Claire Gladoak
Female Human Druid 1
NG Medium Humanoid (Human)
Init +8;
Senses Perception +0
------------------------------
-=DEFENSE=-------------------------------
AC: 16,
Touch: 12,
Flat-Footed: 14 (+4 armor, +2 dex, +0 shield,+0 NA,+0 Magic)
HP: 11 {+1d8,+2Con, +1 FC}
Fort: +4, {+2 Base,+2 Con}
Reflex: +3, {+0 Base,+2 Dex,+1Trait}
Will: +6;+8,{+2 Base,+4 Wis}; +2 v. Emotion and Fear
CMD 14 {+0 Base +2 Str +2 Dex +0 size +0 misc}
------------------------------
-=OFFENSE=-------------------------------
Speed: 30 ft.
CMB: +2; {+0 Base +2 Str +0 size +0 misc}
Base Atk: +0;
Melee:+2{+0 Base,+2 Str}
Ranged:+2{+0 Base,+2 Dex}
--Melee: Scimitar +2 (1d6+2 18-20 / x2)
--Ranged: Darts +2 (1d4+2 / x2) Range: 20 ft. Ammo: 10
-------------------------------=STATISTICS=-------------------------------
Str: 14, Dex: 14, Con: 14, Int: 12, Wis: 18, Cha: 10
-------------------------=Traits=----------------------
Disillusioned: +2 Will ST v. Emotion and Fear effects
Child of Nature: +2 Survival to find food and water, and +1 Knowledge (Nature)
Keeper of the Ways: Your family has had a long tradition of the adherence to one of the Ways, and as such you had a strong connection to the Fey realm known as Lokk. You gain either a +2 trait bonus to Initiative or a +1 trait bonus to Reflex Saves. In addition, you gain a +1 to Survival checks.
----------------=Drawbacks=-----------------
----------------=Race Traits=-------------------
Human Bonus Feat: Combat Casting
Human Bonus Skill Rank
--------------=Feats=-----------------
1st: Improved Initiative
Human Bonus: Combat Casting
Campaign Bonuses: Combat Expertise, Deadly Aim, Power Attack, Weapon Finesse
---------------=Skills=- (0 points; 4 class, 1 INT, 1 Human, 2 Background)---------------
Acrobatics*(Dex)____-1{+0rank,+0Dex}
Bluff(Cha)____+0{+0rank,+0Cha}
Climb* **(Str)____+3{+1rank,+2Str}
Diplomacy(Cha)____+0{+0rank,+0Cha}
Disable Device____+0{+0rank,+0Dex}
Disguise (Cha)____+0{+0rank,+0Cha}
Escape Artist*(Dex)____-1{+0rank,+0Dex}
Fly* **(Dex)____+0{+0rank,+0Dex}
Heal **(Wis)____+8{+1rank,+4Wis}
Intimidate(Cha)____+0{+0rank,+0Cha}
Knowledge (Arcana)(Int)____+0{+0rank,+0Int}
Knowledge (Dungeoneering)(Int)____+0{+0rank,+0Int}
Knowledge (Local)(Int)____+0{+0rank,+0Int}
Knowledge (Nature) **(Int)____+8{+1rank,+1Int,+1trait,+2class}
Knowledge (Planes) (Int)____+0{+0rank,+0Int}
Knowledge (Religion) (Int)____+0{+0rank,+0Int}
Perception **(Wis)____+8{+1rank,+4Wis}
Ride* **(Dex)____+0{+0rank,+0Dex}
Sense Motive(Wis)____+0{+0rank,+0Wis}
Spellcraft **(Int)____+5{+1rank,+1Int}
Stealth* (Dex)____-1{+0rank,+0Dex}
Survival **(Wis)____+10(11;12){+1rank,+4Wis,+2class (+1;2 Trait)}
Swim* **(Str)____-1{+0rank,+0Str}
Use Magic Device(Cha)____+0{+0rank,+0Cha}
Appraise(Int)____+0{+0rank,+0Int}
Artistry(Int)____+0{+0rank,+0Int}
Craft ** (Int)____+0{+0rank,+0Int}
Handle Animal **(Wis)____+8{+1rank,+4Wis}
Knowledge (Engineering)(Int)____+0{+0rank,+0Int}
Knowledge (Geography) **(Int)____+5{+1rank,+1Int}
Knowledge (History)(Int)____+0{+0rank,+0Int}
Knowledge (Nobility)(Int)____+0{+0rank,+0Int}
Lore(Int)____+0{+0rank,+0Int}
Linguistics(Int)____+0{+0rank,+0Int}
Perform(Cha)____+0{+0rank,+0Cha}
Profession **(Wis)____+0{+0rank,+0Wis}
Sleight of Hand*(Dex)____+0{+0rank,+0Dex}
ACP -3
*ACP applies to these skills
**In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-
-=Languages=- Common, Druidic, Sylvan