About Corkin CranberryMale CG Halfling Ranger - 1
Melee: Short Sword +7 / 1d6 (P) (agile, finesse, versatile S)
Ancestry, Heritage, Home Region, Background, Class:
Ancestry - Halfling Hit Points 6 Size Small Speed 25 feet Ability Boosts Dexterity, Wisdom, Free
Heritage - Twilight Halfling Your ancestors performed many secret acts under the concealing cover of dusk, whether for good or ill, and over time they developed the ability to see in twilight beyond even the usual keen sight of halflings. You gain low-light vision. Home Region - Absalom You are considered a citizen of that nation. For the purpose of fulfilling prerequisites and Access Conditions for uncommon character options, you are treated as being from that nation as well as the larger region in which it’s found Background - Urchin (Absalom) You eked out a living by picking pockets on the streets of a major city, never knowing where you’d find your next meal. While some folk adventure for the glory, you do so to survive. Choose two ability boosts. One must be to Dexterity or Constitution, and one is a free ability boost. You're trained in the Thievery skill, and a Lore skill for the city you lived in as a street urchin (such as Absalom Lore or Magnimar Lore). You gain the Pickpocket skill feat. Pathfinder School - Generalist
Class - Ranger Key Ability Strength or Dexterity
Feats:
Background Feat - Pickpocket
Ancestry Feat - Distracting Shadows
Class Feat - Crossbow Ace
Class features:
Level 1 Hunt Prey [One Action] You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration. You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting. You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations. Hunters Edge - Precision You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage. Gear:
Leather Armor Price 2 gp; AC Bonus +1; Dex Cap +4; Check Penalty -1; Speed Penalty — Strength 10; Bulk 1; Group Leathe; Traits — Short Sword
Crossbow
Thieves Tools
Caltrops
Deployed caltrops can be salvaged and reused if no creatures took damage from them. Otherwise, enough caltrops are ruined that they can't be salvaged. Climbing Kit
Starting Consumables
Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺) |