Valeros

Crasius Leone's page

369 posts. Alias of Malinor..


RSS

1 to 50 of 369 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius begins his chant by saying, "A breath of crackling lightning, a monster that seeks to eat it's foe..." Hearing they have a breath weapon, Talsune just moves to make it harder to hit everyone at once.

Breath weapon incoming. Start Inspire Courage. Talsune just moves us behind the wall.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

"That is a good sized maw, assuming one bite took the rest of the ram with it." Crasius says as he gives the remains an appraising look.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Perception: 1d20 + 16 ⇒ (1) + 16 = 17

"I think we should explore this passage. It seems less then prudent to leave potential foes behind us." Crasius says as he looks around at the light reflecting off the glacial ice.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Bye Pemta! Good luck in your games.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Have fun at the Con!

I say run what you think will be compelling. If there are fights you want to skip, I will not know the difference.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

"A mighty spear would be good to have. I am happy to assist you in going to get it as long as you are sure you would not face greater issues for taking outsiders to this crevasse. I would not wish to see you harmed for helping us." Crasius says.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Talsune strikes at the creature before stepping back so that Crasius can fire his bow. Crasius continues his chant, "...to save their intended prey..."

Talsune will full attack, then 5 ft back and Crasius will fire. If Talsune kills it, Crasius goes for the other one. If not we work on keeping the damage on one. Crasius will fire all at one monster and use Cluster Shot.

Talsune's attacks

Glaive Attack, IC: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38

Glaive Damage, IC: 2d8 + 9 + 2 ⇒ (6, 7) + 9 + 2 = 24

Critical Confirmation Glaive Attack, IC: 1d20 + 16 + 2 ⇒ (13) + 16 + 2 = 31

Critical Confirmation Glaive Damage, IC: 4d8 + 18 + 4 ⇒ (7, 8, 2, 1) + 18 + 4 = 40 Glaives are x3.

Secondary Glaive Attack, IC: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20

Secondary Glaive Damage, IC: 2d8 + 9 + 2 ⇒ (5, 8) + 9 + 2 = 24

Bite Attack, IC: 1d20 + 11 + 2 ⇒ (19) + 11 + 2 = 32

Bite Damage, IC: 1d8 + 6 + 2 ⇒ (7) + 6 + 2 = 15

Crasius' Attacks

Primary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 - 2 ⇒ (14) + 14 + 1 + 2 + 2 - 2 - 2 = 29

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 4 ⇒ (7) + 8 + 1 + 2 + 4 = 22

Rapid Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 - 2 ⇒ (7) + 14 + 1 + 2 + 2 - 2 - 2 = 22

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 4 ⇒ (6) + 8 + 1 + 2 + 4 = 21

Haste Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 - 2 ⇒ (17) + 14 + 1 + 2 + 2 - 2 - 2 = 32

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 4 ⇒ (5) + 8 + 1 + 2 + 4 = 20

Secondary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 - 2 ⇒ (9) + 14 + 1 + 2 + 2 - 2 - 2 = 24

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 4 ⇒ (3) + 8 + 1 + 2 + 4 = 18


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Talsune has 15 ft reach with the glaive. Does the creature stop at that point or provoke? If it provokes I have put a spoiler AoO on this post to keep things moving smoothly.

Talsune's AoO:

Talsune swings her mighty glaive and strikes at the oncoming Ursikka!

MWK Glaive Attack, IC: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26

MWK Glaive Damage, IC: 2d8 + 9 + 2 ⇒ (2, 6) + 9 + 2 = 19

The glaive is not magical.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

"...destroy the giant furry insects..." Crasius chants as Talsune drops down to land away from the monsters. She breathes a gout of acid at the nearest giant mantis as Crasius sends a single arrow that misses badly.

Round 2 of Inspire Courage. Talsume has to land. She does so and Breathes and Crasius shoots a single arrow.

