Seltyiel

Corwen Surefoot's page

94 posts. Alias of littlehewy.


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Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11
mdt wrote:
He's tied up, but unconscious still

Ignore previous post's talky bits then :/ Can I use my +9 (finesse) CMB, or should I use +3 (and thus get someone else to do it)?


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Assuming someone has some rope on hand, and that I can use rope as a finessable 'weapon' (thus CMB +9 rather than +3, otherwise someone else should do it), Corwen binds the man securely before Shimmer fills the area with a healing glow. "Hello there fella," Corwen begins as the man regains consciousness. "Sorry about the puncture in the ribs, but you weren't really listening to reason. Do you know where you are, and why?"


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Ok, on with the show then; I'm sure it's nothing to worry about :)


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

So really, no one else has Kn (local)...?


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11
mdt wrote:

The man stops bleeding, but doesn't wake up.

Corwen, DC 15 Fort Save please

:/

Fort: 1d20 + 3 ⇒ (5) + 3 = 8

:(

That's bad, right...?


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Corwen might stand near Shimmer when she channels, which takes him back to full hp.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

As the glow from Shimmer's healing spell fades, as do Corwen's wounds, not entirely, but enough that they are no longer gaping and bleeding. "Ah, thank you Shimmer... But maybe now you should see to our once-furry friend. He looks to be in a bad way."

Corwen's knowledge test revealed that he knows nothing of lycanthropes, but he did take a bite wound... Anyone who's aware of the dangers of transmission could speak up if they want :)


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Wincing with the pain of the grave wounds he has sustained, Corwen crouches down, breathing heavily. "Thank the gods. I'm about spent. Anyone know a good healer?"


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Just wondering, do we want to kill this werewolf, or subdue it? It may be unaware that it's that it's a lycanthrope at all, and there seems to be a fair chance it's a villager... And if it is a real villain, as the right hand of the government wouldn't a trial of law be a better idea too?


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11
mdt wrote:

Had a game where the PCs were known for using alchemical flasks on everyone they fought. They made the mistake of telling the latest big-bad they were coming for him.

He hired 4 1st level casters (sorcerers and wizards) and set them up in sniper spots, with gold in their pocket and permission to run after they fired off all their magic missiles.

During the climactic fight, they targeted the alchemical items hanging all over the PCs. One poor PC rolled a 1 on his saving through, and one of his other flasks exploded, then he rolled a 1 on that save, and rolled a hit on his tanglefoot bag. :)

Only one person had a shield spell memorized. It was a nasty fight, and they had to reincarnate one person who got burned to death (the aforementioned double 1 roller).

Of course, now that I think of it, I don't think this would work in Pathfinder, as I think pathfinder is creature only. Either that, or they insisted it should work on objects so we house ruled it. But either way, the idea of targeting stuff hanging from people's belts is still valid, even if the specific spell might have to change.

That's nasty alright - clever, but nasty!


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11
mdt wrote:
Corwen, just want to confirm for future knowledge. You're carrying alchemical items on your belt where they can be readied as part of a move, or you're carrying them in your pack or a haversack? The reason I ask is, if they are on your belt, they can be targeted, and if in your pack, they can't. But, packs take extra time to pull out. I usually ask this when someone uses one for the first time. People hate it when I target them with things like magic missile. :) Makes first level mooks very effective.

I had just the one tanglefoot and a couple of smoke pellets, which I have at my belt. If I had more than one tanglefoot, I would assume one bag on the belt, the rest in the backpack.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Free trip! I hate this guy!

Edit: down to 7hp, I think my heroics are nearly done... Let me check my potions.

Face taut with pain, and also anger, Corwen staggers to his feet after the werewolf has moved away. With a roar, he hurls a tanglefoot bag at the creature just after it slices into Ikit.

Tanglefoot: 1d20 + 9 ⇒ (9) + 9 = 18

There's also a -1 for range (from memory - in Ireland now, no books or PDFs), but it's touch AC, so here's hoping.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Also, nice bomb Ikit :)


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

mdt: As much as I hate to say it, you forgot to attack me with the werewolf... Unless of course it's suffering some kind of existential crisis. I'd accept that explanation.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Ok, must be nearly the big bad's turn to have a swing at me... Gulp. Hoping that I did at least 15 damage to him... I really don't want to contract lycanthropy, hurry up you guys!


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11
mdt wrote:
It has fur and goes 'RROOOOOAAAARRRRR!!!!!'. It's probably a werewolf... or maybe a were bear... Or a were chihuahua, you're not sure...

Ha, thanks boss :)


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Kn. Local: 1d20 + 9 ⇒ (1) + 9 = 10

:/


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Oh yeah, DR... Corwen doesn't have previous experience with lycanthropes, but do they count as humanoid, even in hybrid form? If so, I'll make a Kn (local) check.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Sorry, if the feint roll was really low I would have fought defensively... Edited now with attack.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Having narrowly avoided injury from the werewolf's last attacks, Corwen tries to take advantage of its overextended position. Ducking first to one side, then the other, then back again, he tries to provoke a misstep from the beast.

