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***** Venture-Agent, Ohio—Columbus 129 posts (131 including aliases). No reviews. No lists. 1 wishlist. 24 Organized Play characters.


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Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

Glen Shackleton wrote:
Janice Piette wrote:
Glen Shackleton wrote:


I had a conversation with one of my players because I couldn’t fully understand the upset over this. We have never really used a lot of modules or APs locally for game days or conventions and I like the new style of chronicles personally (minus the errors). I do see from others here that there are some areas where this could cause some scheduling issues, but that is not my own experience.

He explained that the people it hurts the most are those (like him) who play online and prefer to “burn through” a few one hour runnings of the low level modules so they can start their characters at 3rd level.

No, you and your player are wrong. Why would you ask a random person why people are upset instead of reading what people here are saying they are upset about??

The people this is hurting are those that want something “special” to put on the schedule at conventions or occasional game days to draw in players for our events. This thread is filled with Venture Critters saying “This hurts my scheduling.”

<snip discussion about relative XP>

I asked this player because he has logged hundreds of hours as a player and GM online. He was not a “random person”. You skipped the part where I said that I understand others are pointing out a separate issue of scheduling.

But thanks for letting me know my opinion is wrong. That is sure to win folks over to your cause.

The Emerald Spire example was a separate post where I was pointing out that it was a little easier to make chronicles for. I was not claiming it was being abused in online play. In fact I don’t mind if others play how they like. I think the point stands that we have to be careful not to over-reward modules (especially replayable ones) out of proportion to the 12-15 hours it normally takes to go up a level via scenarios.

More play options is a good thing. I don’t blame them for proceeding with caution. Seen a lot of abusive stuff in my involvement since Season Zero. Your experience may well be different.

And I stand by my point. If you wanted to know why people (on this thread) are disappointed/upset, you need to ask the people on this thread. Your friend, no matter their qualifications, does not speak for *me.*

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Glen Shackleton wrote:


I had a conversation with one of my players because I couldn’t fully understand the upset over this. We have never really used a lot of modules or APs locally for game days or conventions and I like the new style of chronicles personally (minus the errors). I do see from others here that there are some areas where this could cause some scheduling issues, but that is not my own experience.

He explained that the people it hurts the most are those (like him) who play online and prefer to “burn through” a few one hour runnings of the low level modules so they can start their characters at 3rd level.

No, you and your player are wrong. Why would you ask a random person why people are upset instead of reading what people here are saying they are upset about??

The people this is hurting are those that want something “special” to put on the schedule at conventions or occasional game days to draw in players for our events. This thread is filled with Venture Critters saying “This hurts my scheduling.”

If the problem is people speed running repeatable adventures — and don’t fool yourself to think it doesn’t happen with scenarios too — the answer is to not to stop giving correct* XP for modules, it’s to stop making them repeatable.

Other than a few modules that were written inappropriately short for the amount of XP given, modules generally give about 1 XP per hour. Emerald Spire is a perfect example of a module that gives too much XP for the time it takes to play each level. The very fact that these power-levelers you speak of used ES to do it only reinforces the fact that most modules did NOT over-award XP for the time spent. You are seeing the exception and making a rule.

When I scheduled modules for our local game days they were always done in 10-12 hour “slots.” At conventions, modules typically get 3 slots or 12-15 hours. And at the end you get one level. Exactly on target for 1XP per hour.

In fact, the 12XP currently being given for Plaguestone is significantly less than your 1XP per hour standard. It’s perfect length for each chapter to run in about 12 hours, with a bit of roleplay. All that is needed here is to do like the other 64 page modules have done: One sheet with 12 XP per chapter. If creating individual sheets is the problem, then make the sheets like quest sheets where you tick a box for every part played, and only get the keepsakes and boon(s) once you complete all parts. That is literally a few minutes additional work (to put checkboxes on the chronicle) than the current plan.

