Illia Ean

Cinnamon Oskrev's page

74 posts. Alias of pH unbalanced.


Full Name

Cinnamon Oskrev

Race

Changeling

Classes/Levels

Rakshasa-blooded Sorcerer 1

Stats:
Init +1 | Perc +2 | AC 13 / T 11 / FF 12 | HP 6/6 | Saves F +0/R +1/W +4 | 3/3 Hero Points

Gender

F

Age

20

Alignment

TN

Deity

Sarenrae (lapsed)

Strength 12
Dexterity 12
Constitution 10
Intelligence 12
Wisdom 14
Charisma 16

About Cinnamon Oskrev

GENERAL:
Female Changeling Sorceror (Rakshasa-blooded)
True Neutral Medium Humanoid (Changeling)
Init: +1; Senses: Darkvision 60'; Perception:
Languages: Common, Chelaxian, Elven

Str: 12 Dex: 12 Con: 10 Int: 12 Wis: 14 Cha: 16

BOOKKEEPING:

Feats: Eschew Materials (bonus); Persuasive (lvl 1)
Traits: Addict, Illuminator
Favored Class: Sorceror (+1 skill)
Skills Purchased: 1 Rank each in Bluff, Diplomacy, Know: Religion, Sense Motive
Spells Known: 0th Level x4, 1st Level x2
Spells per Day: 0 Level x inf, 1st Level x4 used 2

COMBAT INFO:

DEFENSE

AC:13, Touch 11, Flat-footed 12 (+2 nat armor, +1 Dex)
hp 6 (1d6)
Fort +0, Ref +1, Will +4
CMD 13

OFFENSE

BAB +0; CMB +2;
Spd 30 ft.

Melee Weapons:
Cold Iron Dagger +1 (1d4+1/19-20/x2)
Silver Dagger +1 (1d4/19-20/x2)
Claws +1/+1 (1d4+1/1d4+1/x2)

EQUIPMENT:

Worn: Blue dress, stained, faded, and patched
Amulet of Natural Armor +1

Large Satchel:
Scrivener's Kit
Basic Sarenrae Holy Text (pages marked up)
Journal
Iron Holy Symbol of Sarenrae (crudely painted green)
Small Steel Mirror
Sewing Kit

Small Satchel:
1 day rations (scavenged fruit)
Pipe
5 Tindertwigs

Belt:
Cold Iron Dagger
Silver Dagger

Small Belt Pouch:
12gp
50sp
50cp

SKILLS:

Acrobatics: +1
Appraise: +1
Bluff: +8 (+10 if attracted to her)
Climb: +1
Craft(any) +1
Diplomacy: +11
Disguise: +3
Escape Artist: +1
Fly: +1
Heal: +2
Intimidate: +5
Knowledge: Religion:+2
Perception: +2
Perform: +3
Ride: +1
Sense Motive: +7
Stealth: +1
Survival +2
Swim: +1

SPELLS KNOWN:

Level 0:
DazeDC 13
Ghost Sounds
Read Magic
Touch of Fatigue DC 13

Level 1:
Corrosive Touch
Polypurpose Panacea

RAKSHASA BLOODLINE:

Class Skill: Disguise.

Bloodline Arcana: Add half your sorcerer level to the Spellcraft DC for others to identify spells you cast. If their checks fail by 5 or more, they mistakenly believe you are casting an entirely different spell (selected by you when you begin casting).

Silver Tongue (Su): At 1st level, you can draw upon your outsider heritage to spin amazingly convincing lies. Activating this ability is a swift action. You gain a +5 bonus on one Bluff check made to convince another of the truth of your words (similar to using glibness). If a magical effect is used against you that would detect your lies or force you to speak the truth, the user of the effect must succeed on a caster level check (DC 10 + your sorcerer level) to succeed. Failure means the effect does not detect your lies or force you to speak only the truth. You can use this ability a number of times per day equal to 3 + your Charisma modifier. (6/day) 4 used

CHANGELING ABILITIES

Natural Armor: Changelings have a +1 natural armor bonus.

Claws: Changelings' fingernails are hard and sharp, granting them two claw attacks (1d4 points of damage each).

Darkvision: Changelings see perfectly in the dark up to 60 feet.

Green Widow: The changeling gains a +2 racial bonus on Bluff checks against creatures that are sexually attracted to her. (This comes from being the daughter of a Green Hag.)

TRAITS & FEATS

Addict: You spent several years addicted to a drug that you may or may not have kicked.
You start with only half of the normal starting cash, but your knowledge of the addicts lifestyle grants you a +1 trait bonus on Bluff, Knowledge (local), and Sense Motive checks.One of these skills (Sense Motive) is always a class skill for you.

Illuminator: You speak unusually well when you are filled with the light of your god.
You gain a +2 trait bonus on Diplomacy checks, and Diplomacy is always a class skill for you.

Eschew Materials: You can cast many spells without needing to utilize minor material components.
You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.
.
Persuasive: You are skilled at swaying attitudes and intimidating others into your way of thinking.
You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

BACKGROUND:
Cinnamon will tell you anything you want to know if you ask her, though it won't match what she told you before.

But these things are true.

There was a couple she called her parents. Her mother drank and her father earned money on the streets, except when it was the other way around. She was the oldest of five, and she did her best to raise her siblings, but now Saffron is in the temple with Calistria and Rosemary in the harbor with Naderi; Sage is in the hands of the Hellknights and Coriander in the care of the Szarni.

Cinnamon avoided those fates through luck alone. Or if you prefer, divine intervention. After a particularly long bender, she passed out in a chapel of Sarenrae, and when she awoke, the Dawnflower was there -- a brilliant light too strong to look upon, who spoke to her of strength and forgiveness. Of love and redemption. Cinnamon fell to her knees in awe and wept.

She was fifteen.

Two months later her Changeling heritage was made clear and the mother of her flesh strove to Call her home, but Cinnamon did not follow. She pledged herself to Sarenrae and guided by the Everlight she did her best to tend and redeem the lost and broken of the Korvosan slums. She was a gifted speaker and healer and through the example of her faith and love brought many back into the light.

And then came the Year of the Faithless.

The church had done their best to prepare all their clergy, but in her heart of hearts, Cinnamon had never believed Sarenrae would turn her back on her. When the first morning dawned without the goddess's grace in her heart, she could scarcely bear it. She fought as best she could, but within two weeks she was searching for strength in the taverns and within three she had left both the Church and Korvosa. Because without Sarenrae's voice to drown it out, her blood was singing.

First she looked for her mother, and discovered that once a Changeling has rejected a hag's Call, she wants nothing more to do with you. But she also discovered deeper magic in her blood than hag's magic, and she dove into that magic, losing herself completely to its song.

And now, drunk on power and the pleasure it can bring, she is returning to the only home she has ever known, to Korvosa. She has no plan and no hope, and no cares at all.

DESCRIPTION:
Cinnamon Oskrev is as pale as if she had never seen the sun and as thin as if she hasn't eaten in days. Her black hair is raggedly short in back but her long bangs almost hide her mismatched eyes -- the left green, the right as blue as ice. Her blue dress was once of fine quality, but is now disheveled and hemmed short enough to hint at the faded tattoos on her thighs. Her nails are long and painted green, and she wears a fingerless glove on her left hand. Despite all that, her smile is electric and her voice is silk and her aura is one of warmth and friendliness.