
Count Vasquez |
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I often read advices on character builds which are something like: uh, dervish Dance, agile weapon - for rogue-like charakters especially - and again in this thread.
I agree I don't like to take a feat which is linked to a specific culture for someone from the northern regions for example. Playing an Eroll Flynn pirate-charakter with, ahem, dervish dance? No way...
BUT.
What really amazes me is the fact that most GM's do allow every obscure feat which are mentioned in some campaign settings. I do not find any reference of a dervish dance feat in any of the RULEBOOKS other than the bard variant. Same goes for agile weapons. There are no agile weapons (even in UE!!!). Same for guided weapons by the way...
My experience is that no GM I know (including myself) would freely allow such rule/equipment additions - possibly after discussing, but never ever as given.
Advices building on concepts of obscurity are at least questionable.
By the way, I do foresee the creation of an enchantment which will allow charisma based damage, maybe to give bards/sorcerers some extra edge. Anyway, I do not want to discuss the tendency of power creeping in rule-/sourcebook additions. As long as such errors - namely breaking the game system: here do damage without STR - live only in specific campaigns I do not mind.
To consider these feats/enchantments whatever common stuff I disgree.
So for this discussion, you can take dervish dance and buy agile weapons to do damage as purely DEX- based fighter IF you can convince your GM to allow these obsceneties...
:-)