Suit of Keys

Cirithiel's page

***** Venture-Agent, Ohio—Columbus 129 posts (131 including aliases). No reviews. No lists. 1 wishlist. 24 Organized Play characters.


Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Glen Shackleton wrote:


I had a conversation with one of my players because I couldn’t fully understand the upset over this. We have never really used a lot of modules or APs locally for game days or conventions and I like the new style of chronicles personally (minus the errors). I do see from others here that there are some areas where this could cause some scheduling issues, but that is not my own experience.

He explained that the people it hurts the most are those (like him) who play online and prefer to “burn through” a few one hour runnings of the low level modules so they can start their characters at 3rd level.

No, you and your player are wrong. Why would you ask a random person why people are upset instead of reading what people here are saying they are upset about??

The people this is hurting are those that want something “special” to put on the schedule at conventions or occasional game days to draw in players for our events. This thread is filled with Venture Critters saying “This hurts my scheduling.”

If the problem is people speed running repeatable adventures — and don’t fool yourself to think it doesn’t happen with scenarios too — the answer is to not to stop giving correct* XP for modules, it’s to stop making them repeatable.

Other than a few modules that were written inappropriately short for the amount of XP given, modules generally give about 1 XP per hour. Emerald Spire is a perfect example of a module that gives too much XP for the time it takes to play each level. The very fact that these power-levelers you speak of used ES to do it only reinforces the fact that most modules did NOT over-award XP for the time spent. You are seeing the exception and making a rule.

When I scheduled modules for our local game days they were always done in 10-12 hour “slots.” At conventions, modules typically get 3 slots or 12-15 hours. And at the end you get one level. Exactly on target for 1XP per hour.

In fact, the 12XP currently being given for Plaguestone is significantly less than your 1XP per hour standard. It’s perfect length for each chapter to run in about 12 hours, with a bit of roleplay. All that is needed here is to do like the other 64 page modules have done: One sheet with 12 XP per chapter. If creating individual sheets is the problem, then make the sheets like quest sheets where you tick a box for every part played, and only get the keepsakes and boon(s) once you complete all parts. That is literally a few minutes additional work (to put checkboxes on the chronicle) than the current plan.

* I use the term “correct XP” to mean XP rewards as written in the adventure.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Steven Schopmeyer wrote:
I don’t think I have ever seen an AP run at our conventions. Thornkeep was the only module I recall. Most of our module play has been limited to game games dedicated to it.

Ok. That’s your experience. Yet many people in this thread are saying that their experience and needs are different.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Ferious Thune wrote:


The simplest solution to me is to say you can play each part (assuming modules still have parts) in PFS mode. GMs can shorten it as they see fit, but cannot add things. As long as you play either all of the content or a full four hour session and complete 50% of the content, then you get credit. And then giving each section a chronicle sheet that advances the character enough to reach the next section. I don’t particularly care what items are on it, or if there is a boon, or any of that. I just want to be able to play the module with my PFS character and PFS rules (for me and the GM) and to get a chronicle sheet when the session is over.

I really like this idea. This is a good compromise that will work for those of us who want to run this under PFS rules.

It seems to me that the most cumbersome part of the old process was figuring out how to trim down the module to fit into a certain number of play hours and still make sense. This idea leaves the plot trimming up to the GM, and still allows us to work within the PFS play restrictions. (With a loose interpretation of Run As Written.)

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Bartram wrote:

Please forgive me if I am overlooking something, I've only ever done modules in campaign mode.

What is stopping people from playing their PFS characters in Campaign mode? Just make an identical copy of your PFS character, call it your campaign character, and play that? Then assign credit to your identical PFS character after the game is over?

Is that not identical to playing it in PFS mode?

Because when I play the module with the new rules, my character is expected to end as a 4th level character.

And I only get one level of PFS credit for my “real” PFS character.

Playing the module with my PFS legal character under the new rules would be perfectly possible if we just got 3 levels of PFS credit.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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The pudding fights were tough, since most of the pregens were built to use Pointy-Slashy Things.

