Harrower

Colwyn Dein's page

39 posts. Alias of Gaming Ranger.


Race

Male Human Rogue (Scout/Rake) 1

Classes/Levels

| HP 9/9 | AC 16 t 14 ff 12 | F +1 R +6 W +0 | CMB +1 CMD 15 | Init +4 Perc +4

About Colwyn Dein

Colwyn Dein
Chaotic Good, Male, Human, Rogue (Scout/Rake, Unchained) 1
Medium Humanoid (Human)
Initiative +4 [+4 Dex,]; Senses None; Perception +4
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DEFENSE
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AC 16, touch 14, flat-footed 12, (+ 4Dex, +2Armor)
HP 9 (1d8+1) (+1 Con)
Fort +1, Ref +6, Will +0
Defensive Abilities
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OFFENSE
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Speed 30 ft (20ft when wearing backpack)
Melee
Short Sword +4 (1d6+1[19-20/x2]);
Dagger: +4 (1d4+1[19-20/x2]);
Sap +4 (1d6+1[20/x2])
Ranged
Shortbow: +4(1d6[20/x3] range: 60)
Dagger: +4 (1d4+1[19-20/x2] range: 10)
Special Attacks Sneak Attack (1d6), Bravo’s Blade, Omen

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STATISTICS
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Strength 13(+ 1), Dexterity 18(+4), Constitution 12(+1), Intelligence 13(+1), Wisdom 10(+0), Charisma 12(+1)
Base Atk +0; CMB +1; CMD 15

SKILLS:

Skills
ACP: 0
(8 class +1[Int] +1[Race]) x 1 = 10
Total_______ Skill(Ability)_______Ranks
[8] Acrobatics (Dex)*-------------- [1]
[1] Appraise (Int)*------------------ [0]
[5] Bluff (Cha)* --------------------- [1]
[1] Climb (Str)* --------------------- [0]
[1] Craft (Int)* ---------------------- [0]
[1] Diplomacy (Cha)* --------------- [0]
[8] Disable Device (Dex)* ---------- [1]
[1] Disguise (Cha)*------------------ [0]
[4] Escape Artist (Dex)* ------------ [0]
[x] Handle Aminmal (CHA) --------- [0]
[0] Heal (Wis) ----------------------- [0]
[6] Intimidate (Cha)* --------------- [1]
[x] Knowledge, Arcana (Int) -------- [0]
[x] Knowledge, Dungeoneering (Int)* [0]
[x] Knowledge Engineering (Int) ----- [0]
[x] Knowledge (Geography) (Int)----- [0]
[x] Knowledge (History)* (Int) ------- [0]
[x] Knowledge (Local)* (Int) ---- [0]
[2] Knowledge (Nature) (Int) --------- [1]
[x] Knowledge (Nobility) (Int) -------- [0]
[x] Knowledge (Planes) (Int) --------- [0]
[x] Knowledge (Religion)* (Int) ------ [0]
[x] Linguistics (Int)* ----------------- [0]
[4] Perception (Wis)* ---------------- [1]
[1] Perform (Cha)* ------------------- [0]
[x] Profession (Wis)* ----------------- [0]
[4] Ride* (Dex)* --------------------- [0]
[4] Sense Motive (Wis)* -------------- [1]
[x] Sleight of Hand (Dex)* ----------- [0]
[x] Spellcraft (Int) -------------------- [0]
[8] Stealth (Dex)*--------------------- [1]
[4] Survival (Wis)---------------------- [1]
[6] Swim (Str)*------------------------ [1]
[x] Use Magic Device (Cha)* --------- [0]

