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Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Cork reaches out to the stone, or at least as close as he can get to it. He closes his eyes and focuses on the magic therein. If he can just understand it, he can probably untangle it. However, the magic of the stone eludes him. UMD: 1d20 + 5 ⇒ (3) + 5 = 8 ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Cork's shakes off the ineffectual attack and responds with another blast of cold energy. Ray of Frost@C,into melee: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17 Ranged touch
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Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Oded and Ankird seem to have one of the dragonskulls occupied so Cork moves to the southern one that Ai is fighting. "Let me lend a hand here." When he's a few steps away he lifts a hand to shoot a ray of frost at it. ray of frost@C,into melee: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13 Ranged touch
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Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() That's a super great list for knowledge checks. I'm going to have to steal it. I'd like to know Weaknesses and Hit Dice "Ha! Took care of one of them. Let's get the other two now." ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Will Knowledge(planes) tell me about these things? Knowledge(planes): 1d20 + 9 ⇒ (15) + 9 = 24 Cork takes a few steps forward then holds his right hand up at his side. He says a few arcane words of magic and a compact ball of snow and ice forms in his hand. He hurls it with magical force at one of the dragonskulls. snowball@A: 1d20 + 3 ⇒ (19) + 3 = 22 Ranged touch
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Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Spellcraft: 1d20 + 10 ⇒ (9) + 10 = 19 Do I know how long resist fire will last? Cork opens one of the vials that contain the resist fire potion. As soon as he removes the lid small wisps of smoke curl up out of the container and a strong scent of sulfur fills the air. Despite the strong odor he sniffs at it. "Whew! This isn't going to be pleasant to drink. I'm trying to remember if I know anything about this particular type of magic." ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Knowledge(planes): 1d20 + 9 ⇒ (1) + 9 = 10 "Well this is a proper squall.' Cork says with a wry grin. He nudges Dragbog. "How'd you let your village get to be like this? It doesn't look very hospitable, even for goblins." Cork winks at his allies to let them know that he's just teasing their diminutive guide. "Ok. Does anyone know about those things? How should we attack?" ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Sense Motive: 1d20 + 1 ⇒ (19) + 1 = 20
"Dragbog, that's a good idea. Back when I was still sailing ships we'd do the same thing. Make up some songs to remember all the things we needed to do. The sea is unforgiving at times. If you forget to tie down the right rigging before a storm hits... well, it's not good." Cork continues to trek through the ash. ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() "Ai, I think it will be ok. The fire will wake it up. Wild animals have a way of surviving." Cork shuffles along, trying to stay out of the way of the flames and to let the wolverines pass. Continuing to move "up" on the map. I can't access the map at the moment. ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Cork keeps his eyes on the moving wolverines. It seems that the wolverines will just continue south. If he and the others get clear of their path, they might leave them alone. "Domrilin, come on. Get out of their way." He moves to catch up with Ankrid and Oded. ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Can I argue that Profession(sailor) gives me some fire fighting knowledge??? A fire on a ship is a bad thing. Profession(sailor): 1d20 + 5 ⇒ (2) + 5 = 7
I guess the rolls make it a moot point. With the sudden surge of flames Cork has a flashback of that terrible fire on the Sea Crest. They said that the fire started in the captain's quarters. A stray spark landed in some spilled lantern oil. There is nothing more frightening that being on a burning ship in the middle of the ocean. It took the coordinated efforts of everyone on the ship to put out the fire and to this day Cork is still haunted by the memories of those frantic hours. ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() "Well, now that the immediate danger seems to be passed, let's do that. Let's see what the situation is with the centaurs. Domrilin, maybe they were just stressed out about the fire." Cork wipes the mud and dirt from his hands and onto his pants. He shakes his head with a small smile. "By the way. That is some story about your home." He addresses Dragbog. "After the centaurs, I'll want to see these dragon bones." ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Cork looks at the gathered centaurs and then at the fire. The most immediate danger seems to be the village. He shakes his head. "I'm going to have to agree with the others. We need to save the town first." ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Cork halts his movement when the centaur starts yelling at them. He holds up his hands "Hey, no worries. We aren't here to cause any problems. In fact we're trying to help." He carefully pulls a wand out of his bag and approaches the nearest centaur. "Here. Let me heal you a bit." If the centaur allows it, Cork attempts to use his CLW wand. UMD: 1d20 + 5 ⇒ (14) + 5 = 19 Oh so close! ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Knowledge(local): 1d20 + 7 ⇒ (18) + 7 = 25 Cork moves into the room and finds an out of the way corner to stand in. He listens to Jorsal's briefing with interest. Although he wasn't involved in the previous Pathfinder activity with the Sarkorians, he has picked up quite a bit of information about their history in the region. At a break in the conversation he interjects. "Yeah, I've heard about the Sarkorians and their recent history. This should be pretty easy for us. Especially with the magic transport." He nods to his fellow adventurers with a friendly smile, even though he hasn't introduced himself to them yet. GM, is the weather cold? Does it seem obvious that we would want cold weather gear? ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Player Name: Mindxing
For some examples of gameplay you can look here ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Will: 1d20 + 3 ⇒ (14) + 3 = 17 Cork immediately averts his gaze and looks down towards the creature's feet. He swings with the cutlass in the general direction of the enemy. avert eyes, low = fail: 1d100 ⇒ 35 As he swings the blade he can't help but to look up at the creature's face. Will: 1d20 + 3 ⇒ (4) + 3 = 7 Uhg. I think this means I'm fascinated now... ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Cork races into the combat and closes to melee range. He strikes out with his cutlass and the magic that is imbued in it. cutlass@red: 1d20 + 5 ⇒ (4) + 5 = 9
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Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Cork's ears perk up. "Come on. There might be trouble." He moves up the stairs drawing his cutlass as he goes. At the top of the stairs he notices the creature. He utters a few arcane words and his cutlass sparks for an instant. Cast shocking grasp on my cutlass to deliver as spellstrike when I have my next melee attack. ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Cork figures out that the gauntlets are doing anything with the image. He follows Kyra into the other room and searches it with her. When she finds the box he notices the goblin writing on it. "Well that's interesting. What would goblins have to do with this stuff? Do you mind if I look at that a bit more?" He turns the box over and reads the text. I speak Goblin. So what does it say? When Sandokar hands him a vial he thanks him and then stuffs it into an empty pocket on his bag. ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() "Thank you Kyra. Very much appreciated." Cork smooths out his jacket with his hands. "I'm always amazed with how well magical healing works. I just wish it would also mend my clothes and clean them." He moves over to look at the message. "I agree Kyra, I don't see anything but the gauntlets. Maybe we should try one on." Cork picks up one of the discarded ones and puts it on. He watches Sandokar approach the eastern door with a cautious eye. The last thing they need is an influx of more nasty enemies. ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Cork closes his eyes to absorb Kyra's healing energy. Some of his wounds close up and he no longer feels right on the brink of death. He stands up and then points his hand towards the last standing skeleton. He shouts an arcane word and a blast of energy shoots straight at it but the ray misses completely. Disrupt Undead@green,into melee: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2 ranged touch ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Cork emerges from unconsciousness. He takes just a moment to remember where he is. Laying on the ground, he looks up at the body of a skeleton looming over him. The skeleton crackles with energy that lashes out at him taking him to the brink of unconsciousness again. aura damage: 1d6 ⇒ 5 Down to 0 HP which means I'm staggered and can only move, right? Barely functioning, Cork tries to roll away from the skeleton. Rolling as my move action, does that expend the 1hp to make me -1? Also, that provokes, right? ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Since I'm next to two skeletons at the beginning of my turn do I take the 1d6 dmg twice? aura dmg: 1d6 ⇒ 6 Cork winces with the pain of the damaging aura of the skeletons. He moves away from the group then aims a hand towards the skeleton. A ray of positive energy shoots forth into the creature. disrupt undead@red: 1d20 + 3 ⇒ (10) + 3 = 13 Ranged touch