60 ft Acid Line; DC 20 Reflex for Half Damage: 9d6 ⇒ (1, 4, 1, 6, 5, 6, 5, 5, 3) = 36

Recharge: 1d4 ⇒ 2

Primary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 ⇒ (1) + 14 + 1 + 2 + 2 - 2 = 18

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 4 ⇒ (4) + 8 + 1 + 2 + 4 = 19


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Talsune will move to be 30 ft away from the creature to just be in Point Blank Shot.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius would start his narrative during the movement round so anyone going before him would benefit from Inspire Courage.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius likes have Talsune. He will take her as a cohort if that works with the GM and group.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

"It sounds like removing this warlord on our way is worth doing." Crastor says as he is already considering the epic oration he will create from their adventure.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius continues his chant, "...so peace may be all that we know..." as Talsune lands and Crasius sends a barrage of arrows at the General.

Land, continue my Inspire Courage and Cluster shot all my shots at the General.

[spoiler= Attack Sequence]Primary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 - 2 ⇒ (7) + 14 + 1 + 2 + 2 - 2 - 2 = 22

+2 Adaptive Composite Longbow Damage, Gravity Bow, PBS, Inspire Courage, Deadly Shot: 2d6 + 8 + 1 + 2 + 2 + 4 ⇒ (6, 6) + 8 + 1 + 2 + 2 + 4 = 29

Rapid Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 - 2 ⇒ (18) + 14 + 1 + 2 + 2 - 2 - 2 = 33

+2 Adaptive Composite Longbow Damage, Gravity Bow, PBS, Inspire Courage, Deadly Shot: 2d6 + 8 + 1 + 2 + 2 + 4 ⇒ (5, 6) + 8 + 1 + 2 + 2 + 4 = 28

Secondary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 9 + 1 + 2 + 2 - 2 - 2 ⇒ (16) + 9 + 1 + 2 + 2 - 2 - 2 = 26

+2 Adaptive Composite Longbow Damage, Gravity Bow, PBS, Inspire Courage, Deadly Shot: 2d6 + 8 + 1 + 2 + 2 + 4 ⇒ (6, 4) + 8 + 1 + 2 + 2 + 4 = 27


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

I am sorry to hear about that. Take the time you need.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)
Clebsch RoW wrote:
It must also be remembered that if we let the two PCs bond with Dragonkin, the party becomes even more powerful with two dragon breath attacks at the start of most combats and more as the weapon replenishes. .

For what it's worth. I think if we want to keep the Dragonkin around as combatants, we should need to take Leadership or some similar ability to gain an ally when we level. It is fun to use them in this fight, but they probably should just be "fighting off screen" unless or until we do that.

I would be happy to take the Leadership feat at 12th though, and will if that option works. I think its cool for character story purposes.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

I did it wrong, so I will stick with my action for this turn. I will just fire the first arrow and use the Breath Weapon and I can land next turn.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)
Clebsch RoW wrote:
Purely for balance, I might suggest the multiplier for charge be limited to x2 and not apply to the hoof.

I thought I would toss in my two coppers. Cavalry charge based characters are not balanced when you look in a void at what they can do in a single action. Trying to tone it down based on what they could do is a problem considering they cannot always do that.

Characters that are based on a single all or nothing action in combat have to be spectacular when it goes off or it is not balanced to the many, many, times their trick just doesn't happen. If a medium sized creature stands next to Thorizmond, he cannot use his lance to attack it at all. That is a serious down side to the build when you cannot use your cool weapon in a huge portion of the fights.

As Thorizmond levels he is going to continue to learn new ways to spike damage. If it is a problem now, even trying to tone it down is just delaying the damage slightly. If he Crits, a Lance is x3 and that damage skyrockets even if you reduce the feat and almost anything pops real fast.

There are just some fights where mounted combat characters get everything to align and one shot the fight. Then there may be 5 fights in a row where they don't get to charge at all. This is especially true now that there are a couple more large mounts floating around the battle field that potentially block charge routes.

I like to see people play what they want, but the GM also has to have fun as well so they are willing to continue to run the game. It might be that this build is going to cause unhappy feelings regardless of what you agree to, and that is not a great thing. So changing it up might be worth while.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius continues his chant as Talsune breathes another burst of acid and then circles the General, "..and bring peace between our new friends and foes..." as he sends a series of arrows at the General.

Fly: 1d20 + 13 ⇒ (1) + 13 = 14 We cannot hover, but we do fly forward ok.