* I use the term “correct XP” to mean XP rewards as written in the adventure.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Steven Schopmeyer wrote:
I don’t think I have ever seen an AP run at our conventions. Thornkeep was the only module I recall. Most of our module play has been limited to game games dedicated to it.

Ok. That’s your experience. Yet many people in this thread are saying that their experience and needs are different.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Ferious Thune wrote:


The simplest solution to me is to say you can play each part (assuming modules still have parts) in PFS mode. GMs can shorten it as they see fit, but cannot add things. As long as you play either all of the content or a full four hour session and complete 50% of the content, then you get credit. And then giving each section a chronicle sheet that advances the character enough to reach the next section. I don’t particularly care what items are on it, or if there is a boon, or any of that. I just want to be able to play the module with my PFS character and PFS rules (for me and the GM) and to get a chronicle sheet when the session is over.

I really like this idea. This is a good compromise that will work for those of us who want to run this under PFS rules.

It seems to me that the most cumbersome part of the old process was figuring out how to trim down the module to fit into a certain number of play hours and still make sense. This idea leaves the plot trimming up to the GM, and still allows us to work within the PFS play restrictions. (With a loose interpretation of Run As Written.)

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Bartram wrote:

Please forgive me if I am overlooking something, I've only ever done modules in campaign mode.

What is stopping people from playing their PFS characters in Campaign mode? Just make an identical copy of your PFS character, call it your campaign character, and play that? Then assign credit to your identical PFS character after the game is over?

Is that not identical to playing it in PFS mode?

Because when I play the module with the new rules, my character is expected to end as a 4th level character.

And I only get one level of PFS credit for my “real” PFS character.

Playing the module with my PFS legal character under the new rules would be perfectly possible if we just got 3 levels of PFS credit.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

Allen Snyder wrote:

Anybody notice a new link on Plaguestone's page yesterday? :D

Hellknight Hill doesn't have a chronicle sheet link yet, though.

I noticed. Gonna run it for Black Friday/ Fifth Saturday in November. Super glad to have some extra content for PF2. :)

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

GM Bret wrote:
Janice Piette wrote:
Remember, that in order to save the carriage, the PCs need to take some action to follow up on the prophecy, Otherwise the PCs notice the runaway coach too late to save anyone and the carriage crashes into a ravine, losing them some treasure bundles.

That isn’t how I read it.

Quote:
If the PCs lacked advance warning, increase these DCs by 2 to represent the haste with which the PCs must act.

Increase the DC by two, plus the adjustment of +1 DC for every player over four

Huh. I don’t know how I missed that; I agree with you. My bad.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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The pudding fights were tough, since most of the pregens were built to use Pointy-Slashy Things.

But... in 2E, *everyone* is trained in unarmed attacks. Once the party splits the first one and realizes the Attack did no damage at all, the GM might need to give the party a hint on how to stop the things. The two best plans I have seen so far are to create as many puddings as possible and let Ezren roast em all like giant marshmallows, or for the melee characters to throw down their weapons and start punching it in the squishy bits.

As we all learn a new rule set, I think a few hints from the GM on better tactics is a good thing. I’m not advocating telling people how to play their characters, but I suspect that very few players will realize that everyone is now trained to punch things — this is a change from how we are all used to thinking.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

For what it’s worth, I played it as the Shimmerford Road runs along the long edge of the map with the gate. I also made sure to mention crossing the road as the PCs get off the boat and head into the town. Later, I just had the carriage race out of control along the edge of the map from the north, past the gate, then (potentially) crash a few yards farther on.

Remember, that in order to save the carriage, the PCs need to take some action to follow up on the prophecy, Otherwise the PCs notice the runaway coach too late to save anyone and the carriage crashes into a ravine, losing them some treasure bundles.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Also, in your example, Flat Footed is no longer a bonus to attack, it’s a penalty to AC.

