Lord Almir

Colonel Tipper's page

142 posts. Alias of BretI.


Full Name

Colonel Horatio "Hooves" Tipper

Race

| AC 14 Tch 12 FF 12 | F +2 R +4 W +2 | HP 10/10 | Init +2 | Perc +4

Classes/Levels

| Speed 30 | Inspiration Pool 2/3 | Extracts: 1st 2/2 | Active Conditions: None

Gender

Male Human Investigator 1

Strength 12
Dexterity 14
Constitution 14
Intelligence 16
Wisdom 10
Charisma 13

About Colonel Tipper

Colonel Horatio "Hooves" Tipper
Male human (Taldan) investigator 1 (Pathfinder RPG Advanced Class Guide 30)
NG Medium humanoid (human)
Init +2; Senses Perception +4
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 10 (1d8+2)
Fort +2, Ref +4, Will +2
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Offense
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Speed 30 ft.
Melee cold iron dagger +1 (1d4+1/19-20) or
. . sap +1 (1d6+1 nonlethal) or
. . silver light mace +1 (1d6+1)
Ranged shortbow +2 (1d6/×3)
Investigator Extracts Prepared (CL 1st; concentration +4)
. . 1st shield, open
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Statistics
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Str 12, Dex 14, Con 14, Int 16, Wis 10, Cha 13
Base Atk +0; CMB +0; CMD 12
Feats Point-Blank Shot, Precise Shot
Traits militia veteran (any town or village), subject of study (aberrations)
Skills Acrobatics +6, Climb +4, Craft (alchemy) +7 (+8 to create alchemical items), Disable Device +7, Knowledge (dungeoneering) +7, Knowledge (geography) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Perception +4, Profession (soldier) +4, Survival +5, Use Magic Device +5
Languages Common, Kelish, Osiriani, Varisian
SQ alchemy (alchemy crafting +1), inspiration (3/day), trapfinding +1
Combat Gear cold iron arrows (20); Other Gear leather armor, cold iron dagger, sap, shortbow, silver light mace, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, thieves' tools, torch (9), torch, trail rations (5), waterskin, 8 gp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Inspiration (+1d6, 3/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Alchemist Formulary Comprehend Languages, Cure Light Wounds, Endure Elements, Reduce Person, Shield

Backstory:

Want to know a bit about me, do you?

The man softly harrumphs. “Really not that much to tell.

Like most chaps in my social circle, I attended boarding school. Formal education, including an introduction to alchemy.

Joined the Talden Military as a lad of 15. Rather than buy a commission like the family wanted, I decided to apply for the Talden Exploratory Services. Got in and worked my way up through the ranks. Developed a taste for travel and learned a few languages along the way.

"When I got notified about Professor Lorrimor, was able to cash in a few favors. Got put on extended leave so I could make the trip. The professor had helped out on a few occasions, especially after a rather nasty incident with a cabinet. Evidently someone higher up in the brass agreed that my attendance would be a good thing."

"It is possible that Nigel helped with that as well. He mentioned having an interest in the area and asked me to keep him informed what happens out here."

NPCs

Nigel Barrywight:

"I met Nigil Barrywight while he was the quartermaster for a division of troops stationed in Brevoy. Always seemed to have a few extra of anything you would need. I was made to understand it is best not to question how or where he got the items. He is always on the lookout for anything unusual or rare.

Personality, goals, motivation, quirks

Proud.
Loves exploring new areas.
Refers to alchemical elixers, infusions and mutagens as tonics.
Tends to gesture with his cane.
Alignment: Neutral good, just a bit above true neutral. He isn’t a crusader, but he likes to think himself a good man.

Description in the field
Khaki pants, vest, jacket. Wide brimmed hat with a blue and green hat band. Armor worn under the vest, need to get to the assorted flasks in his pockets. Has a dagger and a silver mace at his belt. A shortbow is strung across his back. Carries a walking stick.

Description in comfortable environment

White suit, vest, wide brimmed hat trimmed with a blue and green hat band. Carries a walking stick, although he tends to use it more as a pointer than an aid in walking. Has an assortment of flasks in his coat pockets.

Capabilities:

1. What are you good at?

"I've a sharp eye, a keen intellect, and a knack for getting things done. You can't buy a commission in the Taldan Exploratory Services." He straightens, pride evident though he tries to underplay it. "They need people who can do the job. You have to pass the entrance examination. Failed it the first couple of times, but persistence pays off. By wit and determination I slowly worked my way up through the ranks. Was on a team that recovered some artifacts from an Osirion tomb. Did a stint tracking barbarian raiders in the Zhur mountains."

"I met the professor after a rather nasty incident that killed a number of our crew. What looked like a cabinet turned out to be an abomination waiting to eat us. Called a Mimic. I nearly died to the thing. As a result of that incident, I did a bit of research. There are some pretty strong alchemical glues, but nothing like what coats the skin on that thing. I talked to the professor about it after one of his talks, he was very interested. We had maintained contact until recently."

"I guess you can say that another thing I bring is flexibility. No matter what the job has been, I've always found that I can offer something of value to the chaps I'm working with."

2. What areas do you struggle in?

"Magic, don't think I'll ever get the hang of that. Can usually make the simpler devices work, but I'm no Mage."

"I'm only passable with animals. Did I tell you how I got the nickname 'Hooves'?" The man harrumphs, then gives you a piercing look. "That was the result of a minor incident at our first riding lesson in boarding school. It was my first time approaching one of the beasts. Got a particularly foul tempered mare. After throwing me from the saddle -- embarrassing enough as it was -- the impish thing decided to dance backwards. I avoided most of the hooves, but the name stuck."

Then he thinks of something else, and looks a bit embarrassed. "Oh, not the strongest of swimmers either.

3. What training, formal or otherwise, might you have that would be helpful to this expedition?

"Standard military training in survival and basic weapons. Better with a bow than a blade, but I’m no expert." He runs through the list in his mind, not wanting to leave anything out. "Tonics and various knick-knacks of an alchemical nature. Only formal training was in boarding school, but I've picked up a few tricks from all over and come up with ways to make them work with the local ingredients."

Then he pauses. "Learned a few techniques for getting past traps and such. Required in order to survive my stint in Osirion. I've also picked up a bit of knowledge about a wide variety of creatures.