Improved Feint: 1d20 + 11 ⇒ (19) + 11 = 30

I'm going to assume it doesn't have Sense Motive +20, and thus loses its Dex to AC and lets me add in my sneak damage...

Seeing a wide opening as the creature struggles to follow Corwen's darting form, he thrusts his rapier towards the werewolf's exposed ribs.

Rapier: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 4d6 ⇒ (6, 6, 3, 5) = 20


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

mdt:
Cheers GM! Although I must admit, I'm not sure what to make of it. Didn't we face another creature that had bony spurs? That thing we freed perhaps? I'll have to check back through the thread...


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Corwen's eyes narrow as the werewolf's jaws snap closed right before his face, and he represses another upwelling of fear-induced adrenalin. Hurry up, the rest of you!

Side Commentary:
Nice roar! I don't have Kn (nature), so no good :/ I'll take the Perception check anyway, just for funsies. So glad I didn't take a hit there - although to be fair, with a +10 he needed a 17, and a 20 for the bite... Still, that's a 25% chance of being hit, happy to have dodged that bullet. Hopefully my improved feint/rapier + sneak damage takes a nice chunk out of him next round. Still, once I lose that +4 dodge bonus, I'm going to be much more likely (3:2 against) to take a whack or two. Unless I fight defensively... Hmmm.

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

What a waste of a 20...


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Yep, whatever you did fixed it :) Have just moved myself, and am now waiting nervously for the outcome of at least one attack from this nasty son of a gun :/


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Also, I've managed to find a computer for the moment, but at the top of the map it says "View Only", which is why I've detailed my movement for you rather than moved myself... Does everyone have the ability to edit the map, or just you mdt?


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Now closer to the fearsome beast, Corwen grits his teeth to stave off the familiar fear of death that he feels during almost every combat situation, and particularly with raging, bloodthirsty, mindless beasts such as this. He moves forward to engage the werewolf, seeking just to avoid its blows and occupy it until the cavalry arrives, or try to feint it and strike hard into its unprotected areas. He rolls forward, encircling it so that it will be caught between him and his companions - if they arrive before the thing tears the half-elf apart.

Okay, gonna gamble on it being out of AoOs and move five squares up and one diagonally up/right, so as to be 'above' it on the map, but before that I'll use a standard action to use Total Defence and score a +4 dodge bonus to AC (so now AC 27). Hopefully you guys arrive quickly, but in any case I'm planning to use Improved Feint next round to gain my sneak attack bonus (hopefully!).

*crosses fingers that it's out of AoO...


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Ah okay, I would have double moved if I could have, or something else, but no matter...

Edit; Oh, I just saw you move me while I was contemplating options on the map! Tactically I was better off before I think, but a double move is what I would have done, hoping the guard would survive so as to flank next round. I'd better close now I guess! I'll post shortly after checking my options.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Corwen grits his teeth, realising that the creature is too far away for him to be able to intervene before it attacks the remaining guard. Though it goes against all his instincts, he does the only thing he can.

Trying to divert its attention from the guard, Corwen draws his rapier and moves forward. "Hey there ugly," he shouts tauntingly (also hoping the noise might also wake others), "I heard your mother was a poodle. Got your looks from your daddy, huh?"

Hardly your finest attempt at mockery, he thinks to himself, but if that guard's lucky the thing might turn its rage my way.

Sorry, on my phone, so can't change the map, but wanting to go diagonally up/right one square, straight up the other five. Sorry about the crappy attempt at an insult, but hey, it's nearly 4am here in France... And mdt if you think some kind of ability/skill check roll might help in my endeavours to divert its attention, let me know.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Hi GM, is it just me or is the "Current Combat" link going to the incorrect map? It's taking me to the map "Forest!". Apologies if I've just missed something obvious :/


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Ok DM, coupla quick queries for you...
Any chance of being able to approach the werewolf using stealth?
If so, how do you feel about precision damage and low-light?
How far away is the creature? Stealth/sneak attack questions are largely academic if I can't get to it before it slays the villager. Although, ranged weapons... Hmmm.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

"Yes, agreed. So we should probably post a night time watch then?"


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

After the party has examined all of the evidence at the two crime scenes, Corwen narrows his eyes. "That footprint, probably the werewolf's once it had turned human again, was headed back to town. So it becomes more likely that the culprit is a townsperson, yes?"


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Hey folks, I finally have reliable internet in France, if only via phone. Sorry for the extended absence :/ Give me a day to catch up on the gameplay thread and I'll be back in. Je suis trés desolé!