Modifiers:
+1 to Survival and it is a class skill

Feats Finesse Training (1st level, Unchained rogue), Combat Expertise (1st level feat), Improved Feint (Human Bonus Feat),
Traits Poverty stricken[social] (+1 to survival and it is a class skill), Omen [faith] (+1 to intimidate, 1/day intimidate as a swift action)
Languages Common, Goblin
Hero Points n/a
SQ
(Race) Bonus Feat: Humans select one extra feat at 1st level, Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level,
(Rogue) Finesse training, Sneak attack 1d6,
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EQUIPMENT
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Weapons Short Sword (10gp/ 2lbs), Dagger(2gp/ 1lbs), Dagger (2gp/ 1lbs), Sap (1gp/ 2lbs), Shortbow (30gp/ 2lbs) = (37gp/ 7lbs)
Armor Leather Armor (10gp/15lbs),
Slotted Items
Wands, Rods, Etc
CarriedArrows (20) (1gp/3lbs), Belt Pouch ( .5lbs*), Backpack (2lbs*)
Stored
Backpack
Bedroll (5lbs*), Blanket, (3lbs*), Rope 50’ (10lbs*), Outfit, cold weather (0/7lbs), Grappling hook(4lbs*), Torches 10 (10lbs*), Rations 5 days, (5lbs*), Mess Kit(1lbs*), Waterskin (4lbs*), Iron Pot (4lbs*), Soap (.5lbs*)
Belt Pouch
Thieves tools (1lb*), Flint and steel (*), Chalk 10 (*), Caltrops (2lbs*), Mirror (.5lbs*)
*Items in Rogues Kit (50gp/37lbs)
Wealth 32gp
Total(cost/lbs) 106gp/ 74lbs
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OTHER INFORMATION
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Carrying 74lb // 30(without backpack)
Carrying Capacity 50 lb/ 100lb/ 150lb
Favored Class Bonuses
(Rogue)
1st — 1/6 rogue talent
2nd -
Ability Score Increases
4th —

Birth:

The year Colwyn was born the Babbling Monument spoke these words:

Winter’s darkest night brings future blight
A dark cold wind follows in its wake
Storm’s eye breaches with its might
Inhabitants of the coast to shutter and quake
The peaks will tremble as the coast is set right

Most villagers agree that this was a foretelling of the great storm that did indeed hit Swallowfeld on winter’s longest night that year. However, it was also the night Colwyn was born and some have said that the words were talking about his breach birth. They say that cold wind was actually Colwyn who was a breach birth on winter’s longest night. They also point to his storm colored eyes as further evidence that the monument spoke of him. Although they offer no opinion about what the last to lines point to.

Background:

[Background]
It is a little after sunrise and Col has just finished watching Belen, his sisters oldest son, finish milking the cow. With that chore done Col decides to take a break on the front porch of the little house he shares with his sister and her family. As he sits there he takes out his pipe and fills it with a fine dark tobacco. After a few tries he manages to get the pipe lit and leans back to relax. He is startled by his sister’s shrill voice. “Get up off your arse boy. There be wood that needs cuttin,” she shrieks as she walks around to the back of the house with an apron full of eggs. Adding as she retreats, “And get that pipe outta yur mouth ye can’t even shave yet.”

He ignores his sister’s hounding and continues to sit there relaxing and reminisces about a time when he wasn’t a guest in his sister’s house.

Col thinks about a happier time when this house used to belong to his parents Belwyn and Selli. Col was raised in this house along with his two sisters Kera, the one with the shrill voice who was 6 years older, and Laimoni, 6 years his junior. His father Belwyn was a fisherman and occasional smuggler. Belwyn was a large man, with an even larger laugh, quiet and contemplative, and always restless on land. While his mother, Selli managed the small homestead that butted up against the river called Taran’s Run. His mother was a small woman who always wore a smile, was always humming or singing, loved to cook (her pies routine won the blue ribbon at Summers End festival), possessed a “green thumb” (biggest cucumbers since old man Crabtree was around) and was generous in giving hugs to me and my siblings. But most of all she enjoyed life and found joy even in the common drudgery of everyday life.

Life on the frontier was rough but his father carved out a living as a fishermen. The family also maintained a large garden but couldn’t be considered farmers. On the property there was a small pen with a handful of chickens, and a pig as well as a shed that housed a pair of milk cows. The next nearest home belonged to a family named Tor who had three boys Tym, Carlyn, and Anlyvr. The two eldest boys worked in the mine with their father. While Anlyvr, who was a few years older then Col, became his constant companion and best friend.

Col and Anlyver were like two peas in a pod, where one was the other was sure to follow. Both had an aversion to work and the two snuck off and had many misadventures together. They did everything together including building a raft and floating out to sea, trying to sneak up on Sowena, camping in the woods overnight, and exploring ruins. Col’s lack of work ethic as well as his smart mouth caused him to spend some time in the woodshed under his father’s ministrations.