We’ve always had a lot of complicated math. Take Power Attack for example: to correctly calculate the penalty/bonus I need to know the critters BAB, then determine how many multiples of 4 that is, determine if its weapons are one or two handed or Primary or Secondary. And that’s just *one* feat that a critter might have going on. There are also probably buffing spells that I need to calculate as well when I roll that d20.

IMO, the math for PF1 only seems easy because we are used to it. I do not believe that the math for PF2 is objectively more difficult — it’s just different.

Dark Archive

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This has been discussed in he GM slack channel when prepping for GenCon. The devs confirmed that the text listed under OP’s second quote are an accidental holdover from playtest text. The rule “increase/decrease one degree of success/failure” is the correct rule to apply in all situations.

I expect there will be a bunch of Core Rulebook errata for our Christmas present. :)

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

My rofl-stomping group reported for part 2 of the mission last night, but without their Life Oracle. The Oracle was apparently just slowing them down as we completed the scenario in about 4 hours (compared to 7 hours for part 1).

Everyone was glad, if confused, to see Eliza at the Wounded Wisp. Speculation of what she was doing in Absalom instead of Galt led to the off the cuff suggestion that she might be a member of the Decemverate. A quick chuckle around the table at the unlikliness of that and they were prepared to hear her out. Eager to do her bidding, they made straight for Skyreach, flying over the front gate, but leaving it locked. As soon as they noticed buildings on fire, undead wandering aimlessly, and unknown people sneaking around the grounds, their energies were diverted from Skyreach to the more immediate problems.

They quickly mopped up the various problems and “scared straight” some agents of GM Torch. Who promptly spilled the beans about Zurnzal in the Repository.

One petrified Arcanist later, and the PCs finally found out the location of Vahlo. And Torch. The storming of Skyreach is back on!

Aside: The other table was splaying Serpents Ire so we had a two-Zurenzal evening. Everyone had a chuckle about being in two places at once, once they realized who my group was pumping for information.

The fight atop the towers was a letdown since we only had 4 players, so there were no minions to take the PCs attention from the main guy. Knocked him out in one round. Once everyone got blown to the Wall, they were both horrified to see the fully healthy halfling and amused that the imposing Taldan man was actually a halfling. He made it to two rounds this time, and had the chance to smite the halfling paladin of Chaldira. But even my dice wanted him dead and three nat 1s in a row later, the PCs got the upper hand, and the graveknight fell to a well-timed arrow from GM Torch.

The PCs drew weapons as Torch approached, but were willing to listen once he dropped his bow. As the pile of items on the ground grew, so did their sympathies for him. By the time he offered to answer all their questions, there was no thought of killing him.

Of course the first question hey ask is one Torch couldn’t answer. (Since the info wasn’t in the scenario!) They wanted to know the names of the other two Decemverate members that he had incriminating information on.

The next question was how he knew Vahlo was a graveknight. The little history lesson made the paladin turn white realizing that it could have easily been her, as he was once also a halfling paladin of Chaldira. That couldn’t have worked out better if I’d planned it. And it caused the paladin to be a little more understanding about Torch’s actions.

After confessing all, Torch is going to go spend some time on the tropical island owned by one of the PCs. A nice little vacation where they can keep an eye on him.

The PCs were ready to take up arms gain when two of the Decemverate strolled up, but quickly calmed when Eliza revealed herself. When she made her speech about passing the helm to another, every member of the party literally put their hands out to take it.

And Fade to Black........

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Lau Bannenberg wrote:
azjauthor wrote:

Another point for consideration:

The character creation page details "Retail Incentive Program," but what is described there is the reward for having Pathfinder merchandise (faction pins, t-shirts, bags, etc), rather than what is recognizable as "Retail Incentive Program" in PFS1 or SFS, where there's a bonus for spending certain amounts in the store.

Is the intention that buying gaming product in the stores (unless it is Pathfinder branded merch) won't gain a reward at the table?

