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Craig Frankum's page

Organized Play Member. 433 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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I had never thought of Iron Man as an Armor Master Fighter, but it could work really well. Especially if his mithral full plate of speed was an intelligent armor.


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Marvel comics uses a good bit of Vibranium in arms & armor. I am not looking to do a conversion, but am looking for a viable substitute. Any suggestions?


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Proudstar (Warpath)

So called civilized cultures call them savages, brutes, feral folk. Members within a tribe simply refer to each other as… family. Among these nomadic peoples, grand warriors are claimed to father many sons and daughters, but a shaman is said to be mother of an entire clan. Chieftain Red Hawk, storied for felling an immense demon bear, fathered two sons, Thunderbird, first born and so named for a mystical bird that brings thunder upon the flaps of its wings, and Proudstar, second born on a night that a single star glowed so brightly as to envelope all light from the night sky, and a single daughter, White Swan, the youngest and pure of heart and elegant in form. As with all children born to the tribe, they are blessed and given name and meaning by the Great Mother, Umar. Umar saw the boys to be great hunters of their father’s stock, but claimed White Swan among her daughters to be trained in the arts of medicinal herbs, prophecy, and summoning beasts to aid in times of need. Red Hawk even witnessed the Great Mother transform into an animal to fight alongside the warriors in a time of great peril.

From their youth, Proudstar idolized his elder brother, but did not understand his reasoning for leaving the clan to pursue a life among a nearby towns militia. After three changing of the seasons, Thunderbird had gone nearly two lunar cycles without word of his safety. Proudstar grew weary of waiting and left the clan to investigate his brother’s disappearance. As he neared the town, he overheard men dressed in a garb similar to that of his brother and a stranger cloaked in black and red. The uniformed men talked of a primitive that had been among their ranks and thanked the stranger for ridding them of that pest. Thunderbird had always been capable of besting two, even three men. This new stranger must not have acted alone. With every trick he had learned of hunting, he stalked his prey. First he would deal with the men in uniform. There were only two and easily distracted. A twig snapped in the distance and one man left to investigate. Upon his return, he found Proudstar slicing the neck of the other guard, who was hanging upside down from a snare trap. The sight before the guard was completely foreign. Proudstar lunged forward penetrating the man’s leather armor, piercing his blade into the heart. Proudstar was no more, for now he was on the Warpath.

In the months to follow, Warpath became known for eluding the local guard’s attempts to capture him. They cursed him and proclaimed him Berserker for the ferocity in which he attacked and the gruesomeness that he slaughtered the soldiers. Warpath wore this brand as a badge of honor. Returning to the clan, he found most of them dead. Men atop horses had been here and five left westward dragging a woman. Two of the men lay dead among his tribe; the tents set ablaze; a foul scent in the air. All but one that he ever held dear now joined the great hunt. These capturers made no distinction between man, woman or child. Warpath gutted the foreigners, cutting out their eyes, ears, and tongue. They shall enter their afterlife, blind, deaf, and mute. They shall wander forever in darkness. Warpath sniffed the ground and followed the trail West. A clearing had proven a provisional encampment and the one they had captured, raped and tortured was Warpath’s younger sister, White Swan. Warpath arrived as one of the men was defiling her body. She managed to free the man’s dagger and stick him, before slitting her own throat. Determined to retrieve his sister’s body, Warpath walked into the camp. His state of mind at that point was unknown, as he killed every mercenary present. One among them, hidden by a cloak, wore the uniform of a captain. By the markings, this had been the man directly over his brother Thunderbird. Warpath had mutilated the bodies of the unknown men in his rage, but took time to fashion a burning stake, and strapped the unconscious officer high on the pole. Warpath roused the man, before lighting the pyre. His screams filled the night air. Warpath witnessed the man’s last breathe as the lung burst into flames from sucking in hot air.

Among the officer’s belongings was a warrant with Proudstar’s image upon it. Proudstar died somewhere in the carnage; only the Warpath remained. Knowing he would never find rest among these lands of Numeria, he rode east, across the Southern border of Brevoy. Skirting the Stolen Lands, Warpath arrived at the outskirts of a large city. Merchants in and out call it Restov. Rumors bustle of a band of adventurers clearing the bandit threat in the Stolen Lands. Surely among these peoples, he may find atonement for his bestial actions. Surrounded by nature while chasing a noble cause, just maybe one day this tormented man can lay down the Warpath and take up his mantle as Proudstar once more.


