Artemis Entreri

Corellon Aelasar's page

530 posts. Alias of BudFox.


Classes/Levels

Half-Elven Rogue Lvl 2 HP 15/15 INIT+6 AC 16 CMB+3 CMD+17 Rapier/S. Sword (+6/+3 Dual +5,+1) 1d6+2/18-20x2, 1d6+2/19-20x2 Short Bow (+5) 1d6+2/x3 (F:0 R:6 W:0)

About Corellon Aelasar

Corellon Aelasar

Backstory:

The first and only son of a wealthy trading merchant Elven father and Chelaxian Human mother. He grew up in and around the docks of Egorian. He spent his days following his father around and being generally doted on. He was well educated and attended a fine school where fencing was his favorite activity. All was well until his father's untimely death when he was a young boy of 10 in an accident while loading a ship with cargo. Though his father's partner, a human named Aergon, was ruled out as having any negligence in the matter, Corellen's suspicion remains - did he see something that day or was he just imagining it?

Aergon always fancied Corellen's mother and was 'there' for her during her time of need. Soon she was pregnant and they wed. Ultimately they would have two sons. Over time Aergon cared less and less about hiding his prejudice for elves and half-elves. Eventually tolerance turned to indifference then to abuse. Soon he was being abused routinely anytime his mother was not around. The torture was reinforced by his half-brothers once they were old enough to land a punch.

Then, at 18, his mother got sick. Once she had passed there was no place for Corellen. He had no share in the company and Aergon threw him out. At first, he did what he could to survive, getting by working the docks, in any way he could. While not entirely slight it is not the work he was made for. He's quicker and more agile than the others and this has saved his hide a couple of times in just the short time he has been on his own. He wants something more, he wants his birthright back, he wants to find out what happened to his father.

Fearing that Aergon was not satisfied with his exile from his family home, worried that he might turn him in to the government as some type of traitor, or worse, Corellen boarded a ship as a deck hand out of Egorian and has ended up in Westcrown. Mercantilism was in Corellen’s blood though. His father built his own shipping business from the ground up despite the odds and the prejudice and Corellen had paid keen attention, accompanying his father to negotiations and performing many tasks for him.

- He's angry, understandably so, and frustrated. He's not sure where to place his anger and that might get him into trouble
- He's young, so despite his father's teachings during his early years, he's inclined to be brash and take risks. At this point he feels he has nothing left to lose
- He feels like he’s owed something, but not that the world owes him
- Having been a victim, having been bullied, he has a soft spot for others being preyed upon or whos weaknesses or vulnerabilities are being exploited. But he doesn't view himself as a victim he sees himself fully capable of defending himself and securing what is his
- Its going to be a long time before he extends his full trust to anyone
- He's been finding himself spending more time in taverns as of late and has developed a bit of a weakness for wine, women and song
- A part of him just wants to escape, get far away and never see this place again ... he just might be at the point in his life where he gets himself into something much bigger than he is

I envision playing Corellen as the ‘unexpected hero’ … he is thrown into circumstances that are beyond his control. He must summon the ability to survive, find and hone his skills and ultimately thrive.
First of all, Corellen is at a crucial point in his life right now. Full of questions, doubt and anger. Ultimately he was brought up well by his father, his compass points in the right direction but it may not be a direct path. His anger may be misplaced and misdirected until he learns to channel it properly … as he moves past the selfish desire for revenge to the selfless pursuit of redemption and restoration. There is a hero and a leader lurking inside of him, one that could do great things. But first he needs to figure out where tomorrow’s work will come from, where he will be sleeping next week. For the past several weeks Corellen has been getting by scrounging up whatever work he can, most often as a dockworker or deck hand.

Appearance

His human traits clearly dominant ... dark brown hair to his shoulders, pale skin. Deep set, dark brown eyes. 20 Years old, 6’3 inches Tall, 160 lbs.

Character Sheet

__________________________ GENERAL__________________________

Male Half-Elven Rogue Level 1

HP: 15/15 (8+1+5+1) [Level 1,2 Favored Class Bonus]

Alignment: Neutral

Faith: Abadar

STR: 14 [+2 modifier]
DEX: 18 [+4 modifier] (+2 racial bonus)
CON: 10
INT: 14 [+2 modifier]
WIS: 10
CHA: 10

HERO POINTS: 2

FAME: 2

Initiative +6 = 4 [DEX] +2 [Elven Reflexes Feat]

Action Points (Lifetime) 5

Favored Class: Rogue, Fighter

__________________________ DEFENSE __________________________

AC 16 = 10 + 2 [Leather] +4 [Dex]
Touch AC = 14
Flat-Footed = 12

Fortitude Save +0 = 0 [base] +0 [Con]
Reflex Save +7 = 3 [base] +4 [Dex]
Will Save +0 = 0 [base] +0 [Wis]

