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Cinder, Wasp Familiar's page

68 posts. Alias of Jeremy Clements.


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Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

What about me!??


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells
Cassandra Leigh wrote:
Why do I suddenly have the suspician that Cass is going to wake up the morning after you visit that store, bound, blindfolded, and with a ballgag in her mouth.

Smart lady...


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Flying upward again, Cinder watches the area around the building and the flat roof, not liking the greasy-smoke rising from the hole in it.

Stealth: 1d20 + 15 ⇒ (2) + 15 = 17

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Stealth: 1d20 + 15 ⇒ (4) + 15 = 19

Perception: 1d20 + 5 ⇒ (19) + 5 = 24


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

"Bzzzz-BzzzzzZZZzzz! Bzz."


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Cinder buzzes away to circumnavigate the area again, just as he did before.

Perception: 1d20 + 5 ⇒ (12) + 5 = 17


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Burn Damage: 1d6 ⇒ 2


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

@Kirzon: Boros should have a flanking bonus to hit from Merelda, but he should also be shaken...so I guess that evens out? However, can't you change into some animal that can see without its eyes? Like a bat? Or use that healing wand I thought you were holding on to to heal the damage so you can see again?

Cinder begins circling the melee at a short distance, waiting for his chance to help again.


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Cinder follws his master's will flying high over the swarm and dropping the vial near the middle of the swarm!

RTA (Swarm): 1d20 + 6 ⇒ (8) + 6 = 14
Fire Damage?: 1d6 ⇒ 3

Alchemist's Fire :
Alchemist’s fire is a mix of several volatile liquids that ignite when exposed to air. You can throw a flask of alchemist’s fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a large body of water or magically extinguishing the flames automatically smothers the fire.


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

A quick circular fly-by of the plaza at around 120 feet then up for a big view of the city from above. Then back to us.


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Lifting up into the air with a steady buzz, Cinder clicks his disconcerting feelings. Flying up high and wide, Cinder trys to find anything worth seeing...or remotely dangerous.

Perception: 1d20 + 5 ⇒ (8) + 5 = 13


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Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

On another note...My book is out!

Check it out HERE.

=)


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Cinder launches himself from Merelda's shoulder carrying a new Alchemist's Fire payload...dropping it upon the purplish Skeleton from 10 feet above!

RTA(Purple skeleton!): 1d20 + 6 ⇒ (10) + 6 = 16
Fire Damage?: 1d6 ⇒ 1

Alchemist's Fire :
Alchemist’s fire is a mix of several volatile liquids that ignite when exposed to air. You can throw a flask of alchemist’s fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a large body of water or magically extinguishing the flames automatically smothers the fire.


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Will: 1d20 + 0 ⇒ (11) + 0 = 11

Cinder buzzes off quickly with Boros.


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Cinder flies out of the fog to distract the creature Boros tries to hit!
STING!(Aid Another: Boros!): 1d20 + 6 ⇒ (15) + 6 = 21


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Angry over the loss of Merelda from his sensory range, Cinder quickly strikes at the nearest Yeth Hound!

"BBbuuuuzzzzUUzzz!!!!"

STING!: 1d20 + 6 ⇒ (14) + 6 = 20
Damage + Poison!: 1d2 - 4 ⇒ (2) - 4 = -2

Poison (Ex):
Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Will: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Cinder dive bombs the hounds, releasing the burdensome alchemist fire vial in the process a good distance still in the air.

Alchemist Fire RTA: 1d20 + 6 ⇒ (1) + 6 = 7
Fire Damage: 1d6 ⇒ 4


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Curious...but I only have the basic 5th edition book and I've never actually played it yet.


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

1. Any female giant wasps down here?(What...? Cinder has needs too.)


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

I don't have problem with that, but do we have any alchemist's fire? I didn't know we had some.


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Cinder moves to circle the area, looking for flankers or other dangers.

Stealth: 1d20 + 15 ⇒ (17) + 15 = 32
Perception: 1d20 + 5 ⇒ (4) + 5 = 9


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

OK, I get the gargoyles. But I think Cinder would have noticed a bunch of lizards sneaking up on us from above...? He does have 60 ft. Darkvision too.


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Cinder takes off without much effort or sound from Merelda's shoulder, quickly disappearing in the dark.

Stealth: 1d20 + 15 ⇒ (14) + 15 = 29

Perception w/Darkvision: 1d20 + 5 ⇒ (17) + 5 = 22


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Weakling humanoids!
You should grow exoskeletons like me of course...


2 people marked this as a favorite.
Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

BuuzzzzZZZzzz! BUZZZZzzz! BuzzzzZZzzZZZ!!!! Buzz-Buzzzzzzzz!!!!!