But... in 2E, *everyone* is trained in unarmed attacks. Once the party splits the first one and realizes the Attack did no damage at all, the GM might need to give the party a hint on how to stop the things. The two best plans I have seen so far are to create as many puddings as possible and let Ezren roast em all like giant marshmallows, or for the melee characters to throw down their weapons and start punching it in the squishy bits.

As we all learn a new rule set, I think a few hints from the GM on better tactics is a good thing. I’m not advocating telling people how to play their characters, but I suspect that very few players will realize that everyone is now trained to punch things — this is a change from how we are all used to thinking.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Also, in your example, Flat Footed is no longer a bonus to attack, it’s a penalty to AC.

We’ve always had a lot of complicated math. Take Power Attack for example: to correctly calculate the penalty/bonus I need to know the critters BAB, then determine how many multiples of 4 that is, determine if its weapons are one or two handed or Primary or Secondary. And that’s just *one* feat that a critter might have going on. There are also probably buffing spells that I need to calculate as well when I roll that d20.

IMO, the math for PF1 only seems easy because we are used to it. I do not believe that the math for PF2 is objectively more difficult — it’s just different.

Dark Archive

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This has been discussed in he GM slack channel when prepping for GenCon. The devs confirmed that the text listed under OP’s second quote are an accidental holdover from playtest text. The rule “increase/decrease one degree of success/failure” is the correct rule to apply in all situations.

I expect there will be a bunch of Core Rulebook errata for our Christmas present. :)

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Lau Bannenberg wrote:
azjauthor wrote:

Another point for consideration:

The character creation page details "Retail Incentive Program," but what is described there is the reward for having Pathfinder merchandise (faction pins, t-shirts, bags, etc), rather than what is recognizable as "Retail Incentive Program" in PFS1 or SFS, where there's a bonus for spending certain amounts in the store.

Is the intention that buying gaming product in the stores (unless it is Pathfinder branded merch) won't gain a reward at the table?

Good question! The retail incentive has been pretty popular among the stores where we play. They mostly sell snacks and drinks to us, but people also tend to do their boardgame buys on game days because of it. It looks good to the store owners.

So much this. I’d like to continue to incentivize players to buy merchandise at the stores we play in — none of which sell the T-shirts, pins, and book bags that are being discussed in this section.

I’m not sure how to best do so under the new rules, but maybe something like 1 extra hero point if you (personally) buy $10 of merch and 2 Hero Points if you buy $20+. But that might put us at risk of giving out too many hero points.

Dark Archive

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Any timeline on when in August this will be made available? We would like to play this at our regional game day later this month....

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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I disagree.

I believe his story about faking his betrayal in Rivalry’s End. That little speech he gave never meshed well with how he acted in other scenarios. It felt fake at the time.

I see Torch as a man driven by the need for justice. Certainly bitter and resentful, but also a champion for those being abused. And, to him, the “abused” are the Pathfinder agents. He has demonstrated that he is willing to do what needs to be done in order to protect others, even if those same people will vilify him for his actions. But also a man who is not going to complain if serving justice means he can serve a side of revenge on those that wronged him in the past. Chaotic Good, leaning Chaotic Neutral. The kind of man who belies that the end justifies the means.

I am glad to see that the Emerald Sage Jewel healed some of his scars. Perhaps it’s healed his soul a bit too.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Sounds nice. Lots of nice rewards.

But I’d be a lot more impressed if my Playtest points were actually getting calculated correctly, so I could redeem some of these in a couple weeks. I’m supposed to have over 100, but my Org Play page still shows “0”.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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I just noticed that the Max Gold section has disappeared. *sad face*

Any chance we can get that back? As a player, I have gotten a lot of chronicle sheets where the GM has not written the Gold amount legibly. Since players generally end up getting max gold, it is useful in trying to decipher such scribbles.

