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Male Halfling Master Summoner 5
![]() Thomas Lockwood wrote:
"Oh. Good point. He's the traveling woodsy god or something, right? If that's the case I say just leave him where he is and forget about it. He likes nature. He's in nature. Problem solved. " **Brushes hands together in a dusting off motion. ** ![]()
Male Halfling Master Summoner 5
![]() Regrouping some time to discuss plans: "Here are my suggestions:" Schimtty replies Put up signs, but otherwise ignore the trapped land for now. Reve is right. It's not our problem We could burn the forest down with the irritating fey in it, though then we couldn't harvest the wood. Beyond that I say we call the rune lords. They may have more luck than us at finding and exterminating these buggers. The question becomes would they prefer to be bothered and have the wood or to not have the wood and not be bothered? Spider's, Berries, Hermit: I'll send a few fire elementals into the swarm. That should take them out sufficiently. Then or during we can rip up those berry bushes. It'll give us some leverage with the alchemist. Alternately we could just kill the alchemist. I'm not sure how stable he is anyway. Clearly he's a bit mad. Statue: We should probably ask the rune lords. They may or may not want that thing in town. If they do they can send the horror to bring it back. I'll write a missive notating our progress and send it to the rune lords to see how they'd like to proceed in these matters. Schmitty pens a note listing the progress and requests that the body of the stag lord be sent to their current location. Along with whatever else the group decides to request. After discussion and adding anything else form the companions he places it in a tube he hands it to his familiar who flies off toward the palace. Feel free to respond as your own rune lord in memo form. ![]()
Male Halfling Master Summoner 5
![]() Harakani DM wrote:
"That'll take a little more time, but your bargain is agreeable. We'll return. " ![]()
Male Halfling Master Summoner 5
![]() Harakani DM wrote:
"The Stag Lord is dead. My master and the other Runelords thoroughly trounced him and his men at his own keep. I believe we could probably find the body and throw it to you if that is your desire. Do you need the whole body or is just the head ok? If just the head then we'll be able to do that much quicker. " If just the head we can send the elemental to go fetch it. Shouldn't take too long. Perhaps a day to send a note explaining then the rerun trip with the head in a hat box. ![]()
Male Halfling Master Summoner 5
![]() Harakani DM wrote:
"My good man, there's no need for this hostility between us. Our kingdom is here to stay and we wish nothing but peace with our neighbors. Surely we can come to some sort of mutually beneficial arrangement." Diplomacy 1d20 + 10 ⇒ (10) + 10 = 20 ![]()
Male Halfling Master Summoner 5
![]() Evan Markhale wrote: 0 hp is disabled and staggered, but conscious, actually ... you can take a single move action with no problem, or a single standard action (not both). Taking a standard or 'other strenuous' action will make you lose 1 hp, though. I wasn't sure. Thank you. When his turn rolls around Schmitty takes a standard action to cast a spell (Infernal Healing). He loses one hit point, falling unconscious, but quickly comes to as the spell does it's work. Over the course of the next minute, Schmitty's wounds seem to knit themselves together. ![]()
Male Halfling Master Summoner 5
![]() "Niko" wrote:
Schmitty is at 0. still unconscious (i think) ![]()
Male Halfling Master Summoner 5
![]() Black Fang wrote:
Schmitty falls unconscious, Chavi vanishes (-6 HP) ![]()
Male Halfling Master Summoner 5
![]() Black Fang wrote:
That's a variant from the corebook. Corebook says's the vigorous motion part, which is why I had Chavi stop before I cast. However, in light of this I'll just have Chavi close the distance this round and I'll base next round's actions based on what the situation looks like then. ![]()
Male Halfling Master Summoner 5
![]() Schmitty fires his crossbow at the closest enemy 1d20 + 3 ⇒ (3) + 3 = 61d6 ⇒ 3 (Add +1 to hit if the enemy is within 30'; Also no penalty for firing into Melee due to precise shot.) Rat does its thing against the nearest enemy 1d20 + 1 ⇒ (7) + 1 = 81d4 + 2 ⇒ (1) + 2 = 3 ![]()
Male Halfling Master Summoner 5
![]() Dumb Paladin wrote:
I'm still checking in, but if I'm MIA at a critical juncture just NPC me as needed. ![]()
Male Halfling Master Summoner 5
![]() FYI: Next week I have my comprehensive final for my masters program. Essentially it's a huge paper that I should be spending every waking moment on. Assuming I do what I should, I won't be on the boards very much. I'll probably still check in during work, but not much else. Just know I've not disappeared, but am just really busy. ![]()
Male Halfling Master Summoner 5
![]() DM Black Fang, If it's ok with you I realized I needed to alter a few minor things (that havent come into play yet). I changed out the level one Summoner spell Summon MOnster I with Infernal healing. It was kind of a stupid choice since I have the Summon Monster I SLA. Don't know what i was thinking. Since I'm going the Master SUmmoner route Chavi is no longer going to be a battle monster. I removed claws and Skilled (perception) in order to add Limbs (legs) for a little speed boost. I'd prefer her 4 legs simply be more efficient instead of actually adding a pair of legs. Mechanically it will be the same, but in the end it's your call. If these minor changes are not ok just let me know and I'll put everything back the way it was until I can change it officially. ![]()
Male Halfling Master Summoner 5
![]() When the time is right Schmitty says
Bite 1d20 + 1 ⇒ (6) + 1 = 71d4 + 2 ⇒ (1) + 2 = 3 need a fort save if it hits.
