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Cinderfang's page

107 posts. Alias of Razorstorm.




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I'm trying to build a custom bloodline for my wife who wants to simulate a Unicorn trapped in a human body (yes - a la The Last Unicorn). Here's what I whipped up, just using the Unicorn powers as guidance, and I feel like it worked out pretty well.

I would greatly appreciate any criticisms or suggestions.

Unicorn Bloodline

Class Skill: Heal

Bonus Spells:
3 - 1st - Cure Light Wounds
5 - 2nd - Cure Moderate Wounds
7 - 3rd - Magic Circle against Evil
9 - 4th - Neutralize Poison
11 - 5th - Raise Dead
13 - 6th - Cure Moderate Wounds, Mass or Serenity
15 - 7th - Greater Teleport
17 - 8th - Heal
19 - 9th - Holy Aura

Bloodline Arcana: Constant Protection vs Evil

Bloodline Powers:
1 - Detect Evil at will, Light as bonus cantrip
3 - +2 save vs Charm, Compulsion, Poison
9 - Beast Shape IV to become a Unicorn only, get the constant Magic Circle against Evil when in this form.
15 - Immune to Charm, Compulsion, Poison
20 - ???? No idea, don't expect it to matter


My wife and I recorded the Goblin Song for my game. Feel free to use it if you like it!

It's loaded on my Google Drive.


Okay, so here's the scoop. My wife really wants to play a magus with a baby dragon. At first I was just going to play it as a psuedodragon familiar, but she has expressed that she really wants it to be a legitimate fighting companion. I'd like to come up with a "roughly" balanced method to treat it like an animal companion. Allow it to start as smaller, then grow to small or medium size.

I'd really like to figure out a way to make this work, without totally overbalancing her character. I'm already planning on requiring her first feat, and probably her fer Magus Arcana.

Any other suggestions?


I would really like to buy the new AE edition of ROTR, but not the hardcopy. Is there a PDF of this new version avaialable?


I have purchased several AP module PDF's, and am about to start running a virtual game using Roll20.net virtual game board. I am wondering if there is any way to get clean map images (you know, without the room references and such) that I can use?

If you don't currently offer this, please consider this as an option. I love that I can buy PDF's of everything you make, and will happily pay money for them. But this an area in which WOTC have done well. Every month you can download clean images of the maps presented in the recent adventures.

If you are already doing this, and I simply haven't been able to find them on the website, then please accept my apologies and point me to the right place.


I have the original version, and I may be looking to run it with a new group, in which case I would buy the new version.

Is anything different other than updating it for the new system (relevant skills and such)?


I started a character as a Mechanist Gunslinger, the main gist of which is that it subs Int for everything Grit related instead of Wis, and adds a Deed which adds damage as a swift action based on your ranks in Engineering. And it also adds Trapfinding and Disable Device, so it's a very "tinkery" feeling class. It also makes an excellent dip, since the damage scaling is based on ranks in Engineering and not class level. My questions here are assuming that

My plan was originally to multi-class into Spellslinger Wizard to create a really cool arcane gunman. Getting the great utility of a spellbook and and scrolls, and after 5 levels of wizard, go into Eldritch Knight. I've built it out, and it works pretty well. I like the flexibility the build gets being able to switch damage types to the situation by adding on-the-fly enhancements to the gun. Good blaster, but with awesome utility. However, losing access to 4 schools is pretty painful. Also, he can't wear light armor anymore, but that's not a huge problem thanks to Mage Armor.

I just had the idea last night of instead progressing as an Alchemist instead of the Spellslinger. It still captures that "arcane gunman" feel, but with a definitely different bent, mainly focusing on the bombs. The bombs provide awesome AOE effects, and with the Explosive Missile discovery, can actually be channeled through a bullet, letting me really smack down the pain on single targets, with various utility effects layered on, and healthy dose of blasts (party friendly, of course, using the Precise Bombs discovery). The Mutagen ability provides a nice buff to Dex, which is good. However, the spell list isn't nearly as good. But you also get UMD, which goes a long way towards covering that up. You can add some energy type flexibility to the bombs through discoveries, but that sure takes up valuable resource. You also get to keep wearing light armor which is nice.

Note that neither build will ever see level 5 of Gunslinger to get Gun Training, which adds Dex to the damage of every shot. While it would be so very nice to have, it dilutes the caster effect too strongly to be worth it, IMO.

I'm just curious if anyone has any thoughts/advice on this idea?


I have a level 6 Druid and I raised his companion's Intelligence to 3. Do tricks even matter anymore? I'm not clear on whether they are still necessary for combat training or use as a mount.