__________________________ OFFENSE __________________________

Speed: 30ft (6 Squares)

Basic Melee Attack +3 (+5 with Rapier, +3 with Short Sword) [Weapon Finesse] Two Handed fighting (+3,+1)

Basic Ranged Attack +4

CMB +3 = 1 [BAB] +2 [Str] +0 [size]
CMD +17 = 1 [BAB] +2 [Str] +4 [Dex] +0 [size] + 10

_________________ Feats, Skills and Special Abilities _________________

Feats:

Weapon Finesse: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls.
Skill Focus: Disable Device +3 (Racial bonus Feat)

Traits:

Elven Reflexes: One of your parents was a member of a wild elven tribe, and you've inherited a portion of your elven parent's quick reflexes. You gain a +2 trait bonus on Initiative checks.
Conspiracy Hunter: Choice: Sense Motive. You gain a +1 trait bonus on this skill and it is always considered a class skill for you.
Two Handed Fighting

Skills:

Total + Ability Mod. + Ranks + Misc.

Skill Ranks: 8 [Rogue] +2 [INT]

Acrobatics +8 = DEX 4+1+3 [1 Rank]
Appraise +6 = INT 2+1+3 [1 Rank] [Profession – Trader/Merchant]
Bluff +4 = CHA 0+1+3 [1 Rank]
Climb +6 = STR 2+1+3 [1 Rank]
Craft +2 = INT 2+0+0
Diplomacy +5 = CHA 0+2+3 [2 Ranks]
Disable Device +13 = DEX 4+2+3 +3 [Bonus Racial Feat: Skill Focus] [2 Ranks] +1 Thieves Tools
Disguise +0 = CHA 0+0+0
Escape Artist +4 = DEX 4+0+0
Fly +4 = DEX 4+0+0
Heal +0 = WIS 0+0+0
Intimidate +5 = CHA 0+2+3 [2 Ranks]
Knowledge (Dungeoneering) +0 = INT 2+0+0
Knowledge (History) +6 = INT 2+1+3 [1 Rank]
Knowledge (Local) +7 = INT 2+2+3 [2 Ranks]
Knowledge (Religion) +0 = INT 2+0+0
Linguistics +2 = INT 2+0+0
Perception +9/+10 = WIS 0+2+3+2 [Bonus Racial] +1 [Class Trapfinding] +2 [Keen Senses] [2 Ranks]
Perform +0 = CHA 0+0+0
Ride +4 = DEX 4+0+0
Sense Motive +5 = WIS 0+1+3 +1 [1 Rank] [Diplomacy Hunter]
Sleight of Hand +8 = DEX 4+1+3 [1 Rank]
Stealth +9 = DEX 4+2+3 [2 Ranks]
Survival +4 = WIS 0+1+3 [1 Rank]
Swim +2 = STR 2+0+0
Use Magic Device +0 = CHA 0+0+0

Special Abilities

Half-Elf

Low-Light Vision
Adaptability: Skill Focus (bonus feat)
Elf Blood: Half-elves count as both elves and humans for any racial effects
Elven Immunities: Immune to magic sleep. +2 to saves vs. enchantment
Keen Senses: +2 Perception
Multitalented: Choose two favored classes
Bonus Languages: Any (except secret languages)

Rogue

Trapfinding: A rogue adds 1/2 her level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Sneak Attack +1d6: If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage.

Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

Languages: Common, Elven, Osiriani, and Kelish[Bonus +2 INT]

__________________________ Equipment__________________________

Max starting gold: 150gp remaining: 8gp 55sp

Carrying Capacity:
Currently carrying: 68.5 lbs
Light Load: 58lbs.
Medium Load: 116lbs.
Heavy Load: 175lbs.
Lift Over Head: 175lbs.
Lift Off Ground: 350lbs.
Push or Drag: 875lbs.

Held/Worn Equipment:
Travellers outfit (1gp) 5 lbs

Leather (30gp) 20lbs
Shortbow (30gp) 3lbs
Rapier(20gp) 4lbs
Arrows 40 2gp 6lbs
Hooded cloak

Belt and Pouch (1gp) 0.5 lbs

31gp, 6sp, 8cp

Backpack (10gp) 2lbs:
Thieves Tools (30gp)1lb
Dagger (2gp) 1lb
Bedroll (1sp) 5lbs
Flint and Steel (1gp)
Lantern, hooded (7gp) 2lbs
Small Steel Mirror (10gp) 0.5lbs
Rope 50' Silk (10gp) 5lbs
Waterskin (1gp) 4lbs
Caltrops X2 (2gp) 4lbs
Oil, 1 flask (1sp) 1lb
2 sacks (2sp) 1lb
Earplugs (3cp)
Iron Spike (5cp) 1lb