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I'm making a monk with all the vows now, it's not as hard as it seems.

Silence and peace are compatible since you can use sign language, among other options, and they don't have to understand you, you just have to ask them to back down. Combat maneuvers like trip and grapple can be done defensively, so can attacking at a small penalty.

Poverty is fine as long as you have a party, especially if they start giving you things like magic tattoos that can have permanent boosts, but are not possessions. Poverty is perfectly compatible with cleanliness as it allows for enough money "to feed, bathe, and shelter himself for 1 week in modest accommodations". Bathing, and even shaving in modest accommodations. I may have to wash my cloths naked every day, but this isn't impossible. To be fair I'm taking sorcerer levels first, so I'll have time to work on spells to help, and an enchanted weapon. I'm leaning sai.

3rd level monk, a level before I'll be taking any Vows as their ki boons are retroactive, gets a boost to speed equal to the hindrance of chains, so it's almost a wash. Especially since I'm taking the Qinggong monk who can shadow step for one ki point, and abundant step for 2. With around 35 ki at monk level 10, more jumps than 10 levels of shadow dancer, and 200 ft each rather than getting that number by taking 10ftrs. And it's not even their thing. Oh, and I calculated with the lesser amount for silence.

Truth and silence go hand in hand I say, so in conclusion my advice is take all the vows. Ki can be an amazing powerful thing that turns the right monk into a match for any class, even a poor one.


IkeDoe wrote:

Bump.

Quote:
This section introduces monk vows, which any user of ki can take to increase his ki pool.

But every vow benefit reads like

Quote:
A monk with this vow increases his ki pool by 1 ki point for every 5 monk levels (minimum +1).

A monk gets that, and any other user? should I replace monk by X class? is there some text missing? (plus questions mentioned above)

I agree, RAW states any ki user can take vows, but only monks benefit. I smell archetypes coming.


So I have a character who lives in space, rarely teleporting to the surface. Teleport defines “Studied carefully” as a place you know well, either because you can currently physically see it or you've been there often. I've been digging through threads dating back to 09 and it seems that, on a clear day, I should be able to teleport to any square not otherwise obstructed by trees as if I could see it, though obviously it would be way to far away.

I could see a house rule being that you teleport to an area as with plane shift (5-500 miles) to make this more realistic, but my GM goes for the rules as stated even when they're off the wall.

Anyone see any issues with teleporting from space to a specific square I can 'see'?