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Female Human Cleric/Harrower 5/1
![]() Colette begins healing the Captain. Most of her higher levels spells are wasted, but still has many spells left over. "I wish I had a wand of this stuff! I forgot to buy one while we were at the store!" CLW: 1d8 + 5 ⇒ (8) + 5 = 13
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Female Human Cleric/Harrower 5/1
![]() And as Colette walks away from the Orphanage, the little children run and cling to her legs, shouting "Don't go! We'll miss you!" To which she responds by saying "Don't worry, children. When I come back to port, I'll visit you all." She then walks away around a corner towards the ship, lights up a cigar, and says "what a lovely bunch of kids." Blows a circle of smoke "They'll make fine Pirates some day." ![]()
Female Human Cleric/Harrower 5/1
![]() Turning back to the two new recruits, Colette says "How long have yee been sea-bearing folk? Do yee have any family across the seas? How much is yer bounty currently? What specifically do yee have experience with on a ship? How long do yee plan on staying with the ship? Are yee tied to the ship or the captain? Do yee have a problem following the orders of a woman, even if she is a Cleric of Besmara? Do yee follow the codes that Besmara has written?" She then finishes off her grog and lights up another cigar. ![]()
Female Human Cleric/Harrower 5/1
![]() Before getting into town, Colette draws and performs her art as a Harrower and gives the Tower of Dexterity. This Tower provides a +1 to AC for the next 24 hours. Whoever in the crew may gain the bonuses of the Harrowing, but only those within 20 feet may gain the bonuses. Colette heads to a Tavern and begins Gambling, and performing Dances. Gambling: 1d20 + 13 ⇒ (14) + 13 = 27
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Female Human Cleric/Harrower 5/1
![]() "I don't think you understand, captain. These are under priced cards sold with magic attached. This magic can't be something as simple as a Cantrip or Orison. Now I might not be the brightest mage out there, but something tells me that this is a scam of some sort. Track the cards back to small time card-handlers and diviners and bully them into paying to them. It might be nothing, but it could be a fortune if we can figure out what they're doing here. Now captain, I ask you as sincerely as possible that we move on this!"
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