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By very nature of the edicts of Order of the Sword, his alignment should be LG or one step there within. His actions were evil and against his very code. I would inform him that he is stripped of any class abilities related to the Order of the Sword and can take no further levels in cavalier unless he makes atonement or finds another order. Remember, the player WILLING chose his order and is refusing to play the character accordingly. It's no different if a Paladin did the same. Come to think of it, Order of the Sword edicts indicates a paladin minus the alignment restriction and worship of a deity. They practically share the same code of conduct.

If the player refuses to atone, suggest Order of the Cockatrice.


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What is the general definition of 'Optimized' anyway?


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Lethal vs. Lethal combatant - ok
Non-Lethal vs. Lethal combatant - ok
Lethal vs. Non-Lethal combatant - GM discretion (typically evil)
Non-Lethal vs. Non-Lethal combatant - ok
Lethal vs. Non-Combatant - Evil
Non-Lethal vs. Non-Combatant - GM discretion (typically evil)


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Marthkus wrote:
Craig Frankum wrote:
*Note that the new player was not ask to return as his actions killed 3 reoccurring gamers characters and a few other problems we had with the guy
So he was killed out of spite... K you guys have fun with that.

Nope, the guy was killed purely out of dice rolls in the bar fight.


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Kingmaker Adventure Log
as observed and reported by Xavier Declie

24th of Calistril:

Watch led to a long night, followed by receipt of this charter. This is to be a rough day. I joined the arranged caravan just as they were leaving. There are too many people here to yet know whom I shall call on for aid when the need arises. I am to meet up with three others, but for now, I will pass for one of the caravan guards.

I’ve noticed an individual of some worth. Heavily armored and well equipped. He should serve well this cause of clearing the southern lands of bandits. At camp, I introduced myself to the fellow. He is… agreeable. If not for the word he preaches, I might take a liking to this able bodied warrior. He announced himself as Abijah Arealious, Templar of the Inheritor and Harbinger of Honor, Justice and Valor. He then began to recant several scriptures from the ‘Acts of Iomedae’, to which I lost interest. I do not question that the gods grant individuals of this world great powers, though the gods did not answer the cries of my youth and gods be damned if I bend a knee to them now. I’ll tolerate his rambling as I do not wish to ever oppose him. Men and women of the cloth can be powerful allies.

It did not surprise me when he introduced his brother to be an elf. Abijah’s slightly pointed ears betrayed an elven heritage. Unlike his brother, Keltegan was a pure of blood. The long, pointed ears, lithe frame, haughty, high-born attitude, eyes that seemed to glow with the magics well known to a member of his species, no, Keltegan was in no way the warrior that Abijah had obviously become. Elves have proven accurate archers or masters of the arcane arts. Either way, if I am to accept one, I must accept the other. Keltegan is always quiet. Seldom does he speak, except for in the solitude of his brother. A man of few words or many secrets, it is too early to know if I can trust this one.


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It's strictly an alignment role-play scenario.

Lawful Good: Would probably "use" items at the present need. Taking any items is usually to prevent them from falling into the wrong hands, only to be returned to the appropriate person(s) once available to do so.

Neutral Good: Would use items, and return them if available, but keep them if that isn't possible.

Chaotic Good: Might take items of use, but may return them if asked.

Lawful Neutral: Would take items of use, but is usually persuaded to return some form of compensation.

Neutral: The pull from all possibilities ways heavy on your soul. I'll keep these safe, until I can figure out what to do with them.

Chaotic Neutral: Takes what he needs and denies that the other party ever owned it.

Lawful Evil: Would take items and sell them back to the owner for a considerable discount... I mean a safe keeping deposit.

Neutral Evil: Why let good items go to waste? Besides, if they were meant to have them, they wouldn't have died no would they?

Chaotic Evil: Will probably kill you for your items... "It's my precious!"


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Dragoon:
- Lance... check
- Heavy Armor... check
- Bull... could be fluffed, or a special GM allowance
- Militaristic... check
- CN... check

And it does the charge thing even better.


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Warlock!!!


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Kratos' Blades of Chaos: +1 anarchic ominous / +1 anarchic furious double-chained kama (functionally; can fluff it to look like swords)


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Short spears are 3 ft. in length.

Standard spears are 5 ft. in length.

Long spears are 8 ft. in length.

Balsa by that right is a standard spear.


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Core Rulebook p. 213

"A spell with a casting time of 1 swift action doesn’t count against your normal limit of one spell per round. However, you may cast such a spell only once per round. Casting a spell with a casting time of 1 swift action doesn’t provoke attacks of opportunity."

Answered my own question.


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Darkness 1/day and Daylight 1/day are Greater Spell-like Abilities (3 RP).