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Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() Cogs frowns as he sees the prisoner. Doesn't look like I'll get to try out this grenade launcher soon. He draws his revolver and takes a clockwork sphere from his belt. He waits for the bandits to react to Relik. decoy module ![]()
Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() Outside, Cogs notes the animals. "I'll claim that donkey--slow and steady like me. And not quite so high off the ground as the horses. He gives an apple from his pouch. Inside, Cogs greets the young woman. "Good to see you looking well, Miss Naya." He looks over the warrant, satisfied to know they have clear authority here to capture or kill if necessary. ![]()
Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() After seeing that Vera is safely asleep, Cogs queries Grace about the wrong feeling she experienced. He makes a trip to the hardware store to pick up some spare parts for his gear, keeping an eye out for things that were out of place. perception: 1d20 + 7 ⇒ (1) + 7 = 8 ![]()
Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() Cogs goes to the bartender and orders the strongest coffee he can get and brings it to Vera. "This isn't proper dwarven coffee, but it ought to help you." Then he goes to check on Relik and make sure he doesn't run into trouble in town, stopping only once to make a quick sketch of an idea for a lasso modification to his wrist-mounted grappleshot. I'd like to claim the dead bandit's revolver and bullets. I never got one originally but it would be good to have a ranged option that is one-handed. ![]()
![]() GM Warhawk wrote:
This is helpful, thanks. Going to try to catch up now. Extremely busy weekend. ![]()
Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() Vera Lyngriff wrote:
Sorry so slow, busy week(end). Cogs speaks up in support of Vera. "Miss Grace, you may be an agent of the Occult Society, but we were hired as deputies of the sheriff, and as such our duty is to him. The prisoner has not been involved with magical activity, so falls outside the jurisdiction and authority of the Society." ![]()
Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() Time for me to use some of my steampunk gear! Cogs looks up at the fleeing bandit. His legs are two short to catch the bandit, but he has a trick or two up his sleeve. In this case, literally. He points his arm and fires a bolt from his wrist-mounted grappleshot, targeting as far into the forest as he can see. ranged: 1d20 + 3 ⇒ (1) + 3 = 4 Cogs' aim, however, is astoundingly bad, and he cannot hit a tree for the forest. He winds up the cable as fast as he can. Seriously, just had to hit AC 5! Grappleshot: Grappleshot
Thunderscape p. 74 The steamwright can fire a grappling hook from a pressurized
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Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() What certainty the young sometimes have, Cogs thinks. He steps in to side with Vera. "We were hired as agents of the law, and we haven't seen 'em actually break the law, certainly not enough to be executed. I say we take 'em to the sheriff and let him deal with 'em." ![]()
Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() Cogs, who is probably the oldest of the group, tries to act grandfatherly. "You boys seem to be mixed up with a bad crowd. If you really have just joined them, the best thing for you to do is to help us get rid of their kind. I hear the law is pretty forgiving if you can help catch a bigger fish." diplomacy: 1d20 - 1 ⇒ (11) - 1 = 10 Seeing as how we didn't catch them in the act of doing anything, I'd feel better turning over their items to the sheriff rather than just stealing all their stuff. ![]()
Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() Cogs, never having arrested anyone, stands aside while the prisoners are searched. Would have been better if we'd caught them doin' something, he thinks. When Brandon begins to read the letter, he listens intently. Maybe this will tell us what they're up to. ![]()
Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() Cogs pats his vest, trying to remember if he has any type of restraining device. He gives up and assists with tying up the prisoners, using Brandon's rope. While Grace interrogates them, his mind wanders to thoughts of the best kind of metal to use to make handcuffs, and what type of forging process would be required, and how to create the locking mechanism... ![]()
Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() DMD: Cogs stood behind a boulder watching the approaching bandits, trying to calm his nerves. He had been in plenty of strange situations, but never armed combat with humans. He would at the time rather be back in his lab, but he had friends to protect, and he did not like armed gangs harming innocent people. He looked around at Grace, making her intimidating demands. He certainly seemed to be in capable company, so he swallowed his fear, picked up his specially-designed grenade launcher, and stepped around where the bandits could see him, pumping the weapon in what he hoped was an impressive display. Intimidate, aid: 1d20 - 1 ⇒ (13) - 1 = 12
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Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() Are we all here now?