And as a GM it’s very handy to have it printed right on the sheet when I am filling it out. Hopefully, this info will be put at the end of the scenario at least, so no one needs to manually add up gold for each encounter.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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I have a small request: please stop “pre-printing” the first digit of the character number on the sheets.

It’s too small in relation to people’s actual handwriting, so I end up just writing the whole number myself every time anyway.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Oh. And last I heard, the only events known to be missing from the Origins online registration are some of the older scenarios. But they should be getting added “soon.”

(Not on the committee, so I don’t know any more details on which events specifically, or when they will get added.)

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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We would love to have you at Origins, BNW!

As far as walking, Columbus is quite flat. The convention center is on two/three levels, but there are escalators everywhere to get between floors.

Random other things a first-timer might want to know:

The closest grocery store is probably The Hills Market, and that’s a mile, maybe. It’s also more of a botique grocery. There is also a small grocery in The North Market, one block from the convention center, but go there for the myriad foodstalls, not the grocery store. (They mostly seem to have overpriced produce when I have been there in the past.) Fair warning, the food stalls will be packed tighter than the dealer hall with people. But it’s worth the trip at least once.

There are a lot of restaurant options nearby and a food court right downstairs on the RPG end of the convention. FYI, we are always on the ”south” end under/in the Hyatt hotel, in their ballrooms. The Hyatt also has some food options and the “Big Bar On 2” is a popular late night spot. There is a Starbucks just outside our room.

Water stations (cold only) are provided by the hotel.

Origins is considerably smaller in attendancethan GenCon, so most people end up at one of the ”attached” hotels. But even if you are staying elsewhere, the downtown area is very pedestrian friendly. We also have a bunch of different scooter companies and a bike share for getting around. I think the Segway Tour place is even still in operation.

For Pathfinder, some events will sell out, like the specials, but if players are flexible in the Scenarios they can play, nearly all generic tickets get seated *somewhere* in every other slot.

Events: I GM the whole time, so I haven’t looked st the online registration yet, but assuming they use the same system as recent years, DO NOT try to filter events by day when purchasing tickets for the evening game slot. Since they end at 12:00, the site considers them to span two days, and will not show any of those events if you enter a day in the search tool. Easiest is to download the Excel Event Grid and search for events you want by the event number or name.

If there is anything else you want to know, just ask!

PS: Origins is the same weekend as Pride. The downtown area including the convention center is going to be very crowded, and parking will be... potentially difficult. The Satruday parade usually goes past the convention center, so some roads will also be closed at times that morning/noonish. Plan accordingly if anyone is going to stay at an outlying hotel and drive in each day.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Tonya Woldridge wrote:

We've passed the schedules to the Origins and PaizoCon committees, so they will be reaching out in the next week or so to volunteers.

Work on the Pathfinder Core Rulebook (2nd ed) is wrapping up soon and we are working on ways to get the ruleset to GMs as quickly as possible. It will be a rolling grant - UKGE first, then Origins, then Gen Con.

Slack channels are invaluable for keeping up with information and having feedback from the devs. We have channels for SFS 2-00 and PFS 10-98, as well as different Gen Con departments. Have general ones for each convention as well.

<link removed>

Once there, look for the pinned messages for the individual channels. Request access and we will add you to them.

Thanks to HMM who is our slack concierge and helping people get to where they want to go!

Tonya,

Any chance we will get an Origins Slack channel as well? I assume the existing channels for PF2 and the specials could be used for discussion by both groups.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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@altica, you are misinformed. VOs sign Non-Disclosure Agreements, not contracts.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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DragonflyBlue wrote:

So, I am in for gen con! Hubby is making me do it...

7 Slots... 2e and SFS

The horror! Being made to go have a fun gaming week.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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I have been pondering this, since it’s an interesting question. As far as the rules go, I would like to suggest that jewelry should be considered as ”clothing.”

The only specific entry for “Jewelry” available to purchase is in Ultimate Equipment on page 90 and listed in Table 2-9, both of which have the heading of “Clothing.” All the other items listed in this section are clearly worn items that most would consider as clothes. Therefore, the jewelry should take damage, albeit applying some hardness when calculating the overall damage seems appropriate.