Ride: 1d20 + 5 ⇒ (20) + 5 = 25

Breath Weapon Recharge since I forgot: 1d4 ⇒ 1

[ooc]I full attack using Clustershot in case there is DR on the General. Talsune uses another breath weapon blast and avoids hitting anyone but the General.

[spoiler= Attack Sequence]Primary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 - 2 ⇒ (6) + 14 + 1 + 2 + 2 - 2 - 2 = 21

+2 Adaptive Composite Longbow Damage, Gravity Bow, PBS, Inspire Courage, Deadly Shot: 2d6 + 8 + 1 + 2 + 2 + 4 ⇒ (5, 6) + 8 + 1 + 2 + 2 + 4 = 28

Rapid Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 - 2 ⇒ (20) + 14 + 1 + 2 + 2 - 2 - 2 = 35

+2 Adaptive Composite Longbow Damage, Gravity Bow, PBS, Inspire Courage, Deadly Shot: 2d6 + 8 + 1 + 2 + 2 + 4 ⇒ (5, 6) + 8 + 1 + 2 + 2 + 4 = 28

Haste Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 - 2 ⇒ (5) + 14 + 1 + 2 + 2 - 2 - 2 = 20

+2 Adaptive Composite Longbow Damage, Gravity Bow, PBS, Inspire Courage, Deadly Shot: 2d6 + 8 + 1 + 2 + 2 + 4 ⇒ (2, 3) + 8 + 1 + 2 + 2 + 4 = 22

Secondary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 9 + 1 + 2 + 2 - 2 - 2 ⇒ (17) + 9 + 1 + 2 + 2 - 2 - 2 = 27

+2 Adaptive Composite Longbow Damage, Gravity Bow, PBS, Inspire Courage, Deadly Shot: 2d6 + 8 + 1 + 2 + 2 + 4 ⇒ (5, 2) + 8 + 1 + 2 + 2 + 4 = 24

Critical Confirmation Rapid Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 - 2 ⇒ (12) + 14 + 1 + 2 + 2 - 2 - 2 = 27

Critical Confirmation +2 Adaptive Composite Longbow Damage, Gravity Bow, PBS, Inspire Courage, Deadly Shot: 4d6 + 8 + 1 + 2 + 2 + 4 ⇒ (1, 1, 1, 5) + 8 + 1 + 2 + 2 + 4 = 25

60 ft Acid Line; DC 20 Reflex for Half Damage: 9d6 ⇒ (5, 4, 2, 3, 2, 5, 1, 5, 4) = 31

Breath Weapon Recharge: 1d4 ⇒ 2


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

"Go forth mighty allies to defeat our foe...." Crasius begins his bardic chant as Talsune moves to get a straight line to blast her acidic breath at their combined foe.

Crasius Reflex: 1d20 + 16 ⇒ (18) + 16 = 34

Talsune Reflex: 1d20 + 8 ⇒ (19) + 8 = 27

Ride: 1d20 + 5 ⇒ (14) + 5 = 19

Talsune Fly: 1d20 + 13 ⇒ (5) + 13 = 18

Some good saves there. Talsume moves to get a clear shot at the General with her breath weapon while leaving room for our allies to charge in. Crasius would have discussed staying at range and using his bow and her breath weapon to contribute to fights. Or using Fly By attacks with her noticeable reach to avoid attacks on us.

60 ft Acid Line; DC 20 Reflex for Half Damage: 9d6 ⇒ (2, 1, 1, 5, 1, 4, 2, 3, 1) = 20

I am not sure on the Save. I believe it should be Con Bonus+Half Hit Dice which is 20. If this is incorrect, please let me know the Save DC.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Pyrrhus dropped out of the campaign.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

I am sorry to hear you are not doing well Pyrrhus. I hope you start feeling better soon and that taking a step back helps you out.

I will be going on a vacation from Sunday, the 20th, through the following Saturday, the 27th. I should have some access to the internet, but I am not sure how much time I will have to post. So please feel free to bot me as needed.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Initiative: 1d20 + 8 ⇒ (3) + 8 = 11


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

"We have not finished the job and I think we should before we go. This general should be dealt with. This would also be a good chance to try out our new partnerships before we have left this area behind." Crastor says.


1 person marked this as a favorite.
Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius looks at Nevra and says, "If you wish to travel and be more active in the defense of your loved ones, I would be honored to join with you. There are many beautiful, and terrible, things in the Planes and I would be happy to see them with you."