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Sorry, I've been totally distracted by a whirlwind trip to France. I'll get into it the next couple of days, but I'm likely to be spotty for the next month or so; feel free to DMPC as needed.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Fair enough; just having a little fun...


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11
mdt wrote:
The farmer looks at Corwyn. "Dunno, Milord. I'm just 'Ol Markey If I did, I'd tell ya. All I know is, people is dead, and bloodily. Good people too..." He glances at Shimmer and Ikit, before taking a step further away from them.

Corwen laughs. "I'm no lord. Tell you what, how about I shout you a pint, just you and me, at the local establishment. I'd really like to get some idea of this town, and I think a friendly chat between us would be just the thing."

Assuming Markey acquiesces - come on, I rolled a 20 on that Diplomacy check! - Corwen follows Markey for a step or two towards the tavern before turning to Shimmer, pointing in the direction he and Markey are walking, the holding up ten fingers before pointing at the kobold, then the direction they are walking once more.

Taking 10 to convey complex secret message to Shimmer (for 21), which is, "Wait ten minutes, then join us at the tavern".


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Great news mdt. I think we've all been bearing your situation in mind. Give my best wishes to your wife, though it mightn't mean much :)


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Corwen grimaces. "Lycanthropes... Well, I can start finding out what I can from the locals, once we're settled. I might engage the service of the fellow who piped up in the first place, he seemed to take a shine to me... although maybe I have Shimmer to thank for that," he adds with a cheeky grin, turning to the kobold. "Perhaps let me make the first contact with him, and then I can introduce you once he's fully at his ease. I'll be back shortly."

Corwen swings away from the group to walk beside the farmer who spoke up initially. "Now friend, we've not been introduced. Corwen Surefoot's the name," he says, extending a hand. "If it wouldn't be too much trouble, d'you think you could see your way to helping me out a little with finding out more about what's happened here?"


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Corwen quirks his mouth wryly. "I doubt it also, but one can always hope."


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Taking 10 on Perception for 21.

His sharp ears catching the mutterings of the crowd, Corwen arches an eyebrow. "We're sorry to hear of the community's losses, friend. You and your folk are in the midst of dark happenings, perhaps, but fear not, Lord (or is it General? Corwen will use Dante's correct title) Stormborn will see these matters put right." The latent performer in Corwen can't help but continue. "Though now a mighty lord, Dante Stormborn is a man of the people; he'll not leave you to suffer unaided, you can rely on that!"

Moving close to Dante, Corwen murmurs quietly to the General, "The peasants fear werewolves, m'lord. It would seem prudent to at least make a superficial investigation of these killings, for local morale if nothing else. If it turns out to be mere wolves, you could just put a bounty on pelts," he shrugs. "The farm folk would take care of the rest."


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

The bedraggled, mud-spattered half-elf nudges his mount forward to address the farmer. "Easy man, easy. Deaths, you say? Who has died? And what sort of happenings have surrounded these deaths?" With a look to Dante to check that he's not overtstepping the mark, Corwen adds, "I'm sure Lord Stormborn will be able to put an end to your troubles."

Diplomacy: 1d20 + 11 ⇒ (20) + 11 = 31


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Same here.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Sorry to hear that mdt, best of luck to you and your wife.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

That sounds like a fine idea, if you can spare the spell.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Corwen, who has been napping at the base of a tree while Rowan has been out hunting, joins the druid as he feeds the turkey to the thylacine. Watching it maul the bird, he remarks, "Savage creature. How do you fancy your chances of befriending it?"


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Corwen has to restrain himself from giving a nervous laugh at Shimmer's words. "Little fellow?" That's the biggest dog I've ever seen!

After Dante gives his nod to Rowan, Corwen considers the beast thoughtfully. "Right. So how do we do this? Can you calm the creature down?" he asks Rowan.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

"Tame that? Corwen looks surprised. "Well... It would be handy in a scrap, I guess," he adds thoughtfully.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Corwen frowns at Rowan's suggestion. "The creature has fallen into a pit trap. A feed will do no more'n prolong its death by starvation. Better - kinder - to put it out of its misery quick, like. Buying it a couple more days of life in a hole in the ground? If it could speak, it wouldn't thank you for that." His tone isn't derisive, condescending, or superior, merely matter-of-fact. Indeed, as he peers into the gloom of the pit at the thylacine, a shadow - of pity, perhaps? - flashes across his features for but a moment, before it passes.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Corwen steps back from the crumbly edge, his expression focused. "Nice escape," he says calmly. "I wasn't aware you could do that," he says with a nod to the jaguar.


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Happy for my second-last post to stand as my round one action GM?


Half-elf Rogue 6 | HP 7/33 | AC 23 T16 F18 | CMD 18 | F +3 | R +11 | W +4 | Init +9 | Per +11

Yeah, just found the rules on d20pfsrd... Corwen would definitely be more useful as Enforcer, but whatever works overall.

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