Wight

Corvo Dellamorte's page

9 posts. Alias of Tom Arvin.


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Well Thanks for all the ideas


Well the choice of weapon for me has to do largely with the RP, but I admit that duel Bastard swords or duel Scythes would be BAMF.

Archaeik wrote:
as for Two Weapon Warrior, it should reduce the penalties to -4/-4 (I think at level 9)

Well I am going to probably start as Titan Mauler, so what would be a suitably lvl to switch to 2 Wep. Warrior in your opinion?


Archaeik wrote:
The -6/-6 (assuming TWF feat) is enough to turn me off of this.

Well, I was more thinking about the duel wield 2h weapons as a later game thing so it would be more ridiculously awesome.

Quandary wrote:

you'd want to multiclass with the 2 weapon fighter archetype,

which can 2WF with 1-handed weapons without the normal penalties.
comboed with jotungrip: larger size bastard swords, that seems to pull it off.

I thought that you could only jotungrip appropriate sized 2h weapons?


So I am trying to make a Godkiller(in the Kratos "oh the gods are all jerks and I am going to kill them way). Obviously I will not be able to do so until epic levels but I wanted to know if you can duel wield two-handed melee weapons with Jotungrip.


Hi there peoples,
I am leaving for Brazil in a couple months and will probably be so overwhelmed with Brazil stuff that I won't be able to play pathfinder. I've been trying to spur some of my players into coming up with ideas for campaigns. Because I am also in the process of finishing school, learning Portuguese, and taking a online English class I am also trying to get them to start their own games without me. Despite offers of loaning my D&D books to them for referencing, I just can't get them on their own feet.

So does anyone have any idea how to get a little imagination going in my group?

In advance, thanks for all suggestions


Thanks to all.


To Gilfalas
Thanks for the feedback and a problem I am having is the lack of Pathfinder books in the group. I literally have the only rulebook and beastiary. Pathfinder books are expensive, so I don't really want to tell everyone that they need to buy their own but its hard to quickly look up spell effects and other environmental things when the book is being passed around to figure out what another player's spell does. This also makes it hard if I split tables cause the other DM would need the books too.


I have a problem with having too many people wanting to play my campaign. My original party started with 6 people, which is a lot for a beginner GM, but I managed. Over the last couple weeks that number has grown to 11 and I'm having trouble working through our campaign and keeping everyone involved.I'm wondering how I could manage this group.

I also have a problem with a specific player who doesn't like to take more than 10 minutes. He is a level 7 Cleric/Holy Vindicator and since our campaign path (Curse of the Crimson Throne; Seven Days to the Grave) is for level 2-7 players, he can walk into a room full of creatures that are not too hard for the party and channel energy twice and kill the room, while the other PCs are just moving into the room.

So any ideas?


My brother plays a dwarf rouge with a charisma of 5.
This dwarf is so disfunctional it makes the roleplaying brilliant. Basically the dwarf cannot remember names, cannot carry out verbal instructions, and is brutally honest. I would recommend coming up with some quirks along with the whole honest thing.