only +16 to Linguistics. So he can automatically aid, but you are more skilled.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Good luck with the transplant!


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Hit Points: 1d12 ⇒ 2

I am leveled up. At 12th I cannot take Leadership unless I can retrain something. But I would like Talsune to stick around. I am not sure how you want to run that until I can get another feat.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

"The Mantle does require our service. I am sorry that I was not able to be of more assistance against that...rock. But this is Talsune, she is a new ally of mine who came to your aid." Crasius says as he introduces his new ally.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

"It is good that you were able to find us. More assistance is always appreciated. That crystal was terrible. I hope we do not find more of those in this complex." Crasius says as he still holds his head and tries to recover from the terrible effect.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

I am sorry, I apparently messed up. Talsune will not attack Barknarla. In between posts I forgot that Barknarla was on our side.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius' Fortitude+Heroism: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13 I am just taking a nice break.

Talsune takes two swings at the crystal and bites at Barknarla as Crasius sits slumped in the saddle.

Glaive Attack: 1d20 + 16 ⇒ (17) + 16 = 33

Glaive Damage: 2d8 + 9 ⇒ (1, 4) + 9 = 14

Secondary Glaive Attack: 1d20 + 11 ⇒ (4) + 11 = 15

Secondary Glaive Damage: 2d8 + 9 ⇒ (5, 8) + 9 = 22

Bite Attack: 1d20 + 11 ⇒ (15) + 11 = 26

Bite Damage: 1d8 + 6 ⇒ (7) + 6 = 13


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Talsune moves up and swings at the Crystal.

Move and make a single attack at the Crystal. Talsune will have soft cover from Wapiti.

Glaive Attack-Cover: 1d20 + 16 - 4 ⇒ (16) + 16 - 4 = 28

Glaive Damage: 2d8 + 9 ⇒ (6, 3) + 9 = 18


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius and Talsune struggle to break free!

Crasius' Fortitude+Heroism: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20

Talsune's Fortitude: 1d20 + 12 ⇒ (18) + 12 = 30


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

I think a lot of games are moving slowly, but hopefully after the New Years the GM can move the round along.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)
Clebsch RoW wrote:
I'm back. Sorry for the delay and thanks for your support and patience.

Thank you for running. I hope you and your family are feeling better.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

I am sorry to hear that. Take care!


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

I am not sure if Talsune needs a save, so I made one for her as well.

Crasius' Fortitude+Heroism: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15

Talsune's Fortitude?: 1d20 + 12 ⇒ (2) + 12 = 14

Blarg.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

I say we do whatever encounters you think will be good for the story and we can skip encounters, or you can just narrate them, if they will just waste time.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Feel free to skip it if you do not think it will be fun.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

"...That only through swift intervention will they be saved..." Crasius says as Talsune flies forward and Crasius shoots an arrow at the creature.

Talsune moves up, I keep up Inspire Courage and cast Liberating Command on Wapiti. She gets an Escape Artist check with a +20 Competence Bonus. And then Fire, I think there was some discussion if I could ride a mount and fire all my shots with the bow. I will roll them all with the first shot out in the open, and the rest behind a spoiler. I ignore cover from allies affected by my Inspire Courage. If I can only shoot once, add +2 to the first attack as I am not using Rapid Shot.

Primary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 - 2 ⇒ (19) + 14 + 1 + 2 + 2 - 2 - 2 = 34

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 2 + 4 ⇒ (1) + 8 + 1 + 2 + 2 + 4 = 18

Full Attack maybe?:

Rapid Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 - 2 ⇒ (5) + 14 + 1 + 2 + 2 - 2 - 2 = 20

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 2 + 4 ⇒ (4) + 8 + 1 + 2 + 2 + 4 = 21

Secondary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 9 + 1 + 2 + 2 - 2 - 2 ⇒ (15) + 9 + 1 + 2 + 2 - 2 - 2 = 25

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 2 + 4 ⇒ (8) + 8 + 1 + 2 + 2 + 4 = 25


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

"...after squeezing them so hard...." Crastor continues his chant as he sends a barrage of arrows at the injured monster.

Another round of IC. Cluster shot at the injured monster and ignore cover from allies benefiting from IC.

Primary Attack: +2 Adaptive Composite Longbow Attack, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 2 + 2 - 2 - 2 ⇒ (9) + 14 + 2 + 2 - 2 - 2 = 23

+2 Adaptive Composite Longbow Damage, Inspire Courage, Deadly Shot: 1d8 + 8 + 2 + 4 ⇒ (3) + 8 + 2 + 4 = 17

Rapid Attack: +2 Adaptive Composite Longbow Attack, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 2 + 2 - 2 - 2 ⇒ (3) + 14 + 2 + 2 - 2 - 2 = 17

+2 Adaptive Composite Longbow Damage, Inspire Courage, Deadly Shot: 1d8 + 8 + 2 + 4 ⇒ (1) + 8 + 2 + 4 = 15

Secondary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Haste, Rapid Shot, Deadly Shot: 1d20 + 9 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (14) + 9 + 1 + 2 + 2 + 1 - 2 - 2 = 25

+2 Adaptive Composite Longbow Damage, Inspire Courage, Deadly Shot: 1d8 + 8 + 2 + 4 ⇒ (5) + 8 + 2 + 4 = 19


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius begins his chant by saying, "A breath of crackling lightning, a monster that seeks to eat it's foe..." Hearing they have a breath weapon, Talsune just moves to make it harder to hit everyone at once.

