Shorafa Pamodae

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Pathfinder Adventure, Adventure Path Subscriber. 3 posts. No reviews. No lists. 1 wishlist.


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Pathfinder Adventure, Adventure Path Subscriber

My 4 picks for a AP Campaigns? As follows ( in order of preference)

1 - Darklands - large 'world' with lots of Races, thus not needing to be Drow-centric. Perhaps the Underdark is facing a threat from above, not below...... Alternately one race is threatened with extermination from another or hidden regions exposed 'leading to Lost World' areas or Serpent-men Cities....
2 - Tian Xia - A campaign set there from the start would be good. Also there is lots in the Region to explore/develop.
3 - Andoran - Has not been the centre of an adventure path and could be developed in many ways (ie Corrupt politicians/business, Foreign Espionage, Wilderness Development)
4 - Geb/Undead - Twist on the usual-the Heros here are Undead, fighting to preserve there nation (Patriotism beyond Death) and resist the bigotry of the living.

That said a campaign to utilise the Kingmaker rules again would be fun. Alternately perhaps the PCs start as Gladiators and must earn their freedom (see options 1,2 & 4)


Pathfinder Adventure, Adventure Path Subscriber

Your idea about 3 months before vacancy penalties apply is a good one in my opinion,jenner2057. We are going to use a that for our campaign. However .....

Jenner 2057:
as noted in the adventure, the 'natural' place most campaign will start using the Kingdom rules will be after taking Vothys (indeed - the book implies this, since the party will probably wish to neutralise the Baroness and the threat of her retaliation ASAP), meaning the party will control 2 settlement with a large distance between. Thus the problem of long tunnels (which are difficult to use beyond mere passage ways) crops up. I hoped Fire Mountain would have planned for this but it seems to have slipped through. Still a few House Rules and community discussion should solve this.

That said, building Fasturvault from Level 2+ could be fun and quite an achievement and by the time the Party reaches Vothys they would have a nice mini Kingdom (though if you do this perhaps more frequent attacks by Vothys would make sense since the Baroness could ignore the rival Kingdom threat for so long).

Also both TON1 & TON2 are excellent adventures and I look forward to the continuing Story


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Pathfinder Adventure, Adventure Path Subscriber

Regarding SnowHeart's Kingdom Control Concerns

SnowHeart:
I must agree this is a problem, not only in Control DC but also Monthly Consumption ie over 50 Consumption for both Settlements and Tunnels a turn.
Also a 3 Month turn could make claiming a length of tunnels take a long time.
Therefore I suggest some house rules. Without indepth thought perhaps the following or some variant

1) Whole tunnels can be count as 1 hex for Consumption, Control and Claiming (C/C/C)purposes from Point of Significance (ie Fasturvault) to Point of Significance (ie southern entrance to Fungal Jungle) provided they are explored. However both end of Tunnel must be the next Hex Claimed & Branches routes must be climed Separately
2) Tunnels do not count for C/C/C but Kingdom must pay a control surcharge of somekind
3) Tunnels can be claimed in batches of 4 to 6 Hexes for C/C/C purposes

That said I like the 3D towns and longer turns reflecting the differences of underground (though perhaps 2 month turns could be used if Players and DM want quicker development). Mind you perhaps a Underground Unique Building would be good ie Drow slave Quarters.