You could argue that jewelry is also mentioned in the Core Rulebook since it is listed in the entry for Courtier’s Outfit and Noble’s Outfit, and obliquely referenced in the Royal Outfit. But these are all still in the “clothes” category.

Holy Symbols, for example are “Adventuring Gear,” not “Clothing.” Clearly, the Gods protect them. ;)

Philosophically, it does not seem unreasonable to me that the character should have to either suffer the -2 penalty or spend most of their chronicle gold to replace the items. This is significantly less costly than, for example, Raise Dead. Will it hurt to lose most of the gold for the scenario? Yup. But benefits have costs.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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I’m hoping for a 12-15 to face off against Sevenfingers. *evil grin*

Dark Archive

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YingYanck wrote:

Can we please get a clarification on how much damage a deadly weapon deals on a crit?

** spoiler omitted **

The question, that came up, was wether the additional damage replaces the normal additonal damage on a crit or if it is in additon.

YingYanck: The “deadly” die is *in addition* to double the normal damage.

So Mersiel’s “rapier +5 (1d6+4 piercing); deadly 1d8, disarm, finesse” would deal 2d6+8+1d8 on a successful crit.

Master or Legendary weapons would be 2d6+8+2d8 or 2d6+8+3d8, respectively. (All else being equal.)

The quoted text seems to have a typo.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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I just ran and reported The Rose Street Revenge. I did not get the expected number of playtest points.

Based on the info in the blog, I was expecting 5 (4 plus 1 for being the GM), since this was a scenario/4 part quest. But my GM tab shows that I now have only 3 Playtest points.

Did I calculate this wrong, or is the reporting system wrong?

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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PFS scenarios have a wide variety of themes. Some scenarios are dungeon crawls. But there are also wilderness adventures, investigations, infiltration missions, social events, rescue operations, diplomatic missions, and many more. Almost all of them have the opportunity for role play. The plots are generally more well developed after season 2.

But roleplaying isn’t really about the scenario. It’s about the GM and players at the table. I disagree with blathers that role playing only happens with a regular group. Some of the most fun roleplaying tables I have run/played were at cons where everyone had just met. Ive also had tables where the GM have done 95% of the talking since I was the only one interested in roleplay and everyone else just wants to roll dice.

People play PFS, and Pathfinder in general, for a variety of reasons. Some of them just want to throw dice and slaughter things. Others want to explore their characters and the world around them. Some people come to RPGs after playing video games and expect it to be the same kind Grind and Level experience. It sounds like the group you played with is more of the “just throw dice” kind. But maybe they just don’t know any other way?

If there are multiple PFS game days/location in your area, I encourage you to try one of the others. Maybe you will find people who have a more similar style to what you are looking for. But if you are in an area where this group is your only play option, maybe you could try to show them that roleplaying is fun? Be the roleplay you want to see! Teach them that there is another way to play.

Side note for born_of_fire:

Three hours is VERY short as a scheduled play time. Scenarios are written to be 4-5 hours. Games locally usually run 5 hours, sometimes six. I don’t even think it’s possible to complete a high tier (7-11) scenario in 3 hours!

Are there no venues you can find where you can have longer sessions? Gaming doesn’t necessarily have to be at a LGS. One of our local groups had a standing reservation for the “community room” at the local Panera bread, for example.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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HMM,

In case Tonya gets too busy to answer quickly (since she’s out here at Origins this week), I might be able to ease your mind a bit.

I’m running the short Playtest demos at Origins, and I got a PDF packet with the adventure, pregens, and abbreviated rules a couple weeks ago. I was able to learn what I needed to know, no problem. Then she showed up to Origins with a giant suitcase of laminated pregens, maps, minis and dice for us to use. Easy-Peasy.

It would be surprising if you folks didn’t get something similar once GenCon gets closer.

