I pretty much agree with the top post. 4-degrees of success,3 action economy, feat structure(even though naming every option a feat is a bad idea) are quite good, content on the other hand... Everything seems to be uninspired, restrictive (signature skills, combat feats locked to classes,lack of any means to swap unwanted class features,... ) or simply poorly thought(spells and abilities that are actively harmful to their users, widely unbalanced choices,...). It seems to be we would need very radical re-writes before we can enjoy the new system.
I only took a glance but there are so many spells with glaring problems it made feel sad. Main problems seems to be spells so heavily nerfed they dont do the thing they suppose to do, spells that only work on critical fails, spells that heightening basically does nothing. 30 feet range(even short range was 35-75 feet it was still considered a dangerous position), concentration(when it isn't needed at all) and terrible damage output seems to plague the spell list.
As many of us become aware one way or another spell schools are completely arbitrary. Same spell can be assigned different schools with very little effort. Yet I like the school system and I think with few changes it becomes workable.
Grimmy wrote:
Actually there is nothing evil in using spell like this, it is simply a form of deception which is chaotic but not necessarily evil. To give an example lets imagine caster was actually a CG wizard. Wizard hears this guy's problem and wants to help him and his children, but there is a big problem our wizard is a ugly, creepy looking guy with no social skills (he has a golden hearth though) so if he tried to use non-magical methods he will fail and cant help the guy. But being a wizard he uses charm person then takes custody of the kids, protecting them. Sure it was VERY chaotic yet it wasn't evil, in fact it was even good. Of course caster can be evil bastard too but it is nothing to do with charm person. Used as a from deception like this charm person isn't more evil than disguise self.
Yes I did but skill points gained when adding a class is wrong(it only shows base ranks),in the video even character without a class have a positive score for load yet in mine it shows 0. Do I need to make memory use changes? I don't get errors(as in things load fine) but maybe I have to start it with some commands?
I was looking for a character generator with good interface yet many of them are too annoying to deal with and slow. Pcgen seems good yet I couldn't manage to make it work. It doesn't seem to accept my some of my stat selection no bonus skill points from intelligence but bonus languages and hit points work fine, maximum load of character is 0 and so. Can anybody help me with this problem or is there any other free program I can use?
As you quoted yourself an encounter can be anything, an encounter taking years at game time can be resolved with 2-3 rolls at the table. Longtime it takes doesn't make it bad design.
Daniel Chaplik wrote:
Yes it exist as a gamemastering term, what i meant was it doesn't exist from rules or verisimilute perspective. When an encounter starts or end? Depending on this ability can take rounds to days to "recharge". Unlike World of Darkness or similar systems there is no spell or ability with 1 encounter or 1 scene in duration line. Encounter is a vague term, a battle of wits between 2 characters can take months but acts as a encounter (you calculate apl and cr, award exp after it ends) it isn't a duration or use limit mechanic. There isn't any power that use it as such i am aware of.
I houserule a lot so have many spell houserules at low levels:
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