The move away provokes AoO. ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Cork deftly steps to the side of the glowing skeleton in front of him. He pulls out his cutlass and slices at it. cutlass@red,flanking: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
electric/fire damage to me: 1d6 ⇒ 1 ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Cork smirks at the thieves' responses. "Ok. Well, to each his own I guess." Turning to Sandokar. "Yes, I think we could go back, but maybe we should see what else is here. It seems that things have gotten out of hand and it might be helpful to Valsin if we investigated more." He points to the north door. "We could start there." ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Sorry. Lost track that I was up in this one... As the construct stops moving, Cork turns his attention to the darts that came out of the wall. He moves to the one that Kyra didn't attack and slices with his cutlass. cutlass@dart: 1d20 + 5 ⇒ (1) + 5 = 6 ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Cork doesn't hesitate and steps straight towards the golem. He draws his cutlass in a smooth action and strikes at the creature. As he moves he draws on his magical powers and a shield of protection encompasses him. cutlass@golem: 1d20 + 5 ⇒ (13) + 5 = 18
Arcane pool: spellshield +4 AC ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Survival: 1d20 + 0 ⇒ (14) + 0 = 14 Cork takes a moment more to examine the dead half-orc. He doesn't find anything more than what the others found. He grimaces. "This is getting more serious. Let's follow these tracks as best we can." He points in the general direction that he thinks the tracks are going then looks to Safa. "Ready?" He steps up next to her as they move on. ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Was the fatal gash fatal? Or it just will be if we don't heal him soon? "I wonder what caused that gash. Somehow I was under the impression that this training was not meant to be lethal. You know, padded swords and all that." Cork peers up the passageway, willing himself to see farther. "I guess we'd better be extra cautious." ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Aid Another(spellcraft): 1d20 + 10 ⇒ (17) + 10 = 27 "Here Zeviss, do you recognize that resonance? Notice that extra pulsing? Does that ring a bell?" Cork tries to help Zeviss identify the properties of the metal. ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() I have 13 fame so I'll buy it. Before the merchant leaves Cork finds a nice looking amulet. "I'll take this," he tells the merchant and hands over a large pile of gold. ------ Cork looks around the redoubt as the cart rumbles through. When it stops, he hops out of the back and goes over to the shaft in the floor. He peers down into the depths. "This is interesting. I suppose that we're doing to go down there." ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() My prepared spells are in my profile. Do you want them listed somewhere else too? Is an amulet of natural armor +1 available? Cork waves at the approaching merchant. "You guess right. Let me look through the stuff you've got." Cork steps up to the merchants wagon and starts to inspect his wares. ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Cork follows the directions to the meeting point. A few people are already gathered there. A stout looking Garundi and a half-elf are standing there while a woman seems to be doing some sort of contortions. He approaches the three of them. "Hi all. I'm Cork. Are you all here because of this?" He flashes his note from Valsin. ![]()
![]() Player name: Mindxing
Class/level: Magus/3 Cornelius goes by Cork instead of his full name. He is rather pragmatic and straight forward. When encountering an obstacle he first looks for a way around it, if that can't be found, he jumps right into the fray without hesitation. ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Cork considers the captain's words. "To be honest, I can't tell which is the greater good. In general, I tend to stick to my word, and we said we'd deliver these documents. But the inner workings of Liberty's Edge. I don't know about that." Cork shifts on his feet, pondering what to do. "I guess if it was up to me, I'd say we should deliver these as we promised and trust that the people in charge can make wise decisions with the information." ![]()
Human CG human Magus 3 | HP 24/27 | AC: 16 T: 11 FF: 15 CMD: 15 | F +4 R +2 W +3 | Init +7 | Perc +3 | Arcane pool +1 5/5
![]() Cork looks shocked for just a second at the talking plant. "No, we're not from the Quantium and we're not here to harvest anyone. We are just looking for some documents in that fountain over there." Cork points to the red lion fountain. He looks to see if there is a path to the fountain that doesn't get too close to any of the strange plants, especially the talking one.
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