Female Merchant

Colette Dubois's page

75 posts. Alias of Tirq.


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Female Human Cleric/Harrower 5/1

"..."

The look on Colette's face is like a poker player gone bored. She walks toward the door, fully expecting Mishkara on the other side, sword in hand, ready to kill more goblins.


Female Human Cleric/Harrower 5/1

Perception: 1d20 + 4 ⇒ (12) + 4 = 16


Female Human Cleric/Harrower 5/1

Colette begins healing the Captain. Most of her higher levels spells are wasted, but still has many spells left over.

"I wish I had a wand of this stuff! I forgot to buy one while we were at the store!"

CLW: 1d8 + 5 ⇒ (8) + 5 = 13
CLW: 1d8 + 5 ⇒ (6) + 5 = 11
CLW: 1d8 + 5 ⇒ (4) + 5 = 9


Female Human Cleric/Harrower 5/1

"I just felt the aura of a spell. Can someone find out what it was?"


Female Human Cleric/Harrower 5/1

"Well let's go get her." Colette says as she saunters over to Artemis.


Female Human Cleric/Harrower 5/1

Do I walk nearby and hear the magic going off while I head back to the ship, or am I going to hear the news with the captain?


Female Human Cleric/Harrower 5/1

And as Colette walks away from the Orphanage, the little children run and cling to her legs, shouting "Don't go! We'll miss you!" To which she responds by saying "Don't worry, children. When I come back to port, I'll visit you all." She then walks away around a corner towards the ship, lights up a cigar, and says "what a lovely bunch of kids." Blows a circle of smoke "They'll make fine Pirates some day."


Female Human Cleric/Harrower 5/1

"What is taking them so long?" Colette says as she works at the Clerical Orders during her charity work.


Female Human Cleric/Harrower 5/1

"Stay under the deck, I'm heading out to the Orphanage. Tell the captain that I'll be back before the nightly drinking."

Colette heads to the town's Orphanage and works for charity until the Captain and all come back to the ship.


Female Human Cleric/Harrower 5/1

"Alright. Put the food under the deck, and stay there. Did anyone see you run back here?"


Female Human Cleric/Harrower 5/1

"Yeah, the captain should probably see these. Did you see who put them there?"


Female Human Cleric/Harrower 5/1

"Alright, so I'm going to need you two to take this 100g and buy as many fruit and steaks you can get. We'll need quite a bit, but just locate vendors who sell them for now."


Female Human Cleric/Harrower 5/1

"Good. Now for the serious question... Do you know of any Colette looks around carefully before asking, to make sure if anyone is listening. "government issued supply ships nearby? We did find you on a Navy ship."


Female Human Cleric/Harrower 5/1

Turning back to the two new recruits, Colette says "How long have yee been sea-bearing folk? Do yee have any family across the seas? How much is yer bounty currently? What specifically do yee have experience with on a ship? How long do yee plan on staying with the ship? Are yee tied to the ship or the captain? Do yee have a problem following the orders of a woman, even if she is a Cleric of Besmara? Do yee follow the codes that Besmara has written?"

She then finishes off her grog and lights up another cigar.


Female Human Cleric/Harrower 5/1

"I AIN'T ORDERIN, I'M ASKING POLITELY!!"


Female Human Cleric/Harrower 5/1

"So long as you guys are willing to follow the orders of a Cleric of Besmara, then we'll be fine. We're going to get a few more people for the ship... Which reminds me, CAPTAIN!!" Colette shouts at Jonas before he leaves for the bar. "GET ME CREW!!"


Female Human Cleric/Harrower 5/1

"You two!" Colette says to the two new crew members that she picked up during the last fight. "Who are you and what can you do?"


Female Human Cleric/Harrower 5/1

"We ain't going for days. We're coming back here. No need to pack... But if you want to then be our guest."


Female Human Cleric/Harrower 5/1

"That'd be back at the ship, right? Lemme go get summin before we head back."

I need to get Sardines for Salty Pete"


Female Human Cleric/Harrower 5/1

*Snicker*

Colette laughs at what the captain said.


Female Human Cleric/Harrower 5/1

"I'll buy you a drink. You always liked your drink."


Female Human Cleric/Harrower 5/1

"How did you get in Shiver's house?!" Colette screams at Artemis.


Female Human Cleric/Harrower 5/1

"Oh, you know... Little of this, little of that. Point is we need a cartographer for our ship. I'll let the Captain tell you more."