Good question! The retail incentive has been pretty popular among the stores where we play. They mostly sell snacks and drinks to us, but people also tend to do their boardgame buys on game days because of it. It looks good to the store owners.

So much this. I’d like to continue to incentivize players to buy merchandise at the stores we play in — none of which sell the T-shirts, pins, and book bags that are being discussed in this section.

I’m not sure how to best do so under the new rules, but maybe something like 1 extra hero point if you (personally) buy $10 of merch and 2 Hero Points if you buy $20+. But that might put us at risk of giving out too many hero points.

Dark Archive

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Any timeline on when in August this will be made available? We would like to play this at our regional game day later this month....

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

I ran part 1 for a local group the weekend before GenCon at 17-18 (yup, I’m a glutton for punishment).

Our run time was about 7 hours. Mostly spent on roleplay, as this was a power build group and they trivialized the encounters.

Like CigarPete, both Mantis encounters were shut down quickly by people with near-permanent see inivisibility. They knew what they were walking into in the Pagoda encounter and focused fire on the Hyakume. He didn’t last past round two. Three huge water elementals then played mop-up on the claws and that was that. The party was highly amused to discover the new body of the person they were searching for. His new and old body were transported back to Absalom for someone at the lodge to sort out. (The players, of course, are not yet aware of what is about to go down back at the lodge. Poor Monkey Goblin might be thinking he was better off on Mediogalti Island after all.)

Much fun was had Roleplaying the party scenes and sweet talking the patrols around town. I was pleased that none of my party was ready to slaughter the gnome on sight and they listened attentively to her story.

Part 2 is this Saturday. Also at 17-18 (I said I was a glutton for punishment!). I’ll report back on how it all ends...

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

I’m sad to hear that this happened to multiple people this year.

I do similar to Jeff. Ask another player/GM to watch my things for a few moments while I do the needful.

But, unless it’s someone I personally know, I also take the valuable stuff with me (ie phone and tablet).

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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I disagree.

I believe his story about faking his betrayal in Rivalry’s End. That little speech he gave never meshed well with how he acted in other scenarios. It felt fake at the time.

I see Torch as a man driven by the need for justice. Certainly bitter and resentful, but also a champion for those being abused. And, to him, the “abused” are the Pathfinder agents. He has demonstrated that he is willing to do what needs to be done in order to protect others, even if those same people will vilify him for his actions. But also a man who is not going to complain if serving justice means he can serve a side of revenge on those that wronged him in the past. Chaotic Good, leaning Chaotic Neutral. The kind of man who belies that the end justifies the means.

I am glad to see that the Emerald Sage Jewel healed some of his scars. Perhaps it’s healed his soul a bit too.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

Gregory Rebelo wrote:

Sorry to hear that Rob. Hopefully today pans out better!

Here, after looking over the PF2 Core and helping Joe piece together the immensity of it, we snuck downstairs to see if we could crash the slot 0 PF2 with the help of Jordan our penultimate roommate (and VL for Houston). After an eternity awkwardly holding the door, we managed to get in and slot 0 a quest table with Iammars/Jen at the helm. She had run the playtest locally, and killed me. Last night she also killed me/Seelah. And 3/4 of the table. Good to see nothing has changed in that regard.

Right now, I am about to set off on a quest for breakfast. Will it be expensive? Will it be palatable? Will I get lost again, in spite of modern technology? The day is young, let's find out!

It was fun being killed with you last night.

Thanks again to Iammars for running for us.

(Wish me well, I’m currently in the middle of a very large scrum outside the dealer hall doors waiting to Buy All The Paizo Things!)

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

When you wish upon a Star.......

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

What the others said.

Additionally, you do not need to own the bestiaries to GM. All required stat blocks are now included in scenarios. That was changed a couple years ago. Definitely any season 9 or 10 will have them either in the text or in an appendix at the end.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

GM hotel assignments have not yet gone out.

