Arosslaw |
I'll echo many of the previoius posters and say that separate and apart from my issues with the individual parts of the AP, the whole thing just failed, for me, as a "pirate" adventure, which was what it was sold as. There was so much potential and opportunity here for something different and instead we simply got dungeon after dungeon again.
The finale, for me, was also a major fail. The big event everything was supposed to lead to is the prelude, and then the "finale" is a fight which the party is railroaded into whether they want it or not. I would have thought more of an emphasis on raising a fleet, recruiting alllies, but what we had seemed a bit perfunctory.
Heck, we only had one treasure map adventure, which required the clearing of two separate dungeons.
There are so many great fantasy sailing movies this AP could have drawn from (PotC, Sinbad, Jason and the Argonauts). A pirate adventure HAS to send with a big ship battle, and I would have loved to see six finale battles, each different and amazing. Didn't get that.
This one goes in the "miss" column for me, unfortunately, which is sad since I was really excited. I just don't have the kind of time needed to "fix it" (though I am amazed and humbled by those here who do have the time and post their ideas, awesome work) which is why I get the APs.
:(