Col was raised to take up his father’s trade and would eventually have his own small fishing boat. Col’s lessons began at a young age and his father was a hard task master. Col’s first lesson occurred when he was only two when his father threw him into the river telling him to swim or die. Fortunately, Col chose to swim. Ironically, Col and his friend Anlyvr spent much of their free time playing in Tarans Run. Unfortunately, Col did not take to being a fisherman with the same aptitude. Suffice to say that after one voyage it became clear to Col that he was not meant to be a fisherman. He was too much of a free spirit and time aboard the little ship chaffed at him. It seemed that he was always scrubbing, hoisting, battening, and belaying. When he would rather climb up the tiny mast imaging he was a Griffon Rider as the wind rushed through his hair.

As fortune had it when he was ten Col was saved from the life of a fisherman. His father’s ship failed to return home after a severe storm. His family patiently waited as they held out hope for his father’s return. A few weeks turned into a few months and their hope dwindled. The reality of the situation finally sunk in, that his father was never coming back.

As a result of his father’s death the family debts mounted and with creditors calling his family was left to their own devices. Mother eagerly tripled the size of the garden hoping to sell the excess produce. She began brewing ale and making pies to sell to the Inn. His sister quickly married Gregor Kelen, a quick tempered heavy handed man, who worked in the mines and had little liking for his brides little brother. As result of these actions the family climbed out of debt but because of the rough life they never had any coins to spare.

The families string of bad luck continued four years later. Col remembers the night of the goblin raid. Thunder rumbled in the distance as rain beat off the slate roof of the small house. At first they thought the screams coming from the homes closest to the woods were a trick of the storm. Before they knew it the front door of their home burst open and the home was infested with goblins. Thanks to the efforst of the family the goblins were beaten off. However, the celebration was short lived as they realized that Col’s younger sister, Lamoni, and several other young villagers had been taken by the goblins in the raid. In the aftermath the town put together a party to find and rescue these young ones. They had no success as the storm covered there tracks and Col’s sister and the others taken was lost to them.

After the goblin raid Col started pestering Mellyn Vosper who lived across the street. Mellyn was a renowned hunter and marksman and Col constantly begged her to teach him woodcraft so he could track down and kill the goblins that had taken his sister. Col was a quick learner and spent every spare moment at her side. After six months under her tutelage Col and his best friend Anlyvr went to Woverton to join a mercenary company. To Col’s great chagrin the company accepted Anlyver but rejected Col as being too young at 14. Dejectedly Col returned home and continued his studies under Mellyn. This remarkable woman taught him how to shoot a bow, the art of woodcraft, how to hunt, fish, skin and clean game, and how to look for sign when tracking, but most of all she taught him about the sweet dignity of living free on the frontier and respecting others. Although she was many years his senior Col couldn’t help but fall in love with her and looks for any opportunity to spend time with her.

His mother died heartbroken two months later and Col was left in the care of his eldest sister and her husband. Col is sixteen now and over the years her sister’s family grew. Recently she and her husband have been hinting that Col needs to move out to make room for baby number five.


Relationships:

Anlyver Tor – Col’s best friend who left Sporrowfeld two years ago to become a mercenary.
Selli – Mother deceased. Died heartbroken when her daughter was taken in a goblin raid.
Lamoni - presumed dead, takin in a goblin raid two years ago.
Belwyn – Father deceased. Died in a storm while fishing.
Kera – Col’s older sister, married to Gregor Kellen with whom she has four children and one more on the way. Recently has been hinting that Col needs to move out.
Gregor Kellen - Col’s brother in law. Recently has been hinting that Col needs to move out.
Bellen - Col’s six year old nephew.
Mellyn Vosper – Col’s reluctant mentor in wood craft. Gave him the nick name “little thorn.”

Personality:

Colwyn, Col to his friends, is a fun loving free spirit quick of tongue and wit which often lands him in trouble. He also has a short temper and little tolerance for bullies. Col is a fair hand at woodcraft as well as with a blade and a bow and is not shy about letting people know about it. He works hard at getting out of work and would rather be sitting in the shade smoking his pipe or around a camp fire with friends singing loud and off key.

Appearance:

Colwyn stands a little under six feet tall with a lean but well-muscled build, he looks older than his years and carries himself with an air of confidence. He is well tanned with grey eyes, the same color of the sky right before a storm, and has shoulder length dark black hair. He is clean shaven as he is unable to grow a beard. No matter the weather he is always wearing a dark long cloak and favors green, brown, and grey colors in his dress and attire. He is usually clad in well-worn leather armor which is fading to grey and has a dagger with- in easy reach.