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I for one am a fan of save or die spells and I definitely want hold spells. Wizards should not be party buffs and nukes. That being said, we don't know how they're going to handle spells in groups of people or how they cast. How about if spells have friendly fire. Would it make sense to throw fireballs or Wail into the crowd? I think spells per day could work in this game. This would ensure wizards don't just spam certain spells and would allow wizards to be feared. Maybe spells like finger of death will have a longer casting time so they can be interrupted easier, too. It's possible they can add a defense button that would prevent spell affects or give a bonus to saves.

Back to the spells per day idea. The developers have already said they are speeding up game time to 1/4 time. So if a wizard requires 8 hours of rest normally, they would require two hours in this game. That's enough incentive to me to not throw around spells like nothing, especially if these spells still offer you a save. It would also make me afraid of the enemy wizard. If wizards are still fragile, then they should be powerful.


I for one am a fan of save or die spells and I definitely want hold spells. Wizards should not be party buffs and nukes. That being said, we don't know how they're going to handle spells in groups of people or how they cast. How about if spells have friendly fire. Would it make sense to throw fireballs or Wail into the crowd? I think spells per day could work in this game. This would ensure wizards don't just spam certain spells and would allow wizards to be feared. Maybe spells like finger of death will have a longer casting time so they can be interrupted easier, too. It's possible they can add a defense button that would prevent spell affects or give a bonus to saves.

Back to the spells per day idea. The developers have already said they are speeding up game time to 1/4 time. So if a wizard requires 8 hours of rest normally, they would require two hours in this game. That's enough incentive to me to not throw around spells like nothing, especially if these spells still offer you a save. It would also make me afraid of the enemy wizard. If wizards are still fragile, then they should be powerful.


I've been reading a lot about Pathfinder Online and the developer's ideas about balancing the levels. A level 5 won't be that much lower than a level 15 and whatnot, but this concerns me greatly. Seeing as it's supposed to take 2.5 years to get to capstone, I believe there should be a huge difference between those two. That level five should be massacred by the level 15. It's only logical because that level 15 has spent MUCH more time dedicated so far to the game and training.

It is a great idea that the developers want to keep everyone useful and want you to be able to play with your friends at any level, but I believe that can only go so far. I don't want to train a wizard to cap if a younger wizard is going to be just as effective.

On a side note, I'm wondering how they'll make spells and wizards. I'd be very happy if they made friendly fire with spells, but make the spells incredibly powerful. Having a wizard should be a threat (to and extent) but also make them have to think strategically. I like PnP versions of wizards to where they have spells per day and those spells are powerful. A level 20 wizard should be feared.