Diplomacy+Heroism: 1d20 + 19 + 2 ⇒ (12) + 19 + 2 = 33

And assuming I can be Pemta's Wingman.

"Talsune, I wish to let you know that Pemta may not have the words to express her interest in spending more time with you, but I know that she can be a stalwart companion who might one day help fill the hole that you are feeling." Crasius says as he smiles down at the gnome.

Diplomacy+Heroism: 1d20 + 19 + 2 ⇒ (9) + 19 + 2 = 30


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

So out of curiosity, how does the bonding work? Is this just an RP thing where they travel with us or would they be a cohort type character?


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Perception: 1d20 + 16 ⇒ (18) + 16 = 34 Success!

Sense Motive: 1d20 + 11 ⇒ (2) + 11 = 13 So close...so far.

Crasius will approach the dragonkin and say, "Hello, I was hoping to speak to you and learn more of your ways here."


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius would be interested in bonding with a Dragonkin. That sounds pretty awesome.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

I hope you feel better!


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Just as a head's up. I will be taking a trip from Friday through Monday. I am not sure how my posting will be in that time so feel free to bot me as needed.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

...And in their arrogance they shall fall... Crastor intones as he sends more arrows around Thorizmond at the golden dragonkin.

Another round of IC. Any allies affected by my IC do not provide cover for enemies. Full attack with Cluster shot on Gold.

Primary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Haste, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (13) + 14 + 1 + 2 + 2 + 1 - 2 - 2 = 29

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 2 + 4 ⇒ (6) + 8 + 1 + 2 + 2 + 4 = 23

Rapid Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Haste, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (5) + 14 + 1 + 2 + 2 + 1 - 2 - 2 = 21

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 2 + 4 ⇒ (5) + 8 + 1 + 2 + 2 + 4 = 22

Haste Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Haste, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (1) + 14 + 1 + 2 + 2 + 1 - 2 - 2 = 17

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 2 + 4 ⇒ (7) + 8 + 1 + 2 + 2 + 4 = 24

Secondary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Haste, Rapid Shot, Deadly Shot: 1d20 + 9 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (1) + 9 + 1 + 2 + 2 + 1 - 2 - 2 = 12

+2 Adaptive Composite Longbow Damage, PBS, Inspire Courage, Deadly Shot: 1d8 + 8 + 1 + 2 + 2 + 4 ⇒ (3) + 8 + 1 + 2 + 2 + 4 = 20

Two natural 1's on attack rolls. Awesomeness.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius chants, "The dragonkin come to face our wrath..."

Another round of IC. Full attack at the Golden dragonkin with cluster shot. I am not sure how high he is so I am not adding in PBS. If he is 30 ft up or less please add in the +1 to hit and damage.

Primary Attack: +2 Adaptive Composite Longbow Attack, Inspire Courage, Heroism, Haste, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 - 2 - 2 ⇒ (19) + 14 + 1 + 2 + 2 - 2 - 2 = 34

+2 Adaptive Composite Longbow Damage, Inspire Courage, Deadly Shot: 1d8 + 8 + 2 + 2 + 4 ⇒ (2) + 8 + 2 + 2 + 4 = 18

Rapid Attack: +2 Adaptive Composite Longbow Attack, Inspire Courage, Heroism, Haste, Rapid Shot, Deadly Shot: 1d20 + 14 + 2 + 2 - 2 - 2 ⇒ (6) + 14 + 2 + 2 - 2 - 2 = 20

+2 Adaptive Composite Longbow Damage, Inspire Courage, Deadly Shot: 1d8 + 8 + 2 + 2 + 4 ⇒ (7) + 8 + 2 + 2 + 4 = 23

Haste Attack: +2 Adaptive Composite Longbow Attack, Inspire Courage, Heroism, Haste, Rapid Shot, Deadly Shot: 1d20 + 14 + 2 + 2 + 1 - 2 - 2 ⇒ (6) + 14 + 2 + 2 + 1 - 2 - 2 = 21

+2 Adaptive Composite Longbow Damage, Inspire Courage, Deadly Shot: 1d8 + 8 + 2 + 2 + 4 ⇒ (7) + 8 + 2 + 2 + 4 = 23

Secondary Attack: +2 Adaptive Composite Longbow Attack, Inspire Courage, Heroism, Haste, Rapid Shot, Deadly Shot: 1d20 + 9 + 2 + 2 + 1 - 2 - 2 ⇒ (17) + 9 + 2 + 2 + 1 - 2 - 2 = 27

+2 Adaptive Composite Longbow Damage, Inspire Courage, Deadly Shot: 1d8 + 8 + 2 + 2 + 4 ⇒ (3) + 8 + 2 + 2 + 4 = 19


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

I have moved forward.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius chants "To the rescue once more. Off we go."