Breath weapon incoming. Start Inspire Courage. Talsune just moves us behind the wall.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

"That is a good sized maw, assuming one bite took the rest of the ram with it." Crasius says as he gives the remains an appraising look.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Perception: 1d20 + 16 ⇒ (1) + 16 = 17

"I think we should explore this passage. It seems less then prudent to leave potential foes behind us." Crasius says as he looks around at the light reflecting off the glacial ice.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Bye Pemta! Good luck in your games.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Have fun at the Con!

I say run what you think will be compelling. If there are fights you want to skip, I will not know the difference.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

"A mighty spear would be good to have. I am happy to assist you in going to get it as long as you are sure you would not face greater issues for taking outsiders to this crevasse. I would not wish to see you harmed for helping us." Crasius says.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Talsune strikes at the creature before stepping back so that Crasius can fire his bow. Crasius continues his chant, "...to save their intended prey..."

Talsune will full attack, then 5 ft back and Crasius will fire. If Talsune kills it, Crasius goes for the other one. If not we work on keeping the damage on one. Crasius will fire all at one monster and use Cluster Shot.

Talsune's attacks

Glaive Attack, IC: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38

Glaive Damage, IC: 2d8 + 9 + 2 ⇒ (6, 7) + 9 + 2 = 24

Critical Confirmation Glaive Attack, IC: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31

Critical Confirmation Glaive Damage, IC: 4d8 + 18 + 4 ⇒ (7, 8, 2, 1) + 18 + 4 = 40 Glaives are x3.

Secondary Glaive Attack, IC: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20

Secondary Glaive Damage, IC: 2d8 + 9 + 2 ⇒ (5, 8) + 9 + 2 = 24

Bite Attack, IC: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32

Bite Damage, IC: 1d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15

Crasius' Attacks

Primary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 - 2 ⇒ (14) + 14 + 1 + 2 + 2 - 2 - 2 = 29

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 4 ⇒ (7) + 8 + 1 + 2 + 4 = 22

Rapid Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 - 2 ⇒ (7) + 14 + 1 + 2 + 2 - 2 - 2 = 22

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 4 ⇒ (6) + 8 + 1 + 2 + 4 = 21

Haste Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 - 2 ⇒ (17) + 14 + 1 + 2 + 2 - 2 - 2 = 32

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 4 ⇒ (5) + 8 + 1 + 2 + 4 = 20

Secondary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 - 2 ⇒ (9) + 14 + 1 + 2 + 2 - 2 - 2 = 24

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 4 ⇒ (3) + 8 + 1 + 2 + 4 = 18


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Talsune has 15 ft reach with the glaive. Does the creature stop at that point or provoke? If it provokes I have put a spoiler AoO on this post to keep things moving smoothly.

Talsune's AoO:

Talsune swings her mighty glaive and strikes at the oncoming Ursikka!

MWK Glaive Attack, IC: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26

MWK Glaive Damage, IC: 2d8 + 9 + 2 ⇒ (2, 6) + 9 + 2 = 19

The glaive is not magical.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

"...destroy the giant furry insects..." Crasius chants as Talsune drops down to land away from the monsters. She breathes a gout of acid at the nearest giant mantis as Crasius sends a single arrow that misses badly.

Round 2 of Inspire Courage. Talsume has to land. She does so and Breathes and Crasius shoots a single arrow.

60 ft Acid Line; DC 20 Reflex for Half Damage: 9d6 ⇒ (1, 4, 1, 6, 5, 6, 5, 5, 3) = 36

Recharge: 1d4 ⇒ 2

Primary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 ⇒ (1) + 14 + 1 + 2 + 2 - 2 = 18

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 4 ⇒ (4) + 8 + 1 + 2 + 4 = 19


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Talsune will move to be 30 ft away from the creature to just be in Point Blank Shot.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius would start his narrative during the movement round so anyone going before him would benefit from Inspire Courage.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +17, Sense Motive +14, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +21 (20), Diplomacy +20, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +16,
Human Male Bard [A.M.]/DD [Brass] 12; 129/129; Init +8; AC 22 (23 Haste), T 16 (17 Haste), FF 17; AC Penalty -1; Fort +10, Ref +13 (+14 Haste), Will +9, [+1 vs EC]; 13/14 BS ; HP 3; Per +17 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius likes have Talsune. He will take her as a cohort if that works with the GM and group.

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