Female Human Cleric/Harrower 5/1

Colette looks at the bird and mutters "I'll have to remember that one..." under her breath.


Female Human Cleric/Harrower 5/1

"What is that smell, ya dirty rat?!" Colette shouts as she enters the building. "Don't tell me ya actually picked up that Alchemy stuff!"


Female Human Cleric/Harrower 5/1

"I know a Rat that can help us."


Female Human Cleric/Harrower 5/1

"We're surrounded by Pirates, the flag is called the "Jolly Roger," and you're looking for bones that take their names off of whatever they like. THINK FOR ONCE YA BEARDED GOOF!"


Female Human Cleric/Harrower 5/1

"That's what ya get for being too vague."


Female Human Cleric/Harrower 5/1

"Sounds like a nice fellow." Colette says as she hears the news about Port Royal.

Perception: 1d20 + 4 ⇒ (19) + 4 = 23
Know: Local(max of 10): 1d20 ⇒ 19


Female Human Cleric/Harrower 5/1

Before getting into town, Colette draws and performs her art as a Harrower and gives the Tower of Dexterity. This Tower provides a +1 to AC for the next 24 hours. Whoever in the crew may gain the bonuses of the Harrowing, but only those within 20 feet may gain the bonuses.

Colette heads to a Tavern and begins Gambling, and performing Dances.

Gambling: 1d20 + 13 ⇒ (14) + 13 = 27
dancing: 1d20 + 13 ⇒ (11) + 13 = 24


Female Human Cleric/Harrower 5/1

"Let's keep running, Captain. No reason in letting everyone here die for no reason."


Female Human Cleric/Harrower 5/1

"Captain, let's ship out. Don't want to get caught in the confusion. We'll come back and see how bad the damages are. I sure hope it won't be too bad." Colette says to Jonas.

"And does anyone know what's up with that ship?!" she shouts to the rest of the crew.


Female Human Cleric/Harrower 5/1

Diplomacy: 1d20 + 4 ⇒ (3) + 4 = 7


Female Human Cleric/Harrower 5/1

Colette will continue to head for the mainland.

If I can get back to the ship, then we can get the crew to get us out of here!


Female Human Cleric/Harrower 5/1

1d20 ⇒ 16


Female Human Cleric/Harrower 5/1

"Faster, ya scally-wags!" Colette shouts as she heads away from the explosions and whatnot.


Female Human Cleric/Harrower 5/1

Colette is too busy running away to worry about that."


Female Human Cleric/Harrower 5/1

So thus our heroes run from a crime that they didn't commit! What lovely heroes thus far! Hopefully, our new friend will HAVE HIS CHARACTER PREPARED and will be willing to go on an adventure!


Female Human Cleric/Harrower 5/1

"If we walk out now, no one will blame us."


Female Human Cleric/Harrower 5/1

"Let's stop by a friend's right fast. He might be willing to join us."


Female Human Cleric/Harrower 5/1

"I'm sick of these old pirate stories. I bet he just heard stories of sea monsters and mermaids from some drunk old pirate."


Female Human Cleric/Harrower 5/1

Colette pays for the bird and for the deck of cards.


Female Human Cleric/Harrower 5/1

"Eh. I don't need a bird that bad if it says things like that."


Female Human Cleric/Harrower 5/1

"Sounds more like he's been around too many pirates. Does he swear like one?" Colette asks the vendor.


Female Human Cleric/Harrower 5/1

"I know someone who would love you." Colette says to the bird. "How much will it be for both the bird and the deck of cards?"


Female Human Cleric/Harrower 5/1

"Simply adorable!" Colette says as she takes a puff of her Cigar. "Can we keep it?"


Female Human Cleric/Harrower 5/1

"What kind of bird?" Colette says as she grabs a Deck of Harrow Cards.


Female Human Cleric/Harrower 5/1

"I'd like to buy some of those Harrow cards when available."


Female Human Cleric/Harrower 5/1

"I don't think you understand, captain. These are under priced cards sold with magic attached. This magic can't be something as simple as a Cantrip or Orison. Now I might not be the brightest mage out there, but something tells me that this is a scam of some sort. Track the cards back to small time card-handlers and diviners and bully them into paying to them. It might be nothing, but it could be a fortune if we can figure out what they're doing here. Now captain, I ask you as sincerely as possible that we move on this!"


Female Human Cleric/Harrower 5/1

"Well that's fine and dandy, but what about the cards, captain?!" Colette says frustratingly.

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