Giant Wasp/Elven Translation, 3rd Edition, Royal Kyonin Press: "I understand your words, but you must understand my anger comes from a deep place in my thorax. The GM must understand such feelings can only be expressed with the correct wording and emphasis and is not intended to imply any lack of empathy or intelligence on his part. With that said, and with some regret, I must include such off the cuff decisions included with the pile of excrement my entire hive produces on a daily basis. Thank you for your time and attention."


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

BuuuzZZZZZ!


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Can I put the Ring of Counter-Spelling on Cinder if I wanted to?


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

"BuzzzzuzzzzZZZZ!"

Cinder seems to feel that he deserves the praise!


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Badly hurt, Cinder flies haphazardly over to Lillilinda's position and drops the evil symbol next to her. He then quickly hides behind the gnome's legs, his bravado now total gone.

"Bzzz. Zzzz?"


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Understood. I assumed as much. His AC is 20, so I'm hoping he has at least better than a 50% chance to miss.

BuuuzzzzuuuUUUzzzz!!!!!


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Cinder flies over and attempts to grab the evil holy symbol for his master, while trying to avoid the monster!

Not sure what he needs here to grab it...making a generic Dex check here I guess?

Dex???: 1d20 + 3 ⇒ (4) + 3 = 7


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Cinder moves again to Aid Amigail!

STING!(Aid Another): 1d20 + 6 ⇒ (8) + 6 = 14


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Cinder moves again to Aid Amigail!

STING!(Aid Another): 1d20 + 6 ⇒ (11) + 6 = 17


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Bzzzzzz...UUUuuzzzzzzzz!!!!

Aid Another (Defense)
STING!: 1d20 + 6 ⇒ (8) + 6 = 14


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Bzzzzzzuuuzzzzzzzz!!!!

Aid Another (Defense)
STING!: 1d20 + 6 ⇒ (10) + 6 = 16


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Cinder seeing his master in trouble, swoops in to help defend his mistress from the undead dog!

STING!(Aid Defense DC10 for +2AC vs. Undead Dog!): 1d20 + 6 ⇒ (16) + 6 = 22


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Basically following his last command, Cinder attempts to aid Amigail's attacks.

STING!(Aid Another): 1d20 + 6 ⇒ (9) + 6 = 15

"BuuuzzzZZZZ!!'


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Hey Guys!

I have a minor request...

If you are are GM on the PBPs here, my Skulls and Shackles group is looking for a new GM, since our last one ghosted on us. We are almost/about half-way though the AP?

If interested, or know someone who is interested, here is the thread:

HERE.


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Cinder quickly orients on Merelda and lands easily on her shoulder, curling up against her neck, his watchful antennae flickering carefully for signs of more enemies.


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Again, Cinder uses his attack of opportunity to help with Amigail's attack!

STING!(Aid Another): 1d20 + 6 ⇒ (14) + 6 = 20

BUUZZZZZZZ!

That's another +2 Amigail!


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Cinder decides to run interference for Amigail, aiding her attacks!

Aid Another:Amigail(+2 to HIT)DC10: 1d20 + 6 ⇒ (19) + 6 = 25

"BuuuzzzzzZZZ!!!"


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Cinder obediently launches from Merelda's shoulder and flies to Kirzon's defense!

STING!: 1d20 + 6 ⇒ (10) + 6 = 16
Damage + Poison!: 1d2 - 4 ⇒ (2) - 4 = -2

Poison (Ex):
Sting—injury; save Fort DC 10; frequency 1/round for 6 rounds; effect sickened for 1 round; cure 1 save.

"BuuuzzzzZZZZZ!"


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Perception: 1d20 + 4 ⇒ (13) + 4 = 17


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Perking up at the request, Cinder buzzes a bit and takes off. He then flies back the way the party came, looking for a possible side passage the sword wielding creature could use.

Perception: 1d20 + 4 ⇒ (20) + 4 = 24


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Perception: 1d20 + 4 ⇒ (2) + 4 = 6


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

Cinder for scouting!

Stealth: 1d20 + 15 ⇒ (13) + 15 = 28
Perception: 1d20 + 4 ⇒ (14) + 4 = 18


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells
Amigail Trentwell wrote:
Amigail's good with the potion. She could take the gladius as a back-up weapon to use against things with DR/magic. I'm guessing she won't be finding a magical falcata any time soon, but wielding one's all-important to her abilities.

That's what I was thinking. We already had a bad encounter earlier with a fire spirit...and we had NO magic weapons to fight it! Very bad!


Giant Wasp Vermin Familiar 4 | HP 9/14 | Speed 10ft / Fly 40 (Average) | AC 20, touch 15, flat-footed 17 | Fort +2(4) : Ref +5(4) : Will +0(4) | Init +3, Perception +5, Stealth +15, Darkvision 60 ft. | Active Conditions: Alertness and Deliver Touch Spells

...or we could buy a wand of 'Knock' the next time we have money and time...

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