This was asked on the Slack earlier today also. If you haven’t joined the slack for GMs, I would encourage you to do so. There is a wealth of knowledge in the community.

Dark Archive

My scenario found me!

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Sounds nice. Lots of nice rewards.

But I’d be a lot more impressed if my Playtest points were actually getting calculated correctly, so I could redeem some of these in a couple weeks. I’m supposed to have over 100, but my Org Play page still shows “0”.

Dark Archive

Mine is still missing. :(

I’m scheduled to run 10-22 in another week and really need as much prep time as I can get. Could you poke the Downloads page for me?

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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I just noticed that the Max Gold section has disappeared. *sad face*

Any chance we can get that back? As a player, I have gotten a lot of chronicle sheets where the GM has not written the Gold amount legibly. Since players generally end up getting max gold, it is useful in trying to decipher such scribbles.

And as a GM it’s very handy to have it printed right on the sheet when I am filling it out. Hopefully, this info will be put at the end of the scenario at least, so no one needs to manually add up gold for each encounter.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

Shifty wrote:

Can we get Sczarni back now?

Seriously.

I’ll vote for the Sczarni, if you’ll vote to reinstate the Shadow Lodge. :)

But seriously? I’m really liking what we are seeing with factions so far.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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I have a small request: please stop “pre-printing” the first digit of the character number on the sheets.

It’s too small in relation to people’s actual handwriting, so I end up just writing the whole number myself every time anyway.

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Oh. And last I heard, the only events known to be missing from the Origins online registration are some of the older scenarios. But they should be getting added “soon.”

(Not on the committee, so I don’t know any more details on which events specifically, or when they will get added.)

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

Keep in mind this year when registering for Origins events:

1) For evening games you can not limit he events shown by “day”. The midnight end time confuses the event registration system. This is an issue every year.

2) The event numbers in the Excel sheet do not match the event numbers in the registration system. This is new for 2019.

To minizime your frustrations, search for PFS/SFS event by NAME only to get what you need.

Also, any unpaid events tickets will be put back into circulation on May 17 for others to grab.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

Suggestion this year is to search by name (only) for Origins events.

The system never worked correctly for the sessions with the 12:00 midnight end time. This confuses the date filter.

And this year Origins folks announced that somehow all the event numbers in the Excel grid are different than the event codes in the system.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

I nominate Murder on the Throaty Mermaid.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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We would love to have you at Origins, BNW!

As far as walking, Columbus is quite flat. The convention center is on two/three levels, but there are escalators everywhere to get between floors.

Random other things a first-timer might want to know:

The closest grocery store is probably The Hills Market, and that’s a mile, maybe. It’s also more of a botique grocery. There is also a small grocery in The North Market, one block from the convention center, but go there for the myriad foodstalls, not the grocery store. (They mostly seem to have overpriced produce when I have been there in the past.) Fair warning, the food stalls will be packed tighter than the dealer hall with people. But it’s worth the trip at least once.

There are a lot of restaurant options nearby and a food court right downstairs on the RPG end of the convention. FYI, we are always on the ”south” end under/in the Hyatt hotel, in their ballrooms. The Hyatt also has some food options and the “Big Bar On 2” is a popular late night spot. There is a Starbucks just outside our room.

Water stations (cold only) are provided by the hotel.

Origins is considerably smaller in attendancethan GenCon, so most people end up at one of the ”attached” hotels. But even if you are staying elsewhere, the downtown area is very pedestrian friendly. We also have a bunch of different scooter companies and a bike share for getting around. I think the Segway Tour place is even still in operation.

For Pathfinder, some events will sell out, like the specials, but if players are flexible in the Scenarios they can play, nearly all generic tickets get seated *somewhere* in every other slot.

Events: I GM the whole time, so I haven’t looked st the online registration yet, but assuming they use the same system as recent years, DO NOT try to filter events by day when purchasing tickets for the evening game slot. Since they end at 12:00, the site considers them to span two days, and will not show any of those events if you enter a day in the search tool. Easiest is to download the Excel Event Grid and search for events you want by the event number or name.

