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On Perma Death, I have played the Souls Series of video games (Dark Souls). These games are supposed to be hard and difficult and stress inducing. You know going in that if you died, you did one minor thing wrong. It had nothing to do with luck.
In PACG, I do not expect that thinking. I have had bad throws where we have said "unless I throw all 1's... lol"... and then I do... and I lose everything?
In Souls, I am given the option to attempt to get back to where I was to retrieve my hard work for a mistake. Lying on the ground in a sort of jest.
PACG just tells you to pack it up and go again... from the beginning of the game. Yeah, so I ignore it. Waste of my time.
If and when we have a player die, we stop the scenario right there. Rebuild our decks with our upgrades and start that scenario again. Now, we are more prepared. We view it more as getting so far on a video game level. We die, respawn, and get to go at it again from the last checkpoint (beginning on the scenario).
On allies. When my wife and I play two players, we tend to use allies for their specific powers since we need a bit more diversity and assistance. With my six player game, we tend to use them for explores since we have enough Blessings and versatility to go around.