Cleric of Hastur

Claudia Bianchelli's page

79 posts. Alias of Yuri - Es.


Full Name

Claudia Bianchelli

Race

Hoennese | HP: 9/9 | AC: 12 | ST: Str: -1 Dex: +2 Con: +1 Int: +2 Wis: +3 Cha: +2 | Init: +2| Perc: +5

Classes/Levels

Level 1 Trainer: Type Master, Fire

Gender

Female

Size

5'0", 97 lbs, Medium

Age

14

Alignment

Lawful/Good

Languages

Regional, Voluman

Strength 9
Dexterity 14
Constitution 12
Intelligence 14
Wisdom 16
Charisma 14

About Claudia Bianchelli

Hair/Eye/Skin Color: Hazel Blonde, Bright Amber, Slightly Tanned
Heritage: Mainland Hoennian
Specializations: Fire

Proficiencies: Acrobatics, Animal Handling, Investigation, Perception, Survival, Persuasion, Performance
Expertise: Insight
Saving Throw: WIS

Background: Folk Heroine/Miracle Child:

You come from a humble social rank, but you are destined for so much more. Already the people of your home village regard you as their champion, and your destiny calls you to stand against the tyrants and monsters that threaten the common folk everywhere.

Rustic Hospitality: Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

Trait: Resourceful:

Gives daily inspiration. Can't stack.

Feat: Empathic:

You possess keen insight into how other people think and feel. You gain the following benefits:

-Increase your Wisdom score by 1, to a maximum of 20.

-You gain proficiency in the Insight skill. If you are already proficient in the skill, you add double your proficiency bonus to checks you make with it.

-You can use your action to try to get uncanny insight about one humanoid you can see within 30 feet of you. Make a Wisdom (Insight) check contested by the target’s Charisma (Deception) check. If your check succeeds, you have advantage on attack rolls and ability checks against the target until the end of your next turn.