If there is anything else you want to know, just ask!

PS: Origins is the same weekend as Pride. The downtown area including the convention center is going to be very crowded, and parking will be... potentially difficult. The Satruday parade usually goes past the convention center, so some roads will also be closed at times that morning/noonish. Plan accordingly if anyone is going to stay at an outlying hotel and drive in each day.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Tonya Woldridge wrote:

We've passed the schedules to the Origins and PaizoCon committees, so they will be reaching out in the next week or so to volunteers.

Work on the Pathfinder Core Rulebook (2nd ed) is wrapping up soon and we are working on ways to get the ruleset to GMs as quickly as possible. It will be a rolling grant - UKGE first, then Origins, then Gen Con.

Slack channels are invaluable for keeping up with information and having feedback from the devs. We have channels for SFS 2-00 and PFS 10-98, as well as different Gen Con departments. Have general ones for each convention as well.

<link removed>

Once there, look for the pinned messages for the individual channels. Request access and we will add you to them.

Thanks to HMM who is our slack concierge and helping people get to where they want to go!

Tonya,

Any chance we will get an Origins Slack channel as well? I assume the existing channels for PF2 and the specials could be used for discussion by both groups.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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@altica, you are misinformed. VOs sign Non-Disclosure Agreements, not contracts.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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DragonflyBlue wrote:

So, I am in for gen con! Hubby is making me do it...

7 Slots... 2e and SFS

The horror! Being made to go have a fun gaming week.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

I did something similar to Ilmakis, but with numbered discs instead of minis. Be sure to include one for Wotan/“Eliza”.

I gave each player a card with their number on it, and told them to write their actions. So everyone could look at the board, without revealing locations. I then announced all the actions at once. The players figured out who was who on about round three after combat was initiated by Wotan. We abandoned the cards at that point. Once the attacks start happening, they get really motivated to identify each other.. ;)

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

Blake's Tiger wrote:

So, jewelry did not exist until Ultimate Equipment was published?

No, prior to that it was listed as 'Treasue.' The one itemized jewelry, signet ring, is listed as Adventuring Gear.

UE listing jewelry under Clothing rather than spending the print space to create another heading does not make jewelry clothing anymore than listing a stirge and pseudodragob under Animal makes it an animal rather than a magical beadt or a pseudodragon an animal rather than a dragon.

Hmmm...

By a strict reading of the rules, I still think the only jewelry available for PFS characters to purchase are those I listed above from the Core Rulebook or Ultimate Equipment, both under the category of Clothing. (I do not own every Paizo book to check, but these are the only two sources I found when I searched.)

Treasure is not an item a PC has ever allowed to purchase and keep.

As you note, Signet Rings are Adventuring Gear — they are practical items with a specific purpose. In the examples I’ve seen, they are generally plain items, not decorative ones. They imprint a symbol into the sealing wax of a letter. It is no more “jewelry” than a pocket watch would be.

If I were really in Rules Lawyer mode, I might point out that Striges and Pseudodragons are in table 2-3 “Pets and Familiars”, as well as table 2-4 “Hunting and Guard Animals”, so they count as both animals and pets.

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I have been pondering this, since it’s an interesting question. As far as the rules go, I would like to suggest that jewelry should be considered as ”clothing.”

The only specific entry for “Jewelry” available to purchase is in Ultimate Equipment on page 90 and listed in Table 2-9, both of which have the heading of “Clothing.” All the other items listed in this section are clearly worn items that most would consider as clothes. Therefore, the jewelry should take damage, albeit applying some hardness when calculating the overall damage seems appropriate.

You could argue that jewelry is also mentioned in the Core Rulebook since it is listed in the entry for Courtier’s Outfit and Noble’s Outfit, and obliquely referenced in the Royal Outfit. But these are all still in the “clothes” category.