Dark Archive

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Also: two comments about the RedCap example stat block:

First, I cannot figure out if the one melee action gives both the scythe and boot attacks, or if each is a separate melee option costing one action. It’s also not clear why the stomp action is listed separately from the other actions.

Second, the special irreligious weakness would be easier to adjudicate if we break out the most important bits that the GM needs to reference:

Irreligious (emotion, fear, mental) If a redcap sees a creature brandish a holy symbol of a good deity or use one for the Material Casting of a divine spell, the redcap must attempt a Save. To brandish a holy symbol, a creature must Interact to brandish it for 1 round (similar to Raising a Shield). Once a redcap has to attempt a save against a brandished holy symbol, it is bolstered against brandished holy symbols for the next 10 minutes.
Save Will DC 17 F: frightened 4 and fleeing for 1 round; S: frightened 2; CS: unaffected.

It’s the same number of lines of text, but now the GM can get the relevant information at a glance. As a GM preparing to run a scenario with a red cap, I will remember that it has “a fear of holy symbols”, but in game what I need to know is “what’s the save and how many rounds is he frightened”?

I would actually like to have it broken out this way for most abilities that depend on saves to inflict a variety of conditions.

Dark Archive

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Pretty please can we get an updated set of condition cards to coincide with the launch of the new rules?

The condition cards (including the funny illustrations!) are some of the most useful reference tools I ever bought.

With the changes to conditions, everyone is going to ask: “What is a Frightened 4 again?” Best answer: Here’s a reference card. And ooh, look at the funny Goblin/Kobold/Whatever cowering in fear.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Joe Bouchard wrote:
Steven Schopmeyer wrote:
Loaning print copies is fine. Gifting them PDFs through the Paizo store is fine. Sharing your own pdf is not.
Good to know. In the future, I'll start printing them out. Thanks.

I know I’m off on a tangent, but you also need to *get your printed copies back* from GMs you loan them to.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Dustin Knight wrote:
Michael Eshleman wrote:
Dustin Knight wrote:
4. Notes: I wish the chronicle sheets had a space on the bottom to encourage note-taking. For practical purposes, players can use it to track what items they found in the scenario, what items they are purchasing, what enemies they fought or just what city the scenario took place in. It also always warms my heart when GMs write notes on my chronicle sheets, and makes them special records beyond telling me when I played a game.
There is nothing stopping people from noting this kind of information on the current chronicle sheet format.

Not all sheets have space. See: Beyond the Halflight Path.

All sheets have space: The back of the prior chronicle. :)

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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While I like the idea of not wasting paper, I am against a digital-only solution.

The reality is that many games already never get reported online, or are reported incorrectly. Increasing the number of things that need to be reported will only make for more opportunities to get things wrong.

As a GM, I don’t need the extra burden of reporting detailed data, and dealing with players who dispute the online record. As a player, I don’t want my characters’ rewards to rely on the reporting accuracy of someone that I may never see again.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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BigNorseWolf wrote:

It would be helpful if the guide we hand new players didn't dive right into the minutia and expect people to determine the state of the forest from that description of.. well I would say trees but the guide sometimes gets bogged down at the leaf level.

If the first 4 pages have to be a light intro and the last 28 pages a technical manual so be it.

Very much this. One of the things I really do not like about the current guide is that character creation rules are buried in an appendix. Basic info needs to be in the first chapter. The most important thing a new player needs to see is how to make a legal character, not minutiae about how much gold your PC has to contribute if a pregen dies during an adventure.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Tonya Woldridge wrote:
Stars won't carry over direct, there will be some other symbology, but the team is looking at ways a GM's stars may impact pieces of version 2. If you have an idea, we'd love to hear it.

Assuming PC races will be restricted in some way, I maybe you could unlock alternate races based on the number of existing stars a player has?

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Thanks for continuing the RSP. And an especially big thanks for letting people keep working toward the Skinwalker boon. We are going to have a lot of happy GMs in my area.

Paperwork question, however: will existing locations need to “re-apply” to participate in the program for the new year?