Celestial dire rat: Dire Rat CR 1/3 XP -- N Small celestial/fiendish animal Init +3; Senses darkvision 60 ft., scent; Perception +4 DEFENSES AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size) hp 5 [7] (1d8+1) [1d8+3] Fort +3 [+5], Ref +5, Will +1 SR 5 Celestial - Resist Acid, Cold, and Electricity 5 Fiendish - Resist Cold and Fire 5 OFFENSE Speed 40 ft., climb 20 ft., swim 20 ft. Melee bite +1 [+3] (1d4 [1d4+2] plus disease) Special Attacks disease, Smite evil/good STATISTICS Str 10 [14], Dex 17, Con 13 [17], Int 2, Wis 13, Cha 4 Base Atk +0; CMB -1 [+1]; CMD 12 [14] (16 [18] vs. trip) Feats Skill Focus (Perception) Skills Climb +11, Perception +4, Stealth +11, Swim +11; Racial Modifiers uses Dex to modify Climb and Swim SPECIAL ABILITIES Disease (Ex) Filth fever: Bite—injury; save Fort DC 11 [13]; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based. Smite evil/good 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against evil/good foes; smite persists until target is dead or the celestial/fiendish creature rests).
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Male Halfling Master Summoner 5
![]() Evan Markhale wrote:
That's for people to hear who aren''t the target of the spell. ![]()
Male Halfling Master Summoner 5
![]() Moneta Thurain wrote:
Replying to everyone via message "They're Gnolls. I was just about to say something. I can and have cast it. " Concentration 1d20 + 4 ⇒ (1) + 4 = 5 If I fail the check I keep trying until I succeed in including everyone]. Spell lasts 10 min per caster level or in my present case ten minutes. ![]()
Male Halfling Master Summoner 5
![]() Black Fang wrote:
Chavi and Schmitty Nod their agreement in unison. It's a little odd, but not overly unnerving. ![]()
Male Halfling Master Summoner 5
![]() Karg the Mighty wrote:
That's exactly what I meant, but I didn't want to take over your characters actions Shmitty yelps "OW!" at his rough awakening and gives Karg a dirty look, but otherwise lets the incident go. ![]()
Male Halfling Master Summoner 5
![]() On first attempt Schmitty is in deep slumber and simply rolls to his side and pulls the blanket over himself making a "Harump" sound as he turns. Presumably Karg kicks him a little harder and schmitty jumps up startled eyes momentarily both wild and sleepy. "Oh, " he grumbles, "It must be my turn." Schmitty says as he yawns and stretces. Schmitty spends the next minute drawing a circle in the dirt with various sigils. As he closes the circle there is a dim luminescence in the sigils and with a slight displacement of air Chavi appears. As the runes on the circle light so too do the matching glowing runes on both Chavi and Schmitty's head. Schmitty scratches her under the chin and shares whatever food is available with her. "It's our turn at watch." Chavi nods and proceeds to circle the camp keeping an eye out. Schmitty pulls up a chair/box and proceeds to study his spellbook by a dim light floating over his head like a lamp. ![]()
Male Halfling Master Summoner 5
![]() Black Fang wrote:
Groovy. TY ![]()
Male Halfling Master Summoner 5
![]() Evan Markhale wrote:
"You can call me Schmitty. Or Cousin Schmitty. It's the name I've become used to. " Schmitty says cheerily. Chavi nods politely to return the greeting. ![]()
Male Halfling Master Summoner 5
![]() Black Fang wrote: "Boss is providing two horses, both for the wagon. You want something to ride, you need to find your own. Or, you could ride in the wagon." To Schmitty, "Does that...things eat?" "Yes. about as much as a human and the same types of food.' Chavi Adds in a clear voice "I like meat, but I can eat most anything." Yes, she talks. ;-) ![]()
Male Halfling Master Summoner 5
![]() Black Fang wrote: A bald, gray-skinned gnome says, "I'm Priggle. I'll be handling the wagon. Is it just the five of you? Any mounts, animal companions, familiars, etc? Things that need to eat and drink are what I'm asking about. I need to make sure you all don't starve to death." You can't help but notice he's has a pair of battle picks tucked in his belt. Schmitty points up to Chavi who lifts one side of her upper lip showing a wide row of teeth, but not aggressively. ![]()
Male Halfling Master Summoner 5
![]() Black Fang wrote:
Schmitty's small head turns and raises an eyebrow to the man. In unison Chavi's head turns above Schmitty to the man and also raises an eyebrow ridge on the same side. ![]()
Male Halfling Master Summoner 5
![]() Black Fang wrote: Scrolls and potions of 0 and 1st level spells are readily available. Quantium is one of the centers of magical research on Golarion. Unfortunately, for Evan, Alkenstar charges a premium for firearms resources outside of Alkenstar itself. Manufactured firearms supplies are at 150% book value. Raw materials can be purchased at standard price. I bought scrolls of; Ant Haul, Floating Disk, Infernal Healing. |