
Conqman |

Conqman -
I want to make sure I understand the system that you propse...
It seems that any skill that you have not taken is considered 'untrained', but that allows you to make a check?
So, for example, if I am untrained in Knowledge (dungeoneering) but I am 10th level, I am allowed to make a check of d20+5+Int mod to see if I know something about it?
One thing that I'm not keen on is the +3 artifact. It is only included because it made sense in 3.5. I think there should be a better way to make the bonus that doesn't involve adding in what to a new player would seem like a totally random number. Why not +5 or +1? The only reason is that in 3.5 at 1st level you could have +4 ranks...
So, I certainly would like a system that gets away from that.
There are certian skills that are (to use v.3.5 edition terms) 'Trained Only' that are the ones that you can only use if you Train in them (example: All Knowledge, Spellcraft, Thievery). The skills that can be used without training are the group of skills that I considered to be of 'common use'(they have a 'U' after their name and relevant ability) and in order to give any character the chance to succeed in one of these skill checks regardless of its class/classes (ala SWSE) the check is as stated.
I agree with you that the +3 in the trained check is for compatibility's sake, if I haven't thought in compatibility I would have gone for the much simpler '1d20+Level+Ability Mod.+Misc' for trained checks. I am with you in that I would like a system that got rid of old edition's arbitrarieties but the 'compatibility' aim of the PRPG seems to pull in the opposite direction in some aspects.