| ComputerSmurf |
Or you could wait another week to start the campaign, and play boardgames for a week instead? Or run a one-shot? Or literally do anything else if you feel that you can't run the adventure without the player's guide?
Like, what's the hurry?
Yes, I could go fly a kite, learn to play a new instrument, go play games by Paizo's competitors in TTRPGs, or any other activity. These are all options that I have available to my free time.
What I choose to fill my spare time with is not the issue at hand hereThe issue at hand would be that we have a product, a product that money has changed hands over mind you, referring to another product.
Normally this in and of itself is not an issue, either the data is reprinted, available in the SRD, or the other product is available.
In this case the product is not available, leading to an incomplete product. (And let's not fool ourselves here, the Player's Guides are part of the Adventure Path. As mentioned before the Campaign Traits do offer potential avenues of attack in books one, and sometimes book two as well. Or can be keystones to the story as a whole, the most recent AP to do THAT would be Strange Aeons).
With this not being the first time the issue has happened (missing Player's Guides upon launch of book 1), being vocal about the issue shows Paizo that I (and it appears other users based on other posts in this thread) do wish for them to be released at the same time as the first book if at all possible and that not having the player's guide not available when book 1 refers back to it is no bueno.