Dead Man's Dare:
Cogs did not have time to put on armor after the visit to the casino. He did stop in and get a gear bag containing his gearspanner and grenade cannon, and he was already carrying his decoy module. He tries to remain hidden, but in firing range, as he approaches. stealth: 1d20 + 2 ⇒ (7) + 2 = 9
status: AC=12 (10+2 dex) ![]()
Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() Vera and GM: Cogs does not have to act much to seem uncomfortable with Vera's plan. "I think you are right, we should go.". He tries to look like a nervous merchant and not menacing at all.
bluff: 1d20 - 1 ⇒ (11) - 1 = 10
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Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() Cogs changes into his best duds and leaves most of his weaponry back in his rented room. He somehow even manages to not be totally covered in grease. Happy to have made the company of a woman who doesn't tower over him, he enjoys the role he is playing, blushing only slightly at Vera's fake kiss. He playfully rebukes her, "Just a few games and drinks. No need to spend all our money here." (thinking, I hope I'm not expected to flash too much money). He sits down at the blackjack table and plays a few hands with the gang members, keeping quiet to hear if they say anything. Bluff: 1d20 - 1 ⇒ (16) - 1 = 15
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Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() Earlier post got eaten. "I think Vera and I should go down to the gamblin' hall and see what we can overhear. Maybe we won't have to challenge anybody to a duel. With all due respect miss, I think you can handle yourself, but I'd hate to see the whole James Gang after you." Thinking we are the least likely to attract notice from bandits. ![]()
Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() "That's the thing, mister. Somebody needs to stand up to these bullies, and we're willing to do it. Of course the reward doesn't hurt, but it's not right for this gang to be beatin' up and robbin' people."
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Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() Cogs frowns at the announcement about guns. "Does that include scientific research?" He tries to wipe the dust off his face with a sooty glove, leaving it dirtier than it started.
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Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() Cogs shrugs conciliatorily, "OK, suit yourself." He looks with interest at the gathering group and figures they look like people with an array of skills. "Seein' as how my gold detector still has some kinks in it, I could use a job or two." ![]()
Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() Cogs smiles at the halfling. "Howdy miss, people call me Cogs. Cogs Gundarson. I'm looking for a bit of work myself. As for the piano, you just need a power source, standard boiler should do, mechanical couplings for all the keys, and a brass cylinder with the notes punched into it." He does a bit of mental calculation. "Of course, it's probably cheaper to just pay that guy." Cogs turns his attention to the lawman and gives his name. "Why not, it's worth a listen." ![]()
![]() Cogs ties his horse off at a watering trough and enters the saloon. He frowns at the sign, deciding that the oversized iron wrench at his side was a tool, not a weapon, and his other mechanical contrivances were esoteric enough not to cause alarm. He nods at the other patrons and greets the bartender in Orcish, ordering a black coffee, his drink of choice, and a big bowl of stew. He muses, "I saw a piano that could play itself in Emberstone. I could probably fix that up to do something similar." He starts mentally making a list of parts he might need, absently talking to himself. ![]()
Dwarf Steamwright 2 | HP 17/17 | AC 14, FF 12, Touch 12 | F 2, R 2, W 4 | Init +2 | Per +7
![]() As the resident smartypants, I get to pick several languages. What are my options? Cogs has of lately been in town working on his inventions. He's probably recognized by most people as an eccentric but affable dwarf. He would be quick to volunteer his skills if there was some kind of mystery or monster. ![]()
![]() Here's a bunch of ideas I came up with, unpolished. If there are certain things you like I can put them in a more finished form. Spoiler: Gazetteer Skywall
Cloud Mesa
The Deadlands
Westhaven
Canon Grande (Canyon of Tears)
Organizations
Plainswatch
Special Materials
Moonsilver. Glows in moonlight. Counts as alchemical silver. something that stops bullets
Copper
Shocklizard hide
Bestiary Spirit animals
Antelopes
Biggorns
Mules
Screecher Bird
Tangleweed
Shiverfruit tree
Deaththorn cactus (?)
Equipment
Faith
Saint Rabiah
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![]() Definitely in. Had to leave some of the numbers (like saves) unfinished, without access to Will purchase the necessary books if I am selected. Not sure about the mount yet, I *LOVE* the idea of the riding bird but I'm not sure it fits the cantankerous dwarf prospector/inventor, so I might just get a mule. Although I could play up the eccentric angle. An alternative would be if you let me take some type of giant (Large) bighorn sheep that the local dwarves have started using. |