Mad Jack Deacon
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Some of the comments here about ship battles kinda makes me wonder what exactly players were expecting? This is a game where a bog standard fight (lets say a Fighter versus an Ogre) is reduced to one roll of the dice (maybe two if you're using a spear).
Why would ship to ship battles be any different?
Admittedly, I probably would've liked the game to include more ship to ship battles (FOR THE PLUNDER, ARRRRRRRR!), but that begs the question of balance. Too much ship/crew time and the individual heroes will begin to feel neglected.
And as this is a game of heroes, I feel the creative team did a pretty bang up job keeping the focus where it needed to be.
And I'm betting with the adaptation of the AP for Wrath of the Righteous we're going to see characters able to do things that we've never seen before with weapons and spells that threaten the heavens.
I think a better question is "Why wouldn't I spend my money on this game?"