Inspire Courage for +2.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

@GM, on the map there is one within 30 ft of me and that was what I was basing this on. Is that creature not really there?


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius closes his eyes and focuses his draconic senses on the creature. He chants "Slay them fast, for they will not be the last..."

Keep up the Inspire Courage. I have Blindsense within 30 ft. So I can target, but I lose my dex and have a miss chance. I will fire all at the one within 30 ft using Cluster Shot.

Primary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Haste, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (8) + 14 + 1 + 2 + 2 + 1 - 2 - 2 = 24

Miss Chance, low misses: 1d100 ⇒ 94

+2 Adaptive Composite Longbow Damage, Gravity Bow, PBS, Inspire Courage, Deadly Shot: 2d6 + 8 + 1 + 2 + 2 + 4 ⇒ (1, 1) + 8 + 1 + 2 + 2 + 4 = 19

Rapid Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Haste, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (8) + 14 + 1 + 2 + 2 + 1 - 2 - 2 = 24

Miss Chance, low misses: 1d100 ⇒ 37

+2 Adaptive Composite Longbow Damage, Gravity Bow, PBS, Inspire Courage, Deadly Shot: 2d6 + 8 + 1 + 2 + 2 + 4 ⇒ (6, 2) + 8 + 1 + 2 + 2 + 4 = 25

So AC 24 for 19 damage and AC 28 for 29 damage both get past the miss chance.

Haste Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Haste, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (13) + 14 + 1 + 2 + 2 + 1 - 2 - 2 = 29

Miss Chance, low misses: 1d100 ⇒ 1

+2 Adaptive Composite Longbow Damage, Gravity Bow, PBS, Inspire Courage, Deadly Shot: 2d6 + 8 + 1 + 2 + 2 + 4 ⇒ (2, 5) + 8 + 1 + 2 + 2 + 4 = 24

Secondary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Haste, Rapid Shot, Deadly Shot: 1d20 + 9 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (17) + 9 + 1 + 2 + 2 + 1 - 2 - 2 = 28

Miss Chance, low misses: 1d100 ⇒ 99

+2 Adaptive Composite Longbow Damage, Gravity Bow, PBS, Inspire Courage, Deadly Shot: 2d6 + 8 + 1 + 2 + 2 + 4 ⇒ (6, 6) + 8 + 1 + 2 + 2 + 4 = 29


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Come on, everyone knows that fire burns, acid melts, cold freezes, sonic booms, and lightning crackles or maybe sizzles but definitely doesn't melt. :D


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

"A gaze that turns you to stone, and breath that melts your bones.." Crasius begins his chant.

A truly inspiring start to Inspire Courage in my allies! We are at round 9. As a heads up, I will probably skip using it in whatever is the next fight.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius continues his chant, "a danger to all that lie within...

Round 8 of IC. 5 ft forward. Fire everything at Barbarian 2 ignoring any cover from allies benefiting from Inspire Courage. I will cluster shot. So if he somehow has DR, add all the damage and he only benefits from DR once.