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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For those who need a hand drawing circular rooms. You might one to grab a tool to help you out. I bought one of these (https://www.dickblick.com/products/helix-circle-ruler/?clickTracking=true& amp;wmcp=pla&wmcid=items&wmckw=55740-1012&gclid=Cj0KCQiAwKvTBRC 2ARIsAL0Dgk3lvkInrDjxx8CdyuNSpw5oe282_N1outS517-UbXnItN3GObMGWFAaAnLiEALw_w cB) a few years ago. The holes are even big enough to use my wet erase marker with.

The intended use is to draw up to a 6 inch radius circle by putting your finger on the small “button” in the middle and your pencil in one of the tiny holes marked for the radius you want. Spin it around and you get a perfect circle with the exact radius you need.

But, with a bit of care, I found that I can get up to 12 inch radius circles if I put my “pivot” finger inside one of the 1/2 in cutout circles on the one end, and put my pencil/marker in the tiny holes as usual, then spin.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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Thanks, Mikko. I think I like the "Catch!" approach a bit better. For comedy value.

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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James Risner wrote:
Most of Sunday seems less attended. Am I picking bad scenarios? Bad Time?

Not sure how many gamers will be swayed by this, but there is a total eclipse passing over most of the US mid-day Monday. People might be planning to leave earlier on Sunday than they otherwise would so they can see it.

I know I am tentatively planning to leave Sunday afternoon for the drive down to Kentucky to camp with friends. OR, if my friends can't get the days off from work and don't end up camping, I plan to drive from Indianapolis to Columbus on Monday and take a "short" detour through western Kentucky on my way so I can see it. Since plans aren't decided yet, I don't want to commit to Sunday gaming.

And I can't sign up for Wednesday gaming since I still don't have a Paizo badge. :(

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Oh! I read this earlier but just saw you were in Columbus. I didn't put the names together.

I wish I had seen it before I left the game day (that you were at) this afternoon. Bring what you have to the next game day and one of us here can get you sorted out. :)

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8-4 and 8-5 (and apparently 8-6)aren't being counted toward Tables GMed. It happened to me also when I reported a couple weeks ago, but no response yet.

http://paizo.com/threads/rzs2ty5w?84-reported-for-tonight-not-being-added-t o-GM

Congrats on your third star!!!!

Dark Archive 5/5 Venture-Agent, Ohio—Columbus aka Cirithiel

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*Hides in shame*

Yes. I have mis-read it. Four times tonight. How much prestige do I have to spend for a cure blindness spell?

I swear I read it 3 times at the game and again when I got home and saw a "not sufficient" every time!

In summary: Great scenario. I am blind. ☺️

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Big thanks to everyone who worked to clear up the Guide! The new order/format/arrangement will make it easier to find a specific rule. Oh, and the new glossary rocks.

I have only one pedantic question: was it the intent to change how GM starts affect rerolls?

Previously, it was "add your starts to the roll." However the new wording on p.16, 3rd bullet from the end, under GM Rewards, is "A bonus number of free rerolls (see Rerolls on page 36) equal to the number of GM stars earned." This sounds like we now get multiple reroll opportunities, but with no static bonus added. I like both ideas, but need clarification for weekend gaming with all the local GMs who did not get to go to GenCon.

Dark Archive

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As an additional data point, I am posting from my iPhone 6 running iOS 9.2.1 on ATT.

Possibly Relevant Settings: I am not blocking pop-ups, and have cookies set to "websites I visit." I also have JavaScript enabled.

Edit to add: I am using Safari as I have no other browsers installed.

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Regarding the puzzle, what I didn't get when playing this scenario was that the marked portals on each floor were not random destinations. I was left with the impression that all portals had random outputs without a really high Will save. That left me with no desire to figure out what the correct order was.

I only realized it after reading the comments here. (After playing, of course.). I'm not sure I would have caught that just reading the scenario.

I will not even discuss the invisible flying murder machines. I am aware that my GM went "easy" on us.