Holy Symbols, for example are “Adventuring Gear,” not “Clothing.” Clearly, the Gods protect them. ;)

Philosophically, it does not seem unreasonable to me that the character should have to either suffer the -2 penalty or spend most of their chronicle gold to replace the items. This is significantly less costly than, for example, Raise Dead. Will it hurt to lose most of the gold for the scenario? Yup. But benefits have costs.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

He clearly had a scroll. It isn’t listed in his inventory since he already used it. :)

In general, “Run as written” means we ignore small stat block problems like this and assume he has some way to cast it. In this case, the mage armor is already included in his stat block; I see no reason to remove it. Dude’s likely to die in 3 rounds anyway.

No matter how careful the writers/editing staff are, the sheer volume of scenarios that get produced each year means that some of them will have stat block errors. Unless it’s a truly egregious error, just roll with it. Generally just let the bad guy do what the statblock/tactics say he can.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

BigNorseWolf wrote:
Janice Piette wrote:
With regard to the second boon on the sheet: Is there a way to report a GM’s character as dead?

... how badly did THAT Game go?

There really isn't a way to kill the DMs character in the game.

I’m not sure you have read the scenario yet then.

The character I plan to put the credit on would absolutely do The Thing. Even knowing the consequences. *Especially* knowing the in-game consequences. She always was a bit power-hungry....

I did not see it called out anywhere that the boon was not available to GMs, so I was assuming that I could choose to have the boon apply.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

GenCon, here I come!

But 10 slots at GenCon? Who is crazy enough to try that kind of schedule???

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

With regard to the second boon on the sheet: Is there a way to report a GM’s character as dead?

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

Why not just go with “statblock” format like the old sheets? It saves so much space on the sheet that there was room for things like character background stories.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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I’m hoping for a 12-15 to face off against Sevenfingers. *evil grin*

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

No, that particular module cannot be played for society credit. I do not believe any of the (very old) 3.5 modules have been sanctioned.

You can find all sanctioned content listed here: http://paizo.com/store/pathfinder/pathfinderSociety/pfsrpg

For sanctioned modules and AP sections, the chronicle sheets are on the product page at the end of the adventure description text.

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YingYanck wrote:

Can we please get a clarification on how much damage a deadly weapon deals on a crit?

** spoiler omitted **

The question, that came up, was wether the additional damage replaces the normal additonal damage on a crit or if it is in additon.

YingYanck: The “deadly” die is *in addition* to double the normal damage.

So Mersiel’s “rapier +5 (1d6+4 piercing); deadly 1d8, disarm, finesse” would deal 2d6+8+1d8 on a successful crit.

Master or Legendary weapons would be 2d6+8+2d8 or 2d6+8+3d8, respectively. (All else being equal.)

The quoted text seems to have a typo.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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I just ran and reported The Rose Street Revenge. I did not get the expected number of playtest points.

Based on the info in the blog, I was expecting 5 (4 plus 1 for being the GM), since this was a scenario/4 part quest. But my GM tab shows that I now have only 3 Playtest points.

Did I calculate this wrong, or is the reporting system wrong?

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Just got done running Rose Street Revenge.

I actually ran the table with only four players, but I, too, liked how the party size adjustment was set up in the scenario. Even though “add two extra creatures for six players” is the same effective result as “subtract two creatures for a party of four”, adding creatures seems to feel more intuitive to me.

I also like that there was a specific 5 player adjustment.

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I don’t see a list anywhere for which Skill is required to Recall Knowledge for specific creatures.

If the PCs encounter a Ghoul, is that Religion or Occultism? What constitutes a “creature of Occult significance” anyway? What about Dragons? Humanoids? Otyughs? The creature types used to be listed with the Knowledge skill description, but I can’t find any sort of similar list for the Playtest.

What am I missing?

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

Anyone know where the Pregens can be found?

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