Primary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Haste, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (5) + 14 + 1 + 2 + 2 + 1 - 2 - 2 = 21

+2 Adaptive Composite Longbow Damage, Gravity Bow, PBS, Inspire Courage, Deadly Shot: 2d6 + 8 + 1 + 2 + 2 + 4 ⇒ (3, 5) + 8 + 1 + 2 + 2 + 4 = 25

Rapid Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Haste, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (15) + 14 + 1 + 2 + 2 + 1 - 2 - 2 = 31

+2 Adaptive Composite Longbow Damage, Gravity Bow, PBS, Inspire Courage, Deadly Shot: 2d6 + 8 + 1 + 2 + 2 + 4 ⇒ (4, 5) + 8 + 1 + 2 + 2 + 4 = 26

Haste Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Haste, Rapid Shot, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (3) + 14 + 1 + 2 + 2 + 1 - 2 - 2 = 19

+2 Adaptive Composite Longbow Damage, Gravity Bow, PBS, Inspire Courage, Deadly Shot: 2d6 + 8 + 1 + 2 + 2 + 4 ⇒ (1, 4) + 8 + 1 + 2 + 2 + 4 = 22

Secondary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Haste, Rapid Shot, Deadly Shot: 1d20 + 9 + 1 + 2 + 2 + 1 - 2 - 2 ⇒ (4) + 9 + 1 + 2 + 2 + 1 - 2 - 2 = 15

+2 Adaptive Composite Longbow Damage, Gravity Bow, PBS, Inspire Courage, Deadly Shot: 2d6 + 8 + 1 + 2 + 2 + 4 ⇒ (4, 5) + 8 + 1 + 2 + 2 + 4 = 26


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

I will be on vacation from Monday through Friday. I am not sure how my posting will go, so feel free to bot me as needed.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Take care Thorizmond!


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

I fired at the Barbarian #1.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius flies forward while continuing his chant, "...trying to enter that which we defend..."

Keep IC up for the 7th round of today. Move south and fire a single arrow at #1. I ignore cover from allies benefiting from IC.

Primary Attack: +2 Adaptive Composite Longbow Attack, PBS, Inspire Courage, Heroism, Haste, Deadly Shot: 1d20 + 14 + 1 + 2 + 2 + 1 - 2 ⇒ (18) + 14 + 1 + 2 + 2 + 1 - 2 = 36

+2 Adaptive Composite Longbow Damage, Gravity Bow, PBS, Inspire Courage, Deadly Shot: 2d6 + 8 + 1 + 2 + 2 + 4 ⇒ (2, 4) + 8 + 1 + 2 + 2 + 4 = 23


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius begins his chant as he flies to get a better view, "Three figures pose great risk..."

Round 6 of my Inspire Courage. +2 to Attack and Weapon Damage. I then fly to remain within 30 ft of everyone in case someone else Hastes.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Initiative: 1d20 + 8 ⇒ (14) + 8 = 22


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

HP: 1d12 ⇒ 9

+1 BAB
Ability Boost: +2 Constitution
Feat: Prestigious Spellcaster [Dragon Disciple]
Spells Gained: 1- Vanish, 2- Tongues, 4- Dimension Door, Freedom of Movement, Improved Invisibility


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Reflex Save+Heroism+Haste: 1d20 + 13 + 2 + 1 ⇒ (17) + 13 + 2 + 1 = 33


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

I will be at a conference from Friday through Monday. I am not sure how my posting will go. Feel free to bot me as needed.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

"Stop the creatures, destroy the towers..." Crasius begins to chant to aid his allies.

Round 5 of Inspire Courage.


Spells: 1st (5/6), 2nd (3/6), 3rd (4/5), 4 (3/3)
Skill M-Z:
Oratory +11, Perception +16, Sense Motive +11, Spellcraft +11 [+1 to identify spells from Evil Spellcasters]
Skill A-L:
Talsune Fly +13, Acrobatics +20 (19), Diplomacy +19, Arcana +11, Dungeoneering +5, Engineering +5, Geography +5, History +5, Local +5, Nature +5, Planes +8, Religion +5, Linguistics +15,
Human Male Bard [A.M.]/DD [Brass] 11; 118/118; Init +8; AC 21 (22 Haste), T 16 (17 Haste), FF 16; AC Penalty -1; Fort +9, Ref +13 (+14 Haste), Will +8, [+1 vs EC]; 13/14 BS ; HP 3; Per +16 (30 ft Blindsense), T +18 (DV,LL,Scent)

Crasius calls out, "These creatures are Hyrdas. They are heavily damaged by fire, aim for the body and not the heads as the heads regrow! They can pounce on you if they charge in and if they stay back, they have a freezing breath weapon which will strike at us!

Initiative: 1d20 + 8 ⇒ (13) + 8 = 21

Tsumoru has not participated in any online campaigns.