
ClemulusRex |

Anyone else have a problem with the rule that if you jog for more than an hour, you're automatically fatigued no matter what your Con score or Fort save is, or whether or not you have the Endurance feat? It hasn't actually come up, but it bothers me on principle that in one of my current games I have a 9th level Barbarian with a 22 Con and the Endurance feat, yet her companion that has the "Farm Raised" (not sure if that's the exact name) trait is a better distance runner since he can just ignore fatigue once per day. (Granted, my character can forced march on through the night almost without having to make a roll, but that's beside the point.) I find this particularly irksome as I always thought of the Endurance Feat as the spiritual successor to the Running NWP from 2nd Edition, which allowed one to do exactly that--run for hours on end.
Maybe implement a similar rule to that of performing a forced march, but with a higher DC? Every hour after the first, make a DC 15 Fort save to avoid the non-lethal damage, and it goes up by one (two?) every hour after. Or maybe the save just lets you avoid